Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Topic started by: Prof.Witchheimer on March 16, 2007, 08:10:13 AM
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I'm thinking about a Cthulhu 45 Adventure table/scenario. Not sure about the possible design/story. There are too much variations:
- easiest - Jungle/moor, a cthulhu-like statue, some cultists vs. some police guys (like in the "Call if Cthulhu" story) - nice but not really innovative
- an isle, sand, rocks, moss and caves, some Bob Murch tramp sailors vs. some deep ones - quite nice, i think
- a cthulhu temple (the whole table) with the Monolith statues and wall "frescos" - a scientist expedition and maybe the appearance of the bigger Old Ones - quite nice too
- Rlye, the sunken city with Cthulhu himself - very cool but no idea about the city design...
what do you think about? Comments/suggestions are welcome
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start with a jungle setting:
an expedition finds/steals/gets from natives some kind of an obscure statuette.
then an urban scenario:
a collector/cultist attempts to steal the idol from the expedition/owner/museum
then a wilderness/woods adventure:
the cultist and some others conduct a ritual with the idol and police tries to interrupt it
(to be continued...)
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what do you think about? Comments/suggestions are welcome
I think you've been reading HPL The Call of Cthulhu too much :lol:
There's lots of good stuff to plunder in old Call of Cthulhu RPG scenarios.
For instance the Armoured Angels scenario in Fearless Passages scenario book which has the players in Rolls-Royce armoured cars up against mi-go and automated gun positions operated by brains in braincases. This all happens at a zigguarat in Iraq.
And then there is the raid on Innsmouth. There is a fabulous scenario based on this event in the Escape from Innsmouth sourcebook, which is broken over several locations like the town, the Marsh refinery, the deep one colony off the coast etc. Get the second edition version as this has an extra scene in it. This would make a fabulous linked set of scenarios. I once thought about doing it as a convention game but the figures - 1920s-era marines - weren't available - but they are now.
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I would vote for a story take place in Insmouth.
One Hero investigator comes to Insmouth
A few bad guys as encounter, cultists, deep ones maybe clues for the storyline and weapons as encounter too. He can meet friends who help him in the different parts.
As boards I would use two boards.
Town Board easy to modify into harbour board and a sewers board.
Björn
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Innsmouth would be nice. The only difficulty were to get/make all the buildings and it looks a bit too ordinary. I thought of having some exotic places. Btw, also the underwater scenarion (like yours DoorDice one) would be great, with the HLBS U-boat.
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How about a scenarioat Miscatonic U rather than a generic museum?
And how about a asylum scenario?
Check this out for inspiration:
http://www.darkpassage.com/gate.htm
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Innsmouth would be lovely but to make it different from most other urban games one would have to create a few very special buildings. Great idea and the story is full of excellent ideas for scenarios - investigations, pursuits, escapes, fights - even if not mentioned, can be easily imagined....
At the mountains of madness - mother of all Arctic pulp adventures ;)
The Dunwich Horror - yummy :D
And many of the older CoC scenarios would make great pulp adventures... Not as scary as RPGs but pretty nice for a low-budget movie style :)
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Hi Prof.
I dont think that Insmouth is such a big project. Remember you play on a small gaming table. Some houses are maybe ruins, or you playing in backstreets or the harbour...Once the houses are finnished you can use them for Crime Story games too. But anyway... Iam sure you`ll find a setting.
Cheers
Björn
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Innsmouth would be nice. The only difficulty were to get/make all the buildings and it looks a bit too ordinary. I thought of having some exotic places.
Everybody has exotic places. All games are placed either somewhere in the jungle, at the southpole or on another planet.
But real horror can only be found in small New England towns.
Just think about how frightening it is to work for weeks only on houses and nothing else! ;-)
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Just think about how frightening it is to work for weeks only on houses and nothing else! ;-)
oh, my god! madness! :D
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I think you've been reading HPL The Call of Cthulhu too much :lol:
Heretic! There is no such thing as too much Lovecraft! ;) :lol: :D
Sanity is overrated. Ho-hum. Says the man who had his group battle SA goons and undead henchmen in an abandoned abattoir in 1923´s Munich.
