Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Dez on 13 September 2017, 02:55:18 PM
-
Friends! I had a question about Hail Caesar. How is the game implemented a Short Range indicator for non-rifle units? For example, a warband or a heavy halberdier? For pure hand-to-hand fighters, it's understand, is it support, but, for example, a warband? There and hand-to-hand fighters and with javelins?
-
If I understand your question correctly, the Short Range value for a unit which did not either have skirmishers from the unit fighting in front of it or any form of missile weapon would have a Short Range value such as 3/0 where the first number is for supporting attacks and the second is the ranged attacks. For units where a single digit represents the Short Range value it is used for both.
-
Thank you. That is, having in the profile, for example a warband, a short range 2, do I have to roll 2 dice before the collision?
-
If you are talking about Closing Fire then no. Only units with a Long Range stat may use Closing Fire and they use that stat for the number of dice rolled. Unit types that typically discharged missiles when charging into a foe have that incorporated into their Clash Stat so is part of the initial melee.
-
Thank you so much!!!
-
You are welcome Dez. BTW, if you have any other questions about Hail Caesar you should check out the Hail Caesar sub-forum (http://www.warlordgames.com/forum/viewforum.php?f=7) on the Warlords Games website. Big Al is very good about answering questions and is very familiar with the rules; far more knowledgeable than me.
-
Thank you! Take a look!