Lead Adventure Forum
Miniatures Adventure => Pulp => Triumph & Tragedy => Topic started by: Driscoles on August 15, 2009, 12:42:45 PM
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Hello,
I learned from a gaming group in Berlin that they usually use the Move and Fire Action for movement.
Well actually that wasnt intended by me. I was thinking of a move order without any shooting at all. Either to save ammo ( muskets ) or because you close to the enemy in silence.
Anyway... I must confess the Berlin guys helped me to detect a kind of bug. Actually it doesnt bother me much but the Berlin gaming group developed a house rulewhich is interesting.
They increased all movement to 8" and the move and shoot action sticks to 6".
I personally think that 8 " is too fast. I would like to stick with 6" and reduce the move and shoot to 4". This is nothing official and please play your T+T games the way it suits you best. But Iam curious to hear your opinion.
Cheers
Björn
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I would be tempted to reduce the move and shoot to 3" or the tricky alternative is penalties for accuracy etc such as lack of time aim I assume it is seen as a snap shot rather than a good old volley and such and/or you limit the weapons that can do this, rate of fire etc
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I'd say reduce movement in a move and fire order. 4" sounds good, 3" is just as well. However, if you reduce the movement too much, the game might get bogged down a little. Note that if you play move and shoot, your troops WILL shoot. For slow reloading weapons (muskets) that means next phase no shooting. The shooting shouldn't be optional in move and shoot. Even if you cannot see an enemy or the enemy troops are too far away, your soldiers at least try to hit something (shooting at the boogie-man in thebushes or whatever). Anyway, a wasted shot if there is nothing to hit.
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yeah Lars, that was the point about a move and shoot action. You have to shoot. I thought that was enough to prevent this action from some kind of Power Gaming :)
No offense guys ;)!