Torn between two Germans to pursue, I opt to chase Flatpack.
236 = I manage to get on his tail
237 & 8 = I get a lucky hit & shoot him down, but...
239 = JC has a beautiful shoot at the balloon. His only worry
was that if he ignited the gas the explosion might catch him too.
Then from point blank range at a huge target he...MISSED.
and jammed his guns too
240 = He then did a great bit of flying to avoid colliding with the Balloon.
There then followed several moves of his futile attempts to unjam.
(After all just one more point of fabric damage & the Balloon might blow.)
His futility was matched by mine, as I tried to both get on his tail yet
not get too close to the explosive bag of gas.
241 & 242 = I finally got on his tail & another lucky shot downed the second EIII.
The rules were written (both sides of a page!!!) by a nice friend, Andy Taylor, many
years ago. As with most nice & simple games it is easy to add a few scenario rules.
Today it was rules for Balloon hits, especially for the risk of explosion.
We may well give a tweak to unjamming attempts after JC's struggle. Difficult to
fly evasively while field stripping a machine gun & reading the Dutch instructions.
Existing rule = spend two points for the chance to unjam, needing a double on 2xD6.
New rule =For each extra attempt, after the first, the player may alter one dice by a point.
e.g. 4 & 3 can become 4 & 4 on a second attempt, & so on.
These planes are metal, assembled (many years ago) by JC, as I did not have the
patience. I did do the painting, when my eye-sight was much better.
Today there are some very nice 3D printed planes on the market.
I picked up a very nice Italian Bomber from the nice guys at Syborg 3D printers
at a recent show. No assembly needed
Once again FUN was had.