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Miniatures Adventure => Future Wars => Topic started by: sir_shvantselot on June 25, 2017, 11:42:34 AM

Title: Deadzone & Kill Team efforts
Post by: sir_shvantselot on June 25, 2017, 11:42:34 AM
Repurposed these old 40k orks. Should get first game on Tuesday. First, da boss.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 25, 2017, 11:43:12 AM
Then da back up.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 25, 2017, 11:43:53 AM
Then, a special operative.
Title: Re: Orks for Shadow War Armageddon
Post by: AWu on June 25, 2017, 12:57:37 PM
One suggestion..

Big shotas and red dot laser light on everything that you expect to hit anything (especially Big shotas - which are awesome weapons)
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 25, 2017, 11:28:40 PM
Thanks for the tip. Where do I buy red dot laser sights? Won't they look a bit high tech for Orks?
Title: Re: Orks for Shadow War Armageddon
Post by: Battle Brush Sigur on June 25, 2017, 11:45:00 PM
Very nice. :)

Orks are good with technology; probably ahead of the Imperium when it comes to forcefields and teleportation. Most Mekboys of course don't understand the deeper coherences of technology, but neither do the Techpriests on Mars. Squats are good with technology and they actually understand it too, IIRC. But ...oh well. ;) So yeah, laser sights are perfectly fine for Orks. No need to build them on top of things, just paint a red dot onto the sights of the guns.
Title: Re: Orks for Shadow War Armageddon
Post by: AWu on June 26, 2017, 12:32:27 AM
They are in miscellaneous stuff.

@Sigur:
Agree, that is a classic fluff, I quite hated when they dumbed down Orks to being simpleton brutes in 3rd Edition.

Anyway if you consider them too high tech my friend uses  targeting squid amd targeting grot as counts as red dot laser light :P
Title: Re: Orks for Shadow War Armageddon
Post by: Machinegunkelly on June 26, 2017, 06:51:09 AM
Remember, they are Orks. There are no need for the red dot gizmo to be small and discreet.
Title: Re: Orks for Shadow War Armageddon
Post by: Dr Mathias on June 30, 2017, 06:14:11 AM
Very cool!

I'm hoping my ork opponent doesn't start buying red dot sights! He's using points for recruiting two boys or yoofs after each match- which is more than I can permanently kill each game ;)
Title: Re: Orks for Shadow War Armageddon
Post by: Ultravanillasmurf on June 30, 2017, 10:19:41 AM
Nice models.

I will bear in mind the red dot option.

How about a grot with a tape measure?
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 11:58:28 AM
Had super first game of Shadow War. Raid, with Tyranids invading my Ork turf. Like an idiot I positioned the entrance towards my table edge without realising my opponent could take any table edge. But then I rolled all my 9 orcs to be sentinels guarding the turf. And he had only two Tyranids. The Tyranids walked on and started blasting the entrance. My orks mostly ran from the centre of the board to try get in between the Tyranids and the entrance and my rokkit launcha took a pot shot, and hit a Tyranid taking off one wound! The Tyranids shot again at the entrance and mostly missed. My orks mobbed and killed one Tyranid, who died after the game! The other Tyranid decided to leg it. So much down to dice. My opponent, great guy with decades of experience was so disgusted with having lost on dice (no strategy from me really) that he's restarting his Kill Team.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 01:12:49 PM
My second game, immediately after my first was against a great dude from New York State, Iove  London, with 11 orks against my 9. We both had a rokkit launcha but he hadn't taken a heavy stubber like me.

 It was scavenge. We mostly got the rules right apart from forgetting about pinning (do orks care anyway...) and the monster lurking around edges. But we didn't need more violence.

 I put my token in the centre; he put his towards the edge. I chose that edge and ran in and grabbed the one token, learning from being on the receiving end of that in my first game.

As per the pics, a fight ensued over the bridge in the centre of the table to get the second with most orks getting into close quarters there to get the objective and others hanging back from other structures shooting at each other and wherever they could get a clear shot into the melee. Let's just say the heavy stubber made all the difference and I potted off more than he did, and they mostly fell to greater injury below. I don't think anyone's rokkit launcha caused any damage at all.

