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Author Topic: Critique My first Threshold Team  (Read 2335 times)

Offline Irishrover13

  • Scientist
  • Posts: 346
  • Most of what I say is lost in translation.
Critique My first Threshold Team
« on: January 23, 2014, 03:43:40 PM »
Alright, next week I will be going to a FLG store called Imaginary Wars to play some Strange Aeons, I have never played before and I wanted some feedback on the first league I made. I am thinking I may just play the example list if this one is not viable for a beginner.

I am not really sure the tactics I will use beyond the basic Earl Grey providing cover well his wife and Mr. Thames fight in close. So please share your thoughts?

Richard Thames
M: 5/4 Dex: 4+ Con: 6/7 A:3 W:2 Res: 3+
Weapons and Gear:
Bowie Knife, .45 pistol, Light Armour, Saber, shotgun
Skills:
Command, Tough

Earl Grey
M:5 Dex: 5+ Con: 6 A: 2 W: 1 Res: 4+
Weapons and Gear:
Bowie Knife, .45 pistol, bolt action rifle
Skills:
Accurate

Lady Grey
M:5 Dex: 5+ Con: 6 A: 2 W:1 Res: 4+
Weapon and Gear:
Bowie Knife, .45 Pistol, Shotgun 
“You can never get a cup of tea large enough or a book long enough to suit me.”
― C.S. Lewis

Offline Mr. Peabody

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Re: Critique My first Threshold Team
« Reply #1 on: January 23, 2014, 04:29:49 PM »
Looks good!

Personally I would buy down the Dex of the chap with the Bolt Action Rifle. The rifle already requires a 'ready' action to fire so his accurate skill will really only be useful with the .45 handgun..

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Offline Mason

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Re: Critique My first Threshold Team
« Reply #2 on: January 23, 2014, 04:32:08 PM »
Try playing the game and see how it works for you...... ???


Offline styx

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  • Posts: 2972
Re: Critique My first Threshold Team
« Reply #3 on: January 23, 2014, 04:41:18 PM »
Looks good!

Personally I would buy down the Dex of the chap with the Bolt Action Rifle. The rifle already requires a 'ready' action to fire so his accurate skill will really only be useful with the .45 handgun..



Yea, the perk Lighting Reflexes I think is best to get or work towards for a Rifle shooter first....don't have my book in front of me but being able to not "ready" is a must.
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Offline smokezombie

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Re: Critique My first Threshold Team
« Reply #4 on: January 23, 2014, 10:28:17 PM »
Yea, the perk Lighting Reflexes I think is best to get or work towards for a Rifle shooter first....don't have my book in front of me but being able to not "ready" is a must.

+1 on that.

Oh and try to squeeze a tommygun in there  :D
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The sickle in the fruitful field;
The sword he sung a song of death,
But could not make the sickle yield."
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Offline Uncle Mike

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Re: Critique My first Threshold Team
« Reply #5 on: January 23, 2014, 11:34:16 PM »
The trick lies in building a list that is ready for a big monster or a larger cult force. that said, this list looks ready to go!

Offline Irishrover13

  • Scientist
  • Posts: 346
  • Most of what I say is lost in translation.
Re: Critique My first Threshold Team
« Reply #6 on: January 23, 2014, 11:48:33 PM »
Alright so lower Earl Grey's Dex so he can get lightning fast if he lives long enough.

Though I am not completely set on the tommy Gun and may stick with the sword and shot guns. I have been reading AAR and I have noticed most Teams that lose are overwhelmed in close combat by lurkers I am hoping that with the two shotguns my team have will drive them back and allow my squishy humans to survive. Am I completely off tilter on this?  

Offline jnr

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Re: Critique My first Threshold Team
« Reply #7 on: January 24, 2014, 12:33:42 AM »
Also have a civilian in there for one BP, you can't alter the BP till you lose a threshold member.

Offline Mr. Peabody

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Re: Critique My first Threshold Team
« Reply #8 on: January 24, 2014, 01:07:09 AM »
Aye, there is real value in that that 1BP sacrificial Redshirt.

Most importantly; get the dice out and play a few games. Ideally you will have a few Threshold lists on the go, and you will get to play with countless Lurker combos as a result. So much fun broods on the horizon.

Offline styx

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  • Posts: 2972
Re: Critique My first Threshold Team
« Reply #9 on: January 24, 2014, 01:15:50 AM »
Alright so lower Earl Grey's Dex so he can get lightning fast if he lives long enough.

Though I am not completely set on the tommy Gun and may stick with the sword and shot guns. I have been reading AAR and I have noticed most Teams that lose are overwhelmed in close combat by lurkers I am hoping that with the two shotguns my team have will drive them back and allow my squishy humans to survive. Am I completely off tilter on this?  

I value a good sword to be on your side when hand to hand could happen, shotguns are nice but a Tommy has their place also....

Offline styx

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Re: Critique My first Threshold Team
« Reply #10 on: January 24, 2014, 01:57:14 AM »
My usual starting group is:

Character: Meat Cleaver, Double Barreled Shotgun
Improved Command

Agent: Bolt Action Rifle
Dex Decrease 4+

Agent:
Ambush

Agent:
Ambush

Center the character within command of all  3 Agents. Rifle snipes as the enemy closes. Pistols use Ambush and pair up to fight hand to hand as needed. Character jumps in to help using the MC. Until then he cranks out shotgun shots with his actions.

Character: Meat Cleaver, Rifle
Improved Command

Agent: Bolt Action Rifle
Dex Decrease 4+

Agent: Extra .45
Two Fisted

Agent:
Ambush

Alternate setup, two rifles, hold back until the enemy gets close. Ambush takes the lead and the Two fisted hangs back to shoot. Could always give him a cleaver instead of a pistol for hand to hand.
« Last Edit: January 24, 2014, 02:06:26 AM by styx »

 

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