Lead Adventure Forum
Miniatures Adventure => Age of the Big Battalions => Topic started by: General Lee on 03 March 2021, 07:33:37 PM
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Rebel Yell is an upcoming ACW ruleset for massive battles. It can be played with any figure scale, from regimental to divisional level. What sets this ruleset apart is the focus on contemporary military terminology i.e. formations, manouvers, tactics etc. For more information, join the playtest group on Facebook where you can download a Beta version of the rules.
What is Rebel Yell?
Rebel Yell, is a fast playing, “big battle game,” set during the American Civil War, or ACW (1861-1865) played with miniatures. And by big, we mean big. Rebel Yell, is mean to be played with hundreds of figures per side and is principally designed for 28mm figures, or 1/56th scale. For those of you have ACW collections in different scales, fear not. We will provide you with a conversion table below. Games can be played with two brigades per side, which we would consider small, up to several brigades, divisions or even corps per side. We will come to army organization in a minute.
Look for a release date later this year.
(https://i.ibb.co/c3YhwT4/Exif-JPEG-420.jpg) (https://ibb.co/zx6VFfq)
(https://i.ibb.co/qBhhvK5/20200620-142357.jpg) (https://ibb.co/MnKKmr6)
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Link is here: https://www.facebook.com/search/top?q=rebel%20yell%20rules
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Sounds like massive battles means a lot of figures on the table. Two brigades per side might be massive, but not grand-tactical. Larfe refiments is what it sounds like. My Yankees are less than 500 strong, with 12 guns. Bill's Rebs are a similar number. Don't know if that's enough for these rules.