I realised with orks you basically want to charge and keep charging. Plus one for charge and plus one for being an ork charging! And because there are so many modelling options you can give everyone two hand weapons. And they're all toughness four!

So there was lots of hand to hand over the bridge, with orks throwing each over the sides. Was like Stamford Bridge in 1066. Or that Roman legend with the Etruscans. His boss with a power fist owned that battle. I need a power fist! But my sneaky critters had grabbed the second marker and run off the table.

My boss was taken out of action, along with a yoof, and will miss next game. But my poor opponent had like 6 guys taken out of action and his rokkit launcha died (probably a good thing overall...they're useless). Again, can't say I strategically out thought my opponent.  My dice were probably a bit better and he'd messed up on set up. And the heavy stubber...

I'm also not sure about grenades. My opponent excitedly ran up opposite the bridge and lobbed a grenade onto a lot of my orcs. If it had gone off I reckon everyone would have been wounded, pinned or knocked off the bridge. But he missed and then ammo dice rolled a dud. So for twenty five points you've got to not get shot first, get close, get a hit with an ork and then pray not to dud and ammo roll! I might give some to a yoof and he could just sneak up from behind fighting and lob it in just for orks fun. I have loads of ork grenades for some reason.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 01:18:12 PM
Very cool!

I'm hoping my ork opponent doesn't start buying red dot sights! He's using points for recruiting two boys or yoofs after each match- which is more than I can permanently kill each game ;)

Now you see, this is it. After two games where I think you get 100 points a game, and can cash in promethium cashes for 100 points (and I have won 3), I think I can but huge numbers of orcs. So as not to be an absolute dork, I think I will get four more guys. A yoof with shoota as with sustained fire and +1 on close range (everything happens within 12 inches) they are a bit of a pain for the other guy and keep him honest. But I'm getting a boy with chainsaw and choppa, slugga and choppa and, for fun, a yoof with grenades and slugga.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 01:19:37 PM
The desert sand bases minis show what my painting was like in 1999, before washes and other better GW paints.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 01:21:11 PM
I'll tidy them up as per the first pics in this thread. And maybe paint the new plastics I cobbled together from Warhammer sprues and random blood bowl bits from non GW manufacturers.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on June 30, 2017, 01:24:06 PM
I'm not going to bother tidying up these grots and handler. For a promethium cash the other dude can get like a terminator!
Title: Re: Orks for Shadow War Armageddon
Post by: AWu on June 30, 2017, 02:34:34 PM
And you could end with 1 grot vs said Terminator.. :V
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on July 07, 2017, 11:44:28 AM
And you could end with 1 grot vs said Terminator.. :V

I'm not sure what I do if someone rocks up with a terminator. Pray the rokkit launcha hits...

Anyway. Some more remodelled old Orks.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on July 16, 2017, 10:45:26 AM
The latest four orks painted up.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on July 16, 2017, 10:47:22 AM
And how they fit into the wider family.

The yoof with grenades is supposed to just sneak up into some close fire battle between my guys and say entrenched imperial guard - and just chuck a grenade to let them break forward or at least pin some humies.
Title: Re: Orks for Shadow War Armageddon
Post by: Dr Mathias on July 16, 2017, 10:46:38 PM
Looking good :)
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on December 16, 2017, 06:51:29 PM
Thanks Dr Mathias. Alas, Shadow War Armageddon seems to have died a short and sharp death. I almost feel robbed. Not just of the money but also the time. But I have had an idea. In my FLGS people do play DeathZone. So I picked up some bespoke Death Zone marauder orx and have converted them with various bits to match my 40K orks. I think they look OK. I will paint the armour bolt gun metal and distress it with a bit of orange rust.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on December 16, 2017, 06:52:59 PM
I love this big guy. He likes listening to his headphones (sounds of da seventies)  and shooting da big gun. Otherwise he not too smart.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on December 16, 2017, 06:55:56 PM
And this is big Boris. He likes to chainsaw things.
Title: Re: Orks for Shadow War Armageddon/Orx for DeathZone
Post by: sir_shvantselot on December 16, 2017, 07:15:42 PM
Some fun scenery at the FLGS. Pit Gaming Shop in Borehamwood. If anyone knows how to get that rusted metallic effect over or under the yellow do share...
Title: Re: Orks for Shadow War Armageddon
Post by: tomrommel1 on December 18, 2017, 09:03:33 AM
nice little project
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on December 30, 2017, 10:39:37 PM
nice little project

It is fun. Thanks.