On the Innsmouth thing, you could always re-use the buildings for some "more mundane" New England Games. Whaling or such. Or drug-running. Or insane right whales plotting mankind´s demise using illicit booze.
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Just think about how frightening it is to work for weeks only on houses and nothing else! ;-)
oh, my god! madness! :D
Now, now. I have been doing buildings almost exclusively for over two years, and I feel completely and utterly sane. You hear me? Sane! SANE! AAahahhaahahahahahhaaa!
Ahem. I'd love to see a Rlye table, but if I recall the description right, I seriously doubt that it is possible at all. Another vote for Innsmouth here.
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Lovecraft describes R'lyeh as an strange and unimaginable place with alien architectur builded of many odd corners and shapes. Would like to know what H.P. did have in mind. Cubic? A wild mix of all sorts of geometrical forms? Or rather something like a gigantic living polyp always changing his shape?
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Think Gaudí on bad acid going architectural on Barcelona's ass.
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Would like to know what H.P. did have in mind
if there had been such a thing, he would have described it. therewasn't so it was only blasphemous, heretical, polyphemous, cyclopean, unnamable, unspeakable, eldritch, etc. :lol:
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Lovecraft describes R'lyeh as an strange and unimaginable place with alien architectur builded of many odd corners and shapes. Would like to know what H.P. did have in mind. Cubic? A wild mix of all sorts of geometrical forms? Or rather something like a gigantic living polyp always changing his shape?
I think they changed all the time, too.
Think Gaudí on bad acid going architectural on Barcelona's ass.
Ouch.
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if there had been such a thing, he would have described it. therewasn't so it was only blasphemous, heretical, polyphemous, cyclopean, unnamable, unspeakable, eldritch, etc. :lol:
i'm not sure about, lovecraft often didnt want to describe the things too exactly, that was his way to stimulate the imagination of the reader, the subtle horror that bases on the nightmares our minds/dreams producing, not on the desciptions of the nasty things with all their details
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I know. I was only joking.
The most terrifying things are the ones we don't know. Our own minds create the worst horrors of all 8)
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A wild mix of all sorts of geometrical forms?
More like un-geometrical forms... like curved straight lines and other things human architecture never could create (actually a human being couldn't even think of it and could't descibe it with human words if he had seen it).
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ok here is my Idea
First I think of a Innsmouth but it is to big to build it so I came with these.
A road somewere in the Scottish Highlands ,with hedges and little stone walls on the side of the road .Some sheep also .
Then the players have some truble with the car ( a real classic) and they must fight back some ``what ever ``.
they come in a small village with a smal dirty inn to stay for the night .
and they discover that cultist were the onwners .
they find a cave dungeon under the village .
and last some monolith on the coast near a cliff where the showdown is .
some ritual maby .
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i'm not sure about, lovecraft often didnt want to describe the things too exactly, that was his way to stimulate the imagination of the reader, the subtle horror that bases on the nightmares our minds/dreams producing, not on the desciptions of the nasty things with all their details
Absolutely.
There is also the point that the Cthulhu Mythos and the nature of the real Universe is incomprehensible to mankind, and attempting to comprehend drives you mad. Which also means you don't have to describe it, just allude to it. :)
Lovecraft however did go into minute detail when required - for instance the description of the Elder Things in the Mountains of Madness.
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If you need some Inspiration about R'lyeh try to get our hands on this movie. http://www.cthulhulives.org/cocmovie/index.html :love:
Its the only movie of a lovecraftian story that really captures the spirit. And yes, its really filmed in Black/White. :D Great Stuff.
