Here another Solo Game I played today. It could be considered a prologue of the campaign I'm playing.
As usual I will include more turns of play for each new post.
The WAR of the GodsScenario Background:33X BC. Somewhere in the deep jungles of central Africa.
With deep sadness, the Queen looked to the ruins of her temple, built as a symbol of hope for a bright future, destroyed many years ago at the beginning of the war.
The ruins represented her failure, the inability to conclude the peace negotiations that could avoid the long years of bloody battles.
If only she was less arrogant or the God-King was less proud... all this carnage could be spared to their people...
But now it was too late for regrets... the last battle was about to begin... probably it would have marked the end of both races...
Asteria, her mighty bodyguard approached the Queen:
"My Queen, the Lacedaemons are advancing, the time of battle is near..."The Queen looked in the valley, her troops were all around her. The human amazons awaiting orders, while her few venusian sisters and the monstrous Gort were ready to protect her.
How many of them will die today? She asked to herself...
This was the last battle, after years of massacres both the peoples were reduced to few thousands, most of their cities destroyed, almost all of the continent ruined...
Who cared if she could win this battle? They had already both lost...
"So be it... everthing will end today, This is the only certainty..."without the martian with flame thrower
BOT Leagues:
City-State of Lacedaemon 14 slotsPerks (2): Companions (1), Altar (1)
Leader (0): God-King AreusH d10 B 4d10 S 3d10 D 2d10 M 3d10 F 2d8 C 3d8
Abilities: Commander, Fierce, Brute
Weapon kit: Long
Ally (2): Martian HippeusH d6 B 3d6 S 2d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Fierce, Brute
Weapon kit: Long
Ally (2): Martian HippeusH d6 B 3d6 S 2d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Fierce, Brute
Weapon kit: Long
Ally (2): Martian HippeusH d6 B 3d6 S 2d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Fierce
Weapon kit: Long
Ally (2): Martian SpartiatiH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Sharp
Weapon kit: Rifle
Ally (2): Martian SpartiatiH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Sharp
Weapon kit: Rifle
Ally (2): Martian SpartiatiH d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Sharp
Weapon kit: Rifle
Models: 7 figures
Perioeci of Lacedaemon 14 slotsPerks (3): Animals (all), Well Armed (1)
Leader (0): Perioeci CommanderH d10 B 3d10 S - D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Commander, Rally, Tactician
Weapon kit: Basic
Sidekick (3): Captain of the Perioeci GuardH d8 B 3d8 S - D 4d8 M 2d6 F 4d8 C 2d6
Abilities: Moxie, Bodyguard
Weapon kit: Basic
Ally (2): Perioeci Guard with StandardH d6 B 2d6 S - D 4d6 M 1d6 F 2d6 C 1d6
Ability: Agile
Weapon kit: Long
Ally (2): Perioeci GuardH d6 B 2d6 S - D 4d6 M 1d6 F 2d6 C 1d6
Ability: Agile
Weapon kit: Long
x5 Gang (2): Perioeci OplitesH Special B 3d6 S - D 2d6 M 3d6 F 2d6 C 1d6
Ability: Disciplined
Weapon kit: Long
x5 Gang (2): Perioeci OplitesH Special B 3d6 S - D 2d6 M 3d6 F 2d6 C 1d6
Ability: Disciplined
Weapon kit: Long
Models: 14 figures
Terror (5): Martian DroneH d12 B 3d10 S 5d12 D 3d8 M 4d12 F 2d6 C 2d8
Abilities: Big, Protection, Inhuman
Marksman, Veteran, Dashing, Eagle-Eyed, Quick-shot
Optional Kit: Sci fi
Weapon kit: Submachine Gun
without Princess Cassandra (she was not yet born)
Goddess Queen Talestri's Venusian Guard 14 slotsPerks (3): Altar, Animals (all but not cleo, derinoe and alcibia)
Leader (0): Queen TalestriH d10 B - S - D 5d10 M 2d8 F 3d10 C 5d10
Abilities: Commander, Inventor, Brainy
Sidekick (3): Captain of the Venusian Guard AsteriaH d10 B 5d8 S - D 3d6 M 4d8 F 2d6 C 2d6
Abilities: Fierce, Bodyguard
Weapon kit: Heavy
Ally (2): CleoH d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Hunter
Ally (2): Venusian Guard ClimeneH d8 B 3d6 S - D - M 2d8 F - C 1d6
Ability: Big
Weapon kit: Heavy
Ally (2): Venusian Guard DerinoeH d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big
Weapon kit: Rifle
Ally (2): Venusian Guard AlcibiaH d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big
Weapon kit: Rifle
Models: 7 figures
Amazons of Themyscira 14 slotsPerks (3): Altar, Animals (all, only the amazon skirmish are not)
Leader (0): High Priestess AgaveH d10 B 3d10 S - D 4d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Burst Fire
Sidekick (3): Captain of the Guard AntandraH d8 B 4d8 S - D 4d8 M 3d6 F 2d8 C 2d6
Abilities: Quick Strike, Moxie
Weapon kit: Long
Ally (2): LilianaH d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Slam
Weapon kit: Long
Ally (2): CletaH d6 B 3d6 S - D 4d6 M 1d6 F 1d6 C 1d6
Ability: Agile
Weapon kit: Light
x5 Gang (2): Amazon GuardsH Special B 4d6 S - D 2d6 M 3d6 F 1d6 C 1d6
Ability: Dangerous (Loyal)
Weapon kit: Long
x5 Gang (2): Amazon SkirmishH - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed (Loyal)
Weapon kit: Primitive
Models: 14 figures
Terror (5): GortH d12 B 6d12 S - D 3d6 M 5d12 F 3d8 C 2d8
Abilities: Big, Burst Fire, Monstrous,
Animal, fierce, Inhuman, Moxie, Savage.
Optional Kit: Sci fi
Weapon Kit: Heavy
the board
Minor plot point: Altar of Skulls
Minor Plot point: relic in a ruined small greek temple
Minor plot point: small relic
Major plot point: Queen-Goddess Talestri
Perilious area: Crocodile