Well, I had fun painting this hulk model. He reminds me of something from Guardians of the Galaxy - he likes listening to da seventies muzik with his headphones and watching things go kaboom. He also won me the first game of Deadzone I played. The really nice guy demoing the game with me also played marauders but really combat heavy. The mawbeasts leapt forward and seized objectives getting points left right and centre and his warboss just took one guy out a turn. He was on 14 points and me on 11 (I’d taken a grot and loads of commandos who took out a number of his weaker guys but I had no skill in sitting on scenario markers etc.) his warboss then started laying into the hulk and caused two wounds. I activated the hulk, broke out of combat losing one more wound, pointed that huge gun at the warboss and yippikayay mother... and totally open shot against a bloodied warboss   and kaboom. Bye bye warboss. Then, with one of those extra strategy dice another totally open blast against his rippersuit dude on a level below (loads of eight sided dice) and, kaboom, bye bye ripper guy and hello sixteen points and the game! Great fun. Never knew what I was doing but Orx seem fun.
Title: Re: Orks for Shadow War Armageddon
Post by: Ultravanillasmurf on December 31, 2017, 09:01:30 AM
Nice job.
Title: Re: Orks for Shadow War Armageddon
Post by: Gabbi on December 31, 2017, 09:23:20 AM
Alas, Shadow War Armageddon seems to have died a short and sharp death. I almost feel robbed. Not just of the money but also the time.
You should not. You still have a pretty collection of models you can use for more than SW Armageddon and DeadZone. Your orks can raze the galaxy across multiple rulesets: Kill Team (http://heralds-of-ruin.blogspot.it/p/kill-team-rules.html), Rogue Stars, Void Pirates, among others.
Title: Re: Orks for Shadow War Armageddon
Post by: Hobby Services on December 31, 2017, 05:16:35 PM
You should not. You still have a pretty collection of models you can use for more than SW Armageddon and DeadZone. Your orks can raze the galaxy across multiple rulesets: Kill Team (http://heralds-of-ruin.blogspot.it/p/kill-team-rules.html), Rogue Stars, Void Pirates, among others.

That.  Those figs will fit in SO many game systems, and you can be proud of your work on them for years to come.
Title: Re: Orks for Shadow War Armageddon
Post by: tomrommel1 on January 02, 2018, 07:33:20 AM
very nice kit bashes and painting indeed
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on April 19, 2018, 10:03:29 PM
Thanks for all the ideas and support.

Feeling a lot better using my Orks for Deadzone !

Had fun game of Deadzone with my Orx vs GCPS (imperial guard basically). Orx are a very forgiving faction. I took the close combat boss and ripper suit, two mawbeasts (squigs) and a hulk. The GCPS pea shooters took down the squigs but the Hulk made good use of extra shooting dice and wasted around 3 GCPS (including their leader standing behind a massive pipe). The squigs were disappointing even when loaded up with splat frenzy enhancements and killed one GCPS dude but got wasted by the GCPS leader, who broke out of combat and chucked a grenade. You can see that in the pic below. But then GCPS we’re heavily outnumbered and I took all the objectives, sat on them for two turns and won. The GCPS mortar was unusually ineffective. I emotionally blackmailed my opponent not to take two mortars, as it’s not really a game. You spend all your time being bounced off buildings without seeing the enemy. And he did not take a strider. So it was always going to go my way but we both had fun.
Title: Re: Orks for Shadow War Armageddon
Post by: DonVoss on April 19, 2018, 10:20:53 PM
Very cool little project full of love for the detail....:)

Cheers,
Don
Title: Re: Sir Shvantselot’s Orx for Deadzone
Post by: sir_shvantselot on May 06, 2018, 10:00:06 PM
Very cool little project full of love for the detail....:)

