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Miniatures Adventure => Medieval Adventures => Topic started by: Ethelred the Almost Ready on March 29, 2024, 10:29:37 PM

Title: Combat optionsvery small skirmish - rules?
Post by: Ethelred the Almost Ready on March 29, 2024, 10:29:37 PM
I am still struggling with borrowing/modifying rules for a small skirmish 15th Century game (solo/co-op).  I still like Sellsword and Spell Slingers as the base for the rules.  Savage Worlds has some great ideas too.

Like Sellswords, I would want 3 or 4 characters up against a few enemy, possibly no more than 10 or so.

Are there any rules that would allow for the following:

Character vs Enemy (a young fop, poorly trained but in daddy’s best armour). 
Character is in lighter armour, enemy in plate.
Character has better fighting value and longsword (not so useful vs plate).
Uses an attack to wrestle enemy to ground (there are plenty of longsword techniques that allow for this), then tries to pin enemy while using a rondel dagger (drops longsword and draws rondel) to stab through the visor.
This might have to be over a couple of turns of activation.
I imagine the character might then be exposed to other attacks while straddling his enemy.

Also, any rules for gaining advantage by kicking over a table, throwing salt in eyes etc?
Title: Re: Combat options in 1 on 1 combat - rules?
Post by: gregmita on March 30, 2024, 07:06:42 PM
With that level of detail, have you considered going to RPG systems instead? The new editions of GURPS Martial Arts have sections on HEMA which might suit what you are looking for.
Title: Re: Combat options in 1 on 1 combat - rules?
Post by: Hobgoblin on March 30, 2024, 07:31:42 PM
Yeah, I'd look at GURPS (maybe Man to Man (https://preview.drivethrurpg.com/en/product/233629/man-to-man), which is essentially just the game's combat system - I don't know anything beyond that so would defer to gregmita!) or Mythras (https://preview.drivethrurpg.com/en/product/191475/mythras).

Mythras also has a free introductory version (https://preview.drivethrurpg.com/en/product/185299/mythras-imperative) and three inexpensive combat modules (https://preview.drivethrurpg.com/en/browse?keyword=Mythras%20combat%20modules) (essentially, skirmish scenarios) that allow you to play out fights to get the hang of the rules.

Originally RuneQuest 6, Mythras is setting-agnostic. It updates the RuneQuest combat mechanisms by allowing more choice instead of randomness. So, if you score a hit of a certain quality, you can choose the 'special effect' you deliver (knockdown, shield break, etc. - there are lots), each of which opens up other tactical possibilities. If it works for you, the Classic Fantasy expansion has explicit rules for miniatures, though from memory, these are more about using D&D-style grids than anything else.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Ethelred the Almost Ready on March 30, 2024, 07:34:12 PM
Thanks Gregmita.

I have edited my first post as I realise it was misleading.  I really mean one figurevs 1 figure in combat but not only one figure a side.
I have looked at role playing games but often the detail in these make a solo game too much trouble with book keeping.  Taking aspects of these and modifying them to a small skirmish game, however, can be useful.
Title: Re: Combat options in 1 on 1 combat - rules?
Post by: Ethelred the Almost Ready on March 30, 2024, 07:35:10 PM
Thanks Hobgoblin, I thought you might be lurking.
I suppose this sort of dovetails onto your thread about fighting withdrawals.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Fates Fickle Finger on March 30, 2024, 07:48:15 PM
How about En Garde from osprey?
FFF
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Hobgoblin on March 30, 2024, 08:06:50 PM
Do you know Steve Jackson's Melee (https://preview.drivethrurpg.com/en/browse?keyword=Mythras%20combat%20modules)? It's the ancestor of GURPS and is a sort of gladiatorial skirmish game. It's also free.

It's a great game - not especially realistic, but finely balanced. And it covers quite a bit of what you want, including grappling with or without daggers.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: vodkafan on March 31, 2024, 01:41:04 PM
There is a Medieval/Fantasy version of FFoL which can be played as straight Medieval,  called Might and Melee which may be just what you are looking for.

