Lead Adventure Forum
Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Johnny Boy on 27 October 2019, 11:57:39 AM
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While mining the lead mountain, the figures for a demo game I put on at the Redoubt show longer ago than I care to mention resurfaced. There are several factions of a dozen or so figures each so I was wondering on a fast moving skirmish set of rules that will give individuality to characters but still plays the rest of the unit without getting bogged down in too much detail.
Many thanks
JB
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Fistful of lead, if you want something fast and with a dozen figures per side.
Rebels and Patriots, for a game with more substance. Typical games field between 30-40 models per side.
Muskets & Tomahawks (my favourite) games are similar, modelwise, to Rebel & Patriots.
Sharp Practice II will give you bigger skirmishes, with 60+ models per side.
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Yes, Fistful of Lead works great for smaller skirmishes. 5-8 minis per players. Individual character.
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Buckskins and Rangers. It will allow you to go as simple or as complex as you like. Here is the link:
http://www.battlefieldgamedesigns.com
Regards
Hitman
8)
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Yes, Fistful of Lead works great for smaller skirmishes. 5-8 minis per players. Individual character.
I’d second this. Best small scale skirmish set around by a long shot. :)
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Muskets and Tomahawks here in Montreal, in 15mm and 25/28mm scales.
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Gentlemen of France Fire First. 4 page rule set written by a Chadwick and a Novak to go with the RAFM Flint and Feather figure line
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GOFFF is a real blast from the past Rich, good to know someone remembers the good times of the Central Illinois Tabletop Warriors. I think I know where to find a copy in digital format...
A more recent commercial set that works great for skirmishes with six or a dozen figures on a side is "Song of Drums and Tomahawks". The campaign books for "Beaver Wars" and "Pequot War" are good to use with other rule sets too.
http://www.ganeshagames.net/index.php?cPath=1_51&osCsid=adjgtv4la8dvb1b4ut6r642v63
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GOFFF is a real blast from the past Rich, good to know someone remembers the good times of the Central Illinois Tabletop Warriors. I think I know where to find a copy in digital format...
A more recent commercial set that works great for skirmishes with six or a dozen figures on a side is "Song of Drums and Tomahawks". The campaign books for "Beaver Wars" and "Pequot War" are good to use with other rule sets too.
http://www.ganeshagames.net/index.php?cPath=1_51&osCsid=adjgtv4la8dvb1b4ut6r642v63
Seconding SoDaT. Although I have played with more like 20 a side and it worked well.
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Muskets and Tomahawks & Donnybrook have both worked for us
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Don't forget Song of Drums and Tomahawks, based on the Song of Blades and Heroes rules.
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Another vote for Rebels and Patriots
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Song of Drums and Tomahawks gets my vote too for genuine small scale (under 10 figs a side) skirmish.
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The thing about SODT is that, in the base game, one figure activates at a time, and you the player have to think about which figure you want to activate next and exactly how you want to try to activate that figure, so it's non-trivial. IMO it's an entertaining game, but more than six to a dozen figures per side makes for a long, involved game turn. However. You can play with more figures by organizing them into groups and activating a group at a time. I've seen it done, though it's not in the rule book. Bot I like the game best with small numbers of figures.
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However. You can play with more figures by organizing them into groups and activating a group at a time. I've seen it done, though it's not in the rule book. Bot I like the game best with small numbers of figures.
Page 21 of my PDF copy has group activations.
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Yes, leaders can activate groups. That's in Song of Blades as well, I think (and is certainly in the Flashing Blades pirate version)
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Many many thanks for your input Gents, I'm going to go with A Song of Drums to start as that seems best suited for what I have in mind.If I could pick your brains further what are the available supplements and are they relevant to FIW
Again many thanks in advance
JB
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The main SODT rules are oriented to F&IW, no supplement is needed. The campaign books are for Beaver Wars (historically an extended Iroquois League campaign against their neighbors and western tribes c. 1660s, the campaign supplement is structured as a multi-tribal competition at warfare and hunting) and Pequot War (Puritans vs. Natives in 1630s New England) so both are earlier than the F&IW proper.
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Hi JB! I have had a pretty crazy school year, this time around, so am just seeing the later part of this thread. I hope you enjoyed your games of Song of Drums and Tomahawks. As a side note, the Beaver Wars supplement does include 18 scenarios that you could use for just about any period -- not just the Beaver Wars. Many could also be for tribal vs. settler or European, by simply changing the name of one side. They were meant to be relatively generic skirmish encounters typical of the Eastern Woodlands.
Feel free to comment or send a PM if you have questions. Would love to see some AARs, and I could even link them on the First Command Wargames website page.
Mike Demana