Cheers,
Don

I have had a lot of fun with this. Finally done the Orx Nobz for Deadzone. Never seem to be able to fit both into a 100 point list.
Title: Re: Orks for Shadow War Armageddon
Post by: Giger on May 10, 2018, 12:02:58 PM
Nice paint job on all the Orks and I like how you have mixed and matched ranges/parts.
Title: Orx and alternative enforcers for Deadzone
Post by: sir_shvantselot on May 13, 2018, 01:10:22 PM
Repainted this goblin I’ve had for donkey’s years. In Deadzone they get sniper rifles and are awesome for the points/broken.

Also planning to use these space marines as enforcers with imperial guard as scouts with tag rifles. Look v World War One.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on May 13, 2018, 01:38:35 PM
Nice paint job on all the Orks and I like how you have mixed and matched ranges/parts.

I reckon that’s one of the most fun parts! Thanks.
Title: Re: Orks for Shadow War Armageddon
Post by: sir_shvantselot on July 20, 2018, 08:09:11 PM
The Orks/Orx went up against the Plague in a 150 point game of Deadzone at the Pit Gaming Shop. We rolled Recon as the mission - basically run around the board picking up loot counters and standing on particular squares at the end of turns to get points. And of course taking out the enemy.

The Orks lost 10-6. The zombies were pretty solid in groups in combat. Better than the mawbeasts AKA squigs. But the Orks still wasted most of the Plague. They had just managed to be in the right places at the right time before getting wasted.

Highlights including the Orks trying to waste the Plague Strider by walking a hulk onto the cube above and blasting down into it twice, which didn’t work. But then the strider tried to disengage from two squigs, who ripped it apart. Much to laughter by all. Mostly mine.

The two ripper suits took out most of the remaining Plague.

Except for the first generation mutant. The big red thing in the second picture. He just strode about unkillable.

Am quite excited about upcoming killzone. There’s a suggestion you can have Orks with grots, Burna Boyz and kommandos. Might get it. Not sure how it’s different from Deadzone though...
Title: Re: Orks for Dead Zone or Kill Team?
Post by: sir_shvantselot on July 21, 2018, 08:25:18 PM
A new Kommando boss.

And his pets tick and tock.
Title: Re: Orks for Deadzone or Kill Team...
Post by: JoeRugby on July 25, 2018, 07:26:25 PM
Lovely stuff dude.

The headswap on theHulk looks great if I can get my hands on one I’ll steal that idea :)
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on August 10, 2018, 09:19:40 PM
Lovely stuff dude.

The headswap on theHulk looks great if I can get my hands on one I’ll steal that idea :)

By all means please do! He has a very guardians of the galaxy feel to me.

Well, I played my first game of Kill Team at the Pit Gaming Shop, Borehamwood. For the first couple of turns the Orks with choppas and sluggas ran across the field, taking heavy casualties from the imperial guard, whilst the ork specialists with two rocket launchas and boy with a heavy shoota hit nothing really. I didn’t really make tue most of being obscured but there wasn’t much scenery in the middle of the table. The choppy boyz connected with the imperials and with three attacks started really taking out imperial guard. But then we remembered we needed to start taking shock tests, or whatever they’re called. All the Orks bar da boss failed. I chose to bottle. Fun rules though and just a great opportunity to use my Ork minis including my grots from 1998, which I need to spruce up and base properly...

Oh yeah, never charge a grot, or anyone, at an imperial with a flamethrower as they auto fry on the overwatch reactions everyone gets...
Title: Re: Orks for Deadzone or Kill Team...
Post by: Marine0846 on August 12, 2018, 02:52:19 AM
Great looking guys.
Orks are lots of fun to paint.
Many years ago I sold an Ork army.
To this day I get flack from my son for selling them.

Title: Re: Orks for Deadzone or Kill Team...
Post by: beefcake on August 12, 2018, 11:18:53 AM
Great stuff. Feeling very inspired. I want to get an Ork Kill team too!
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on August 22, 2018, 08:54:28 AM
Thank you all. Orks are truly fun.