(http://www.cthulhulives.org/CoC/images/sentinel-sm.jpg) (http://www.cthulhulives.org/CoC/images/Swampmini-s.jpg)
Another scenario idea is defending a house in the middle of nowhere against some intruders not of this world only with your rifle and some watchdogs like in "the whisperer in darkness".
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I like the idea of the Murch sailors vs. Deep Ones!
I remember when I played the Call of Cthulhu game on my PC there was a part of the game where you were on a steamer and Deep Ones were climbing aboard the ship and you had to fight them off. While you and the crew defended the ship, you also had to stop a cultist from performing a ritual on the mainland by firing the deck gun at him! :lol:
Good stuff! That was probably the most memorable part of the game for me as I hadn't seen it done before in a game. Well, that and the escape from Innsmouth....
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If you want something with sailors and dock workers the game could take place in London where some cultists try to call nameless creatures from the sea through the river Thames... The players would either be dockworkers themselves or they need the help of the workers while they're investigating the theft of some boxes that should have been delivered to the British Museum. But who knows if you can always trust the dock workers?
This scenario would work best in the Victorian era I think but the Pulp era would also do. You'd only have to build a part of the docks (e.g. those geboom is making, plus a lot of barrels and boxes, and maybe a ship), a warehouse and of course a temple in the underground.
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yup, Gaslight Cthulhu scenario would be great, got the source CoC book of the victorian era, very enjoyable, a possibility to use all the vctorian figs standing around here
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- an isle, sand, rocks, moss and caves, some Bob Murch tramp sailors vs. some deep ones - quite nice, i think
:love: I'd love to see this one!
I'd also love to see some new Deep One models! :lol:
(http://img84.imageshack.us/img84/3853/gillfolkundead02oi7.jpg)
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I'd prefer some humans , but with the "innsmouth look"
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maybe sentry-based scenario?
like: 2-3 cultists have to penetrate graveyard, find the proper tomb... and retrieve (dig out :twisted: ) sth from it without being noticed?
making game-table shouldn't be too difficult: lots of tombstones and alleys :D
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I seem to remember an RPG scenario from the early days of White Dwarf (when they printed scenarios etc for lots of rules systems that they didn't own) called "Draw the blinds on yesterday" that had a modern setting (late 1970s/early 1980s) and actually started on a jumbo jet full of holidaymakers flying home from Greece to London.
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yes Guy´a new Range with Cthulhu figures would be nice :D
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Arrogant explorers go hiking through Tibet, seeking Shangri La. The monks try to stop them, and the yetis try to eat them.
Once they get to Shangri La, they realize why the monks tried to stop them. Antediluvian time pockets are avoided for a reason!
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I love the idea of doing an innnsmoth table that would be split into two parts...
the first would incorporate the town and the road that leads out and the second would be a rotted dock and beach area. Not sure what buildings could be used in place of building things by hand, but some of the new shipyard old glory resin structures might look nice!
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I seem to remember an RPG scenario from the early days of White Dwarf (when they printed scenarios etc for lots of rules systems that they didn't own) called "Draw the blinds on yesterday" that had a modern setting (late 1970s/early 1980s) and actually started on a jumbo jet full of holidaymakers flying home from Greece to London.
O my :o I think I remember that one!
Didn't the action end up in the Yorkshire countryside and feature a windmill with some underground passages :?: or are I just getting :?
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I seem to remember an RPG scenario from the early days of White Dwarf (when they printed scenarios etc for lots of rules systems that they didn't own) called "Draw the blinds on yesterday" that had a modern setting (late 1970s/early 1980s) and actually started on a jumbo jet full of holidaymakers flying home from Greece to London.
O my :o I think I remember that one!
Didn't the action end up in the Yorkshire countryside and feature a windmill with some underground passages :?: or are I just getting :?
He, he. I'm looking at it right now! August 11th, flight 1743 from Athens to London . . . Some English cultists trying to cast call Cthugha make the plane disappear for 3 weeks. There's the last surviving Gorgon. A trapped Dimensional Shambler. Ends up on a farm in Wiltshire.