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Other Stuff => The Lead Painters' League => Season 3 => Topic started by: Captain Blood on 11 May 2009, 12:10:46 AM

Title: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Captain Blood on 11 May 2009, 12:10:46 AM
(http://leadadventureforum.com/gallery/2/577_10_05_09_7_47_36_2.jpg)

(http://leadadventureforum.com/gallery/2/577_10_05_09_7_47_36_3.jpg)
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Heldrak on 11 May 2009, 03:35:16 AM
Superb basing on Pulper's entry :-*
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Vonkluge on 11 May 2009, 05:13:51 AM
Wow! I love them BOTH! and its very "strange"? that two entrys so closely match in theme. Was this a "Shuffle" or a matching captain? I mostly have a fairly easy time picking but this one gets me lookin for the "split decision" button too! :-*
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Raz on 11 May 2009, 07:32:17 AM
Excellent bases on the EM4 miniatures! Both or very well painted, so it comes down to the basics ;)
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Pil on 11 May 2009, 07:47:08 AM
I really, really love the Space Hulk marines but I've seen them before so the first entry has it for me. The printed background works surprisingly well too!
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Malebolgia on 11 May 2009, 07:53:44 AM
Okay...not trying to be an ass here, but aren't entries supposed to be new and not be shown elsewhere before they're posted here?

http://www.frothersunite.com/phpBB2/viewtopic.php?p=361220#361220

Totally love both entries by the way. Great miniatures, colors and setting.
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Pil on 11 May 2009, 08:28:29 AM
New entries get bonus points but it's allowed to enter old entries 8)
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Malebolgia on 11 May 2009, 08:49:19 AM
Ahaaaaaaaaaa! Now I understand the rules! I've read them before and always thought that entering miniatures that were previously published were not allowed. But they just don't give bonus points...good to know if I run into time problems :)
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Westfalia Chris on 11 May 2009, 09:13:15 AM
Maaaan! Evil foreboding if I ever saw some, as I´m totally compelled to vote for those Marines! I really like those fatigues (had considered a similar scheme based on that blueish Spetsnaz camo but then chose a more WW2ish variant), but those bases are absolutely remarkable.
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Braxandur on 11 May 2009, 10:47:49 AM
I really, really love the Space Hulk marines but I've seen them before so the first entry has it for me. The printed background works surprisingly well too!

Again the same feeling and choice as Pil. I should not make a habit out if this :p
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Captain Blood on 11 May 2009, 11:55:25 AM

...its very "strange"? that two entrys so closely match in theme. Was this a "Shuffle" or a matching captain?


Ah, Bill, you Californians and your conspiracy theories  ;)

Nothing strange about it. These two joined the league at the last minute after I'd done the rest of the draw. I therefore pitted them against each other. Pure co-incidence that the theme is similar. The only 'shuffle' that occurs in the draw is where I draw two people who have already contested a match in an earlier round. This has happened 3 times so far.

The only 'matching' that will occur is in the latter stages of the competition, where I will try to make sure that the leading few contestants get to compete against each other.

Apart from that, all is as Lady Luck would have it.  :)
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Pulper on 11 May 2009, 12:56:22 PM
Quote
not trying to be an ass

No problem, you're just a WM player in the end. ;)
Seriously, I view the League as an opportunity to see weekly eye candy and wanted to contribute to the fantastic work of the other participants with my own humble efforts. Thus I decided to drop in late with no intention of winning and thought it to be OK to enter with "newerish" work. If Chris, the Captain or any other participant has objections towards my entry I will happily withdraw it and pass the eventual win over to Chris.

Praise were praise is due. It was Tom Weiss who came up with the idea to use the Future War Troopers for Colonial Marines. I hope he doesn't mind me getting "inspired"

Those Neo-Soviets are great. Are these Infinity figs ?
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Raz on 11 May 2009, 01:01:24 PM
The humans are indeed Infinity figs. Ariadna Kazaks to be more precise. I haven't seen the robot before.
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Ray Rivers on 11 May 2009, 01:20:51 PM
The robot is superb.

The Marines are awesome.

Two great entries.
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Westfalia Chris on 11 May 2009, 05:00:40 PM
The humans are indeed Infinity figs. Ariadna Kazaks to be more precise. I haven't seen the robot before.

Precisely. Old "Line Kazaks", which I bought discounted at Action on May 2. I bought the robot (which is actually an alien creature in powered armour) ca. 1996 discounted from a game store. I recently found it on the web, it´s apparently currently available from Kryomek USA (http://www.kryomekusa.com/) as an "Arachnid with heavy armour" (code KGW-006 in the Aliens section). I am not sure if it is originally from the Kryomek lineup, since I cannot remember the blister it came in (possibly unmarked), and there only was a year imprinted on the bottom of the mini, not a manufacturer.

Back in the day, I used it as a cheapskate Khorne Moloch for 40k games (some 8 Deutsche Mark compared to 40 for the GW at the time), then found it a year or so ago in one of my Unfathomable Boxes of Pewter(tm), noticed it would look nice as a non-humanoid powered armour/sentient tank similar to the one seen in one of the Ghost in the Shell manga episodes. I had started painting it in a greyish-green scheme, but then thought how madly appropriate it looked as a Neo-Soviet (or Ariadna, for that matter) low-tech heavy powered armour. It was just a matter of subdueing the "organic" parts of the model, in this case by painting them brown to act as ballistic cloth cover for joint areas.

Pulper, as for the "novity" of displayed models, it´s mainly a matter of telling the umpire if they are NOT newly-painted and unpublished so as not to claim the bonus points. I think we made that clear in the rules (I translated them into English, so it may be my fault), so no problem with me or the rules as written, as far as I´m concerned.
Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Vonkluge on 11 May 2009, 05:44:03 PM


...its very "strange"? that two entrys so closely match in theme. Was this a "Shuffle" or a matching captain?


Ah, Bill, you Californians and your conspiracy theories  ;)



lol, No conspiracy allegations intended Captain! I guess "interesting" would be a better choice of words, and all the more interesting since you said they both were last miniute! What are the chances! aside from the basing and slight color tone differences they could be fielded in the same army! Again great stuff!  :o

Title: Re: ROUND 3 Neo-Sov Kommandos vs Colonial Marines for Space Hulk
Post by: Hitman on 11 May 2009, 08:56:07 PM
Both the Neo-Sov Kommandos and Colonial Marines are nicely painted, but the bases made the difference with the Colonial Marines.