My second game of Kill Team at the Pit Gaming Shop, Borehamwood. Had a much better idea of what was going on this time which gave an enhanced experience.

The objective was to break through the lines of the opponent. As usual, the first couple of turns I moved the Orks with choppas and sluggas across the field, and a building I made sure was in the middle of the board shielded them from some gruelling fire by the Grey Knights.

But there was a bottle neck of Orks building up on both sides of the building as in the scouting phase the Grey Knights had chosen to booby trap the walls on both sides of the central building, allowing a one inch corridor on both sides only for Orks to pass through, and the booby traps blew the heads off a couple of gretchin (why else do we take gretchin?).

The Orks with rokkit launchas and a heavy stubba from my rear took a number of pot shots and mostly hit nothing apart from flesh wounding a Grey knight and taking out another (not bad). But they were mostly eviscerated in return by Grey Knight marksmanship.

I was surprised when the Grey Knights advanced out of cover towards the swelling mass of Orks on either sides of the central building. Did they know something we didn’t?

The Orks got in charges to the three Grey Knights on the other side of the building. Great you don’t need line of sight at the start of a charge! Less great that outnumbering does not stack so the Grey Knights fought afresh each combat in a whirling melee. One Grey Knight on the left flank fell to the horde. But the leader Grey Knight on the right was truly a hero. His psychic attacks caused flesh wounds, his mighty stick (whatever it’s called) took ork after ork out of action, and some lucky dice rolls left him on three flesh wounds only after an Ork Kommando nob with power claw had him on the ropes.

Some gretchin had breached the line and got victory points (always worth having a few scuttlers for the victory conditions). But the turn three morale phase was critical. The Grey Knights with their bleeding and tired leader passed a bottle check by one. The Orks with 8 of their number remaining and two very flesh wounded Grey Knights and one healthy one remaining felt cock a hoop being in combat with three attacks or more each with their boyz and choppas to follow in the next turn.  But at half number they failed their bottle check, and then all failed their nerve tests. The points were 6-4 in favour of the Orks. But they chose to flee rather than all be hammered to death (and it was getting late as we had really spent some time getting the hang of what is to be fair a fluid rules set).

A great game. But another Ork loss. Did the Orks ever think they could out battle Grey Knights?!!
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on November 30, 2021, 08:59:12 PM
Had a good game of Deadzone 3rd edition. Seemed a lot like 2nd and a lovely tight and fun system. Did this video of the game as well as showcasing my Orks/marauders.

https://youtu.be/JN755PEWMqQ
Title: Re: Orks for Deadzone or Kill Team...
Post by: Chief Lackey Rich on December 01, 2021, 12:41:38 PM
Interesting.  The local store's supposed to finally be getting DZ3 in later this week, still haven't decided of whether to grab the boxed starter or just the rules.
Title: Re: Orks for Deadzone or Kill Team...
Post by: aliensurfer on December 01, 2021, 11:28:48 PM
I never knew there was a gaming shop in BorehamWood - less than a 30 minute drive too  ;D
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on December 05, 2021, 08:18:55 PM
I never knew there was a gaming shop in BorehamWood - less than a 30 minute drive too  ;D

They’re a lovely bunch and have or can order everything. You should swing by.
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on December 05, 2021, 08:19:29 PM
Interesting.  The local store's supposed to finally be getting DZ3 in later this week, still haven't decided of whether to grab the boxed starter or just the rules.

Depends on what you have already.
Title: Re: Orks for Deadzone or Kill Team...
Post by: sir_shvantselot on January 06, 2022, 03:19:09 PM
I painted up an Ogryn for Deadzone and had fun doing a little video too.

Oldhammer metal Ogryn painted for Deadzone third edition
https://youtu.be/DT_R-nhqkvQ
Title: Re: Deadzone & Kill Team efforts
Post by: Major_Gilbear on January 06, 2022, 10:03:12 PM
Lovely figures as usual sir_shvantselot - the new Ogryn is looking great!  8)

Also, my compliments to your opponent waaaaay back in the first page of this thread for his Tyranids - they are some really fine paintjobs!
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on February 01, 2022, 09:02:12 PM
Lovely figures as usual sir_shvantselot - the new Ogryn is looking great!  8)

Also, my compliments to your opponent waaaaay back in the first page of this thread for his Tyranids - they are some really fine paintjobs!