[edit] Here is a link to a bit of a review:

https://jonmollison.com/2022/01/27/a-few-initial-thoughts-on-a-fistful-of-lead/
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Mammoth miniatures on March 31, 2024, 02:55:46 PM
If it's a granular one to one super close up miniature system you're after, perhaps try the dolorous stroke? It's arthurian romantic in its trappings but the core system is meant for really really small warbands of 1 - 3 miniatures.

https://www.wargamevault.com/product/249660/The-Dolorous-Stroke
Title: Re: Combat optionsvery small skirmish - rules?
Post by: terrement on April 07, 2024, 11:21:01 PM
Might want to give these a look.

https://www.bucksurdu.com/feudalpatrol/ (https://www.bucksurdu.com/feudalpatrol/)

Mechanics based on those in his innovative, easy to learn, good game providing WW II "Combat Patrol"
Title: Re: Combat options in 1 on 1 combat - rules?
Post by: gregmita on April 15, 2024, 03:06:16 AM
Heh, that's a blast from the past. :)
Man to Man is a really old set of rules that SJG seems to have scanned and brought back to life. I think I've seen Chainmail also getting sold somewhere after getting a similar treatment.
As for Ethelred's original request, yeah, if what you want is a skirmish set of rules for solo play, without too much "crunchiness", these older rules are rather outdated. The newer rules suggested by others here actually all sound interesting. Now I want to try some of them.

Yeah, I'd look at GURPS (maybe Man to Man (https://preview.drivethrurpg.com/en/product/233629/man-to-man), which is essentially just the game's combat system - I don't know anything beyond that so would defer to gregmita!) or Mythras (https://preview.drivethrurpg.com/en/product/191475/mythras).

Mythras also has a free introductory version (https://preview.drivethrurpg.com/en/product/185299/mythras-imperative) and three inexpensive combat modules (https://preview.drivethrurpg.com/en/browse?keyword=Mythras%20combat%20modules) (essentially, skirmish scenarios) that allow you to play out fights to get the hang of the rules.

Originally RuneQuest 6, Mythras is setting-agnostic. It updates the RuneQuest combat mechanisms by allowing more choice instead of randomness. So, if you score a hit of a certain quality, you can choose the 'special effect' you deliver (knockdown, shield break, etc. - there are lots), each of which opens up other tactical possibilities. If it works for you, the Classic Fantasy expansion has explicit rules for miniatures, though from memory, these are more about using D&D-style grids than anything else.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: pallard on April 24, 2024, 07:46:39 PM
I warmly vote for En Garde which covers exactly your project. The fighting rules are first class. You consider a time when the fencing technics where evolving greatly from early bashing. There where already schools of fencing, certainly in Germany and probably elsewhere too, with sword and buckler, which is why you see so many of theses associated with archers in full plate. By the way these armours where not so heavy and you could be quite swift with them. This is testified by professional reenactors here in France ( Acta group ).There were also techics with the stick ( from long time monk experience during pilgrimages), two handed swords and two handed axes. All of this can be experienced with some details in En Garde.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Ethelred the Almost Ready on April 25, 2024, 07:42:15 PM
Thanks for all the replies.
I am working through a lot of the suggestions that have been made.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Malamute on April 27, 2024, 08:49:32 AM
Fistful of Lead, Might and Melee offers what you are looking for. Individually armed and equipped figures with various traits. So you can have your plate armoured fighter take on a lightly armoured opponent. The option is there for other figures to join in the melee at any point, so if your fighter has one opponent on the ground, another can join in the fun. all medieval weapons are covered from daggers to two handed swords, war hammers etc.
Title: Re: Combat optionsvery small skirmish - rules?
Post by: Mako on April 28, 2024, 01:04:48 AM
The ancient Chivalry and Sorcery rules will permit this.