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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: raif on 12 November 2017, 09:12:56 PM

Title: Thug, Thief, Treasure Hunter - Newby Question
Post by: raif on 12 November 2017, 09:12:56 PM
New in Frostgrave. Creating my first List. I have no idea which of the three Soldiers should i take, which of them make more sense for a starting list?

The Thief is faster than the Thug, so is he better to collect a treasure because he can run faster after pickup the gems? Or should i invest in a Treasure Hunter, is he the better choice for collection the coins? But he is expensive.

Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: twrchtrwyth on 12 November 2017, 10:07:57 PM
I start with the lower cost ones to begin with, the treasure hunter is a favorite though.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: raif on 13 November 2017, 06:52:07 AM
But can you explain which of the cheep one do you prefer and why?
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Murawski1812 on 13 November 2017, 02:38:57 PM
I always take a thief, just for the move in a starter band.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: giles the zog on 13 November 2017, 02:51:06 PM
As you're on a budget, a thief and thug are pretty much my standard build.

The thief for the extra inch move so you can get a piece of treasure ASAP. You need a number of bodies/models to lug your treasure off the table, so there is no point in a starting war band in wasting money on some top flight fighters.

A thug because they are slightly better in combat and will power.

usually I try and start with two of each, a couple of archers, along with an Apothecary, and a war hound, and hey presto that's your 10 war band members for a starter.

Treasure Hunters get bought after a few games and are really useful. I've played with 4 war bands now and never started with a treasure hunter. It's similar to archers and rangers...start with archers and upgrade to rangers later.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Ozreth on 13 November 2017, 03:22:23 PM
I'd say don't think too hard on it as they'll mostly die in a game or two anyways. You'll be constantly buying new troops. Feel it out as you go.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Malebolgia on 13 November 2017, 06:42:58 PM
I'd say don't think too hard on it as they'll mostly die in a game or two anyways. You'll be constantly buying new troops. Feel it out as you go.

This x 100! Just take wat you think what is cool. I've seen people theorize a lot about different soldiers and which one is the best. But then a Warhound engages a Barbarian and rolls a 20. Bam, out of the game. Yes, some soldiers are better than others but the board, spells, scenario and dice rolls can have way more effect in a lot of games than just their stats. So yeah, pick what models you like 8)
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: mdauben on 13 November 2017, 06:51:02 PM
My thinking for a starter warband is you want to fill all ten slots.  That generally requires you to take a number of cheap choices to avoid running out of points.  I generally take at least two thugs and two thieves and two archers in a starter list.  After that, I look to see what else I can afford.  A Treasure Hunter is certainly a good option for at least one slot.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: twrchtrwyth on 13 November 2017, 10:53:34 PM
But can you explain which of the cheep one do you prefer and why?
I always look for the 7 move as I like to have a couple of minis that can just concentrate on getting the treasure off the table. When you have more money treasure humters and rangers are good for this.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: markdienekes on 13 November 2017, 11:01:19 PM
Infantrymen. The best damned soldiers. Cheap, easy to replace, and can be very brutal with the two hander. On your op, I would wait getting a treasure hunter until you are two or three games in. Second of you can afford it.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Karadek on 15 November 2017, 03:55:34 PM
I always start with a couple Thieves, a couple Thugs, a couple Infantry.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: punkrabbitt on 16 November 2017, 09:54:27 AM
Thieves are the best starters in the gane for nicking treasure tokens. A combination of thieves, Telekinesis, and Leap can get a lot off the table early in the game at liw levels.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Michi on 16 November 2017, 09:56:33 AM
Thieves are the best starters in the gane for nicking treasure tokens. A combination of thieves, Telekinesis, and Leap can get a lot off the table early in the game at liw levels.
That is exactly my recipe as well!  :o
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Mr Tea on 29 December 2017, 01:17:38 PM
However a Thaurmaturge can buff some of the stronger types to good effect- though you will only be able to afford one or 2 and will then have to pad out with thieves, thugs and war hounds.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Murawski1812 on 09 January 2018, 04:05:21 PM
Something else that just dawned on me! Obviously, what wizard you take has everything to do with what will work best for your starting warband..... especially what spells you get/take... I lean toward the enchanter because I like the "Father Christmas" look of the miniature.... and, very obviously..... the enchanter is geared more toward a fight-type war band..... that said.... I usually lean toward fighter type members and also include at minimum a thief for the move...

 
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: raif on 10 January 2018, 06:56:39 AM
Something else that just dawned on me! Obviously, what wizard you take has everything to do with what will work best for your starting warband..... especially what spells you get/take... I lean toward the enchanter because I like the "Father Christmas" look of the miniature.... and, very obviously..... the enchanter is geared more toward a fight-type war band..... that said.... I usually lean toward fighter type members and also include at minimum a thief for the move...

 

I am working on a soothsayer (http://leadadventureforum.com/index.php?topic=105601.0) list
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Murawski1812 on 10 January 2018, 01:05:57 PM
Soothsayer is a tough one to run I think. Very cool as it is about buffing yourself while kind of de-buffing your enemies. It meshes well with all of the other spell lists I think, especially because of wizard eye. Like all of the schools though.... there can be really lethal combos created with the possibilities/choices.

As for war band members, I guess I would step back and look at my starting spells and see how I chose/got them.... fight heavy or sniping... The Soothsayer is one wizard who can go in any direction.
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Drachenklinge on 11 January 2018, 06:03:15 AM
Usually "move" and "fight" are the most important stats in the game for the gang-members ... and imho in that sequence.

In addition an expensive fighter has not nessessarily the same increase in stats, so a cheaper one might do the trick, too. And if that unskillfull jerk (I knew that worthless moron couldn't pull that stunt, damn) gets himself killed, he is far cheaper to replace ... so if in doubt, get the thief!
Title: Re: Thug, Thief, Treasure Hunter - Newby Question
Post by: Darkson71 on 11 January 2018, 11:35:01 AM
Quantity over quality for a starting warband. Once you start earning money (by getting the treasure) you can replace your weaker soldiers with better quality ones.