When activating the figures in the movement phase there is a simple player A, player B, player A,... order. However, if the sizes of the teams are very uneven the larger team will get a distinct advantage as it at the end can activate the last figures knowing the final positioning of everyone in the other team. In most other skirmish games this horde advantage is removed by adding passes or "dummy activations" to the player with less team members. In IHMN I have found no such rule. In my gaming group we have naturally added a house rule to fix this but I wonder if this really is an intended design.