Thank you. That fellow used to work in GW Oxford Street and was a leading light of that central London gaming group.  Had another fun Deadzone game with my Copplestone Neo Soviets: Mark Copplestone Neo-Sovs painted and a GCPS vs GCPS battle report for Deadzone by Mantic Games
https://youtu.be/AXBn50_me_A

Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on March 06, 2022, 08:59:33 PM
Had fun kitbashing the Plague faction for Mantic Deadzone from various bits and pieces I had on sprues and now at decent tabletop standard. Have game in few weeks.

Painted Deadzone “Plague” from Gellerpox Nurgle and Mantic Squat and Enforcer Miniatures https://youtu.be/0wF5BtvwfHA
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on April 16, 2022, 04:18:49 PM
Some 3D printed old school terminators came out a bit small, scaled with kind of North Star miniatures, but are perfect for use as Peacekeepers in Deadzone.

And some kitbashed Enforcer scouts and support pooch.

The giant Copplestone robot will be for Mazon Labs. The usual evil corporation with dodgy AI and genetic experiments. The shaven headed ladies are the Ripley clones. The blokes are the marines from the faction as can’t find the rest of the Ripley heads.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on September 24, 2022, 02:35:30 PM
More stuff for Amazon Labs or Rebs for DeadZone. These GW robots make great striders methinks.
Title: Re: Deadzone & Kill Team efforts
Post by: NotifyGrout on September 27, 2022, 08:03:37 PM
Love your work, and I appreciate that you've found a happy medium that lets you play Deadzone with a style of crew that's to your liking.
Title: Re: Deadzone & Kill Team efforts
Post by: Bloggard on September 28, 2022, 11:12:21 AM
yes, very much as NotifyGrout says.

had missed this thread - great stuff.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on November 12, 2022, 08:45:40 PM
Love your work, and I appreciate that you've found a happy medium that lets you play Deadzone with a style of crew that's to your liking.

Thank you. It’s been great fun finding and using minis I love in a great rules set. I have a forgiving bunch at my FLGS who otherwise are quite competitive and mini size counts.

I even get round to painting bits like these beta robots for the Mazon Labs faction.
Title: Re: Deadzone & Kill Team efforts
Post by: blacksoilbill on November 13, 2022, 03:45:47 PM
Those robots look awesome!
Title: Re: Deadzone & Kill Team efforts
Post by: Bloggard on November 14, 2022, 09:06:15 AM
yes, love those little guys. Lovely paint-jobs.
great kitbashing above too.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on December 07, 2022, 10:21:05 PM
yes, love those little guys. Lovely paint-jobs.
great kitbashing above too.

They are so cute. Deadly Care Bears. I did a video of all my Mazon Labs efforts.

Mazon Labs alternative minis for Deadzone including Kastellan Adeptus Mechanicus and Lost Heresy 3D
https://youtu.be/oS2EcJjaRgQ
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on December 07, 2022, 10:22:12 PM
Those robots look awesome!

Lost Heresy 3D sculpts.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on January 25, 2023, 09:14:42 PM
Reprise of the 1988 ork dreadnought from Rogue Trader.

https://youtube.com/shorts/ai12VQ7aQu4?feature=share
Title: Re: Deadzone & Kill Team efforts
Post by: Grimmnar on February 01, 2023, 04:45:00 AM
Reprise of the 1988 ork dreadnought from Rogue Trader.

https://youtube.com/shorts/ai12VQ7aQu4?feature=share
The Dreads 3d prints?

Grimm
Title: Re: Deadzone & Kill Team efforts
Post by: snitcythedog on February 01, 2023, 01:22:05 PM
The Dreads 3d prints?
Grimm
Looks like Fanath on CGI trader. 
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on February 05, 2023, 11:20:22 AM
Looks like Fanath on CGI trader.

