I was going to say Void Pirates but someone beat me to the punch.
Best one we have found is Void Pirates from 4ColorStudios.+3
Great fun, very easy to pick up and can fit in virtually any sci-fi setting you want to use.
http://www.four-colorstudios.com/void-pirates.html (http://www.four-colorstudios.com/void-pirates.html)
I am looking for a good sci fi skirmish game. There are a few preferences that I have, but these items are not mandatory for me to consider a game.
1. I would prefer that the game allow you to use any 28mm miniatures rather than requiring the use of system specific models.
2. I would prefer a rules set with a campaign system whether a narrative one or an experience point driven one.
3. I would prefer something with between 5 to 20 models per side.
4. I would prefer something that is played on a 3'x3' area.
Pulp Alley doesn't seem to care what weapon or armor that a character has. Am I wrong in this assumption?
I see several people mentioned Void Pirates. It seems hard to find many details on this game. What dice are used? Are their stats? Is their weapon variety, etc.?
Necromunda+1, totally forgotten. The new version got some very good reviews and is still developed.
I was just about to mention that. Nobody needs GW in anything related to what used to be the "Specialist Games". It's nice that GW are re-releasing all the stuff now, but the communities took over a loong time ago and do an amazing job.
I completely forgot to mention!
Our own forum member sSngennaru is soon publishing his own ruleset "round of fire" you can find more info here:
http://leadadventureforum.com/index.php?topic=71748.0
it can be played with 28mm miniatures on a 3x3 board fine!
Void Pirates sounds very interesting. Is it pretty flexible in terms of the types of characters you can create?
There is always Laserburn.
I've had a lot of success with Judge Dredd Miniatures Game for SF skirmish. Played games of "40K", "Star Wars" and "Doctor Who" using the basic gangs and weaponry. There are also psychic powers and vehicle rules, a really underrated set of rules.Yes, good call.
I've had a lot of success with Judge Dredd Miniatures Game for SF skirmish. Played games of "40K", "Star Wars" and "Doctor Who" using the basic gangs and weaponry. There are also psychic powers and vehicle rules, a really underrated set of rules.
I'd certainly recommend Mutants and Death Ray Guns. I've never found the "false economy of only two stats" a problem with the Ganesha stable; I think the Song of Blades engine is really robust, and I've never found the traits to be burdensome.
My beef with Ganesha is that the system breaks down when used to model firefights. Wait, that might not be right. The system might be great at modelling firefights, but the game breaks down. Our Flying Lead games were two turns of maneuver followed by everybody just hunkering down and trading dice rolls until hits were scored. Which is probably a great model of a firefight, but it doesn't make for the kind of exciting game of fire *and* maneuver that we prefer.
I have Flying Lead, but have never played it. I wonder if there's a clash between its "hard" take on modern warfare and the SoBH engine. In our MRDG games, manoeuvre plays a big part: dashing to objectives, rushing in to take out downed foes and lining up shooters for concentrated fire. The last two are so important in the game, we find, that staying still is rarely an option.
Okay then if action point's are not taboo, then try combat zone by em4 miniatures, its cheap, adaptable and easily available!
I have tried Rogue Stars and found it to be lacking with the way crews are created.
Having tried Rogue Stars quite extensively by now and just being curious: what do you think lacks in the way crews are created? I found I could create almost anything.
I did like the scenario generation system though.
My local store tends to frown upon games being played or demoed that he doesn't sell.
Conversely, if a game they didn't sell was played and proved to be popular, perhaps it's the ideal way to introduce prospective new products?
So it's time to find yourself another store IMHO! ;)
Well..."actively" is pushing it a bit ;)
But it's a nice game with nice rules and great theme. It does need some tweaks here and there to play it as a standalone product instead of the enclosed board game. But should work.
My local store tends to frown upon games being played or demoed that he doesn't sell.
If everything works out, I should be able to play my first game of Pulp Alley today using the free quickstart rules. I don't really have any minis from this era so I will probably just use my massive amount of Walking Dead All Out War miniatures. I am excited though. It might not be the sci fi game I was looking for, but it might be a game that I go to.
I think that a game like Pulp Alley works well with pretty much any setting! The pulp world is particularly full of characterful encounters and situations were a few unique characters might work well, but it's definitely not the only setting that fits in the description!Get my copy and it looks very good at the first view. I think you like rules fast and dirty.
By the way, I apologize for the self-promotion in advance, but my skirmish game just hit the shelves of Wargame Vault today, and as I anticipated in my previous post (a couple of pages ago) it might be what you're looking for.
http://www.wargamevault.com/product/227996/Round-of-Fire--Core-Rules
Not lacking in options, but lacking in background. They were just a bunch of traits. I need some fluff, background, and stats. I find it hard to play a game in which the miniatures don't have stats. I was super excited for this game when announced and I preordered it right away. When I tried to play it, it just felt off for me. And overly complex. I did like the scenario generation system though.