Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: vodkafan on 07 June 2020, 01:15:51 PM
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I have not played Lion Rampant yet, just reading through the rules. But I am thinking that Mounted Archers should be an option. To be clear I am not talking about any kind of horse archers- I mean normal longbowmen that were put on horses for mobility and then dismounted to form up and fight.
In the rules they simply don't exist- you have to decide up front which units are mounted and dismounted for the whole game (ie. the knights)
I am thinking such a unit could have the 12" maximum move (as yeomen) but they would have to take a full move to dismount and form up before being able to shoot. And another move to mount up again and get away, (should they get the chance in a game, which I doubt). And they would not have the benefit of laying stakes, unlike the foot longbowmen.
Undecided if they should be a unit of six (as all other mounted units are in LR) or could be a normal unit of 12.
I wondered if anyone else has experimented with adding this troop type, and how it played out in a game?
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Effectively you want medieval Dragoons, so why not treat them so.
Knowing your preferred choice of depicting such, I can see it now,
some on nags, some dismounted with 'empty' horses all on '3,2,1 bases'
I wouldn't bother with a move to form up etc. just take a D6 worth of
inches off their move allowance & something off their shooting ability,
IF they shoot that turn.
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That's an idea ;)
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Perhaps 6 figures mounted, 9 figures when dismounted (to represent horseholders)? or 12 on foot if you are not going to re-mount
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I'm sure that there were some rules floating around on Dan's sadly now defunct Blog for this very thing- HYW adaptations if I remember correctly.
If you google search Lion Rampant Hundred Years War adaptations I'm sure you'll find something.
Hope that helps?
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I'm sure that there were some rules floating around on Dan's sadly now defunct Blog for this very thing- HYW adaptations if I remember correctly.
If you google search Lion Rampant Hundred Years War adaptations I'm sure you'll find something.
Hope that helps?
The same idea has occurred to others as I did find this one for a later period:
https://uiduach.blogspot.com/2018/01/a-tudor-retinue-for-1513-lion-rampant.html
Thanks, I will refine my google search as you recommend.
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The same idea has occurred to others as I did find this one for a later period:
https://uiduach.blogspot.com/2018/01/a-tudor-retinue-for-1513-lion-rampant.html
Thanks, I will refine my google search as you recommend.
I think Dan's amendments for the HYW do survive somewhere on the net though I cannot remember where I've seen them off the top of my head.
Good luck on your 'hunt' :)
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I use the following adaptation for my early 16c Tudor games, hope it helps.
Mounted Archers & Mounted Arquebusiers
Models per unit: 6
POINTS 4
Attack
6+
Attack Value
5+
Move
5+
Defence Value
6
Shoot
6+
Shoot Value / Range
5+ / 12”
Courage
5+
Maximum movement
12”
Armour
2
Special Rules
Evade
Special rules:
• Movement; the unit can make a single mount or dismount at the start or end of a movement phase and must dismount to fire. A unit cannot mount, move and dismount and with the exception of retreating it must mount to move.
• When in retreat the unit does so as cavalry if contacted mounted and infantry if contacted on foot.
• Evade, upon a successful roll of 7+ the unit may perform an evade action when charged with a -1 shoot value and moves a half move as cavalry. This represents the unit firing then quickly mounting to escape.
• (Arquebusiers) Shot: Unless in cover all units count as -1 Armour against Shooting by this unit in half range or less.
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I have seen my idea being discussed with various options for working them into the rules.
One is to have them shoot at half strength (six dice) once dismounted but this would seem a bit pointless because of the points cost of putting them on horses and then making them quite weak.
Another idea is to make the mount/dismount an action (+7?)
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I use the following adaptation for my early 16c Tudor games, hope it helps.
Mounted Archers & Mounted Arquebusiers
Models per unit: 6
POINTS 4
Attack
6+
Attack Value
5+
Move
5+
Defence Value
6
Shoot
6+
Shoot Value / Range
5+ / 12”
Courage
5+
Maximum movement
12”
Armour
2
Special Rules
Evade
Special rules:
• Movement; the unit can make a single mount or dismount at the start or end of a movement phase and must dismount to fire. A unit cannot mount, move and dismount and with the exception of retreating it must mount to move.
• When in retreat the unit does so as cavalry if contacted mounted and infantry if contacted on foot.
• Evade, upon a successful roll of 7+ the unit may perform an evade action when charged with a -1 shoot value and moves a half move as cavalry. This represents the unit firing then quickly mounting to escape.
• (Arquebusiers) Shot: Unless in cover all units count as -1 Armour against Shooting by this unit in half range or less.
Thanks Stuart, that is food for thought.
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In a medieval battle would mounted archers have really moved about the battlefield mounted then dismounted to shoot? It was my understanding that in the hundred years war they were mounted for the marches but essentially acted exactly like a foot slogging longbowman once they were arrayed for battle. ie their horses would be back with the baggage.
So they didn't mount up, move somewhere, dismount, fire a few shots, mount up again, move elsewhere, shoot again, etc.
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In a medieval battle would mounted archers have really moved about the battlefield mounted then dismounted to shoot? It was my understanding that in the hundred years war they were mounted for the marches but essentially acted exactly like a foot slogging longbowman once they were arrayed for battle. ie their horses would be back with the baggage.
So they didn't mount up, move somewhere, dismount, fire a few shots, mount up again, move elsewhere, shoot again, etc.
Lion Rampant is a skirmish game and is very suited to playing Chevauchee based scenarios in which looting and pillaging were institutionalised and legitimate forms of warfare.
On that basis I would say that allowing mounted archers to dismount and shoot is fine. Personally I would also allow them to stop dead whilst riding and loose from a horse in such a scenario.