Yes and got em
From Fanath’s own site. Did some marauders Orx today too.
Title: Re: Deadzone & Kill Team efforts
Post by: Dr Mathias on February 05, 2023, 04:06:54 PM
Man, those dreads look great. Echoing comments on the robots as well, they're really cool :)
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on March 09, 2023, 11:55:46 PM
Man, those dreads look great. Echoing comments on the robots as well, they're really cool :)

Thanks. I had so much fun. Painted the gretchin walkers. Here they are in action.
Title: Re: Deadzone & Kill Team efforts
Post by: Scarper on March 10, 2023, 12:16:41 AM
Some beautiful weathering on the red. Do you use sponge techniques?
I've always had a soft spot for gretchin. Poor downtrodden bastards  lol
Title: Re: Deadzone & Kill Team efforts
Post by: Grah on March 10, 2023, 08:30:39 AM
Same.

They do oil the gears well though, don't they?  ;)
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on March 10, 2023, 08:00:40 PM
Some beautiful weathering on the red. Do you use sponge techniques?
I've always had a soft spot for gretchin. Poor downtrodden bastards  lol

They are so cute. Yes, packaging sponge with flesh colour then Rhinox hide painted in the middle or edge of the sponged bit. Then more silver sponging. And some rust effect and dirt powder.

Did a video. https://youtu.be/EM0xNwRoqs8
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on October 10, 2023, 09:25:44 PM
Ork boss in mega armour for Xenos Rampant probably.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on March 16, 2024, 11:25:57 PM
Been painting some minis for rebels in Deadzone.
Title: Re: Deadzone & Kill Team efforts
Post by: Basementboy on March 17, 2024, 12:47:20 PM
Great work! Who’s the chewbacca/snail hybrid on the left of the picture from, it’s a really characterful model :)
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on March 23, 2024, 04:42:20 PM
Great work! Who’s the chewbacca/snail hybrid on the left of the picture from, it’s a really characterful model :)

It’s from the Lead Adventure Astropolis Kickstarter. I did a video of this model and some Kickstarter minis.

Deadzone Rebels painted (with Hordes and Lead Adventure miniatures)
https://youtu.be/un0iA6jvFAM

Astropolis Grimdark Unboxing from Lead Adventure Forum & Ratnik/Igor Karpov
https://youtu.be/NKAh8A_MNXs
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on April 06, 2024, 03:09:47 PM
Bit of kitbashing.
Title: Re: Deadzone & Kill Team efforts
Post by: Basementboy on April 07, 2024, 09:53:41 PM
Very nice! I love the “tacticool” style you’ve gone for. Looking forward to seeing them painted!
Title: Re: Deadzone & Kill Team efforts
Post by: Ragsta on April 08, 2024, 09:38:22 AM
Really awesome hobbying here, you’re making me want to give Deadzone a try. Really like the kitbashing and use of various outs throughout. Those GCPS figures look much better with the head swaps!
Title: Re: Deadzone & Kill Team efforts
Post by: Curis on April 08, 2024, 10:11:51 AM
Those Dreadnoughts must be so much more fun to handle than metal castings!  Lovely paintjobs.
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on August 22, 2024, 06:00:10 PM
Those Dreadnoughts must be so much more fun to handle than metal castings!  Lovely paintjobs.
They are in the sense that they are very light. But not in the sense that every time you drop one a few inches it smashes like china. Anyway. More space Orks for the win…
Title: Re: Deadzone & Kill Team efforts
Post by: sir_shvantselot on August 22, 2024, 06:05:24 PM
Really awesome hobbying here, you’re making me want to give Deadzone a try. Really like the kitbashing and use of various outs throughout. Those GCPS figures look much better with the head swaps!

I’m loving Deadzone. Mate who plays GW games said it really gives them a run for their money as it’s a slicker and more fun system. The GCPS painted up easily and nicely but haven’t had a game yet…
https://youtu.be/zsdB3uSJAZY
Title: Re: Deadzone & Kill Team efforts
Post by: Malebolgia on August 23, 2024, 07:55:22 AM
Totally agree, Deadzone is one of the coolest sci-fi games I have played. It's fast, works so well with the 3D tablespace and has lots of cinematic moments with the exploding dice. Playing next Wednesday for the current global campaign!