Lead Adventure Forum
Miniatures Adventure => Gothic Horror => Topic started by: huntersmoon on 14 March 2021, 06:20:20 PM
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Having not painted for months, until this weekend, I've decided to share a couple of work in progress figures. These are from the Westwind Vampire Wars range Jack the Ripper set. I'm going to use them as Sweeney Todd (from the London Thugs set) and Mrs Lovett (from the Harlots set). The casts aren't that smooth in places, the hands are off/misshapen, old moulds I guess, but they'll do for this purpose. Plan to add a Toby character to his set up, from Foundry Miniatures Street Urchins, and then use some of the other London Thugs from Westwind to flesh out numbers into a small skirmish gang.
I'd like to get more figures complete, and hope to do this with a quicker more playable / tabletop standard paint job. Spent a good amount of time with my son throwing about a mixed rule set for 'London AD: After Dark', a little mash up of rules we like that could work in a Victorian London setting using a selection of cards that can challenge, boost or hinder characters in the game. I've a ton of Victorian miniatures and it would be cool to create a few gangs. Vampires, werewolves, witches, zombies, the occult, Frankenstein, Hyde, freak show, graverobbers, pick-pockets, the Police and more, all played in a narrative driven adventure type way. We've researched and worded up 50 plus cards using Victorian Slang and Terminology to flavour the setting and are working on how we could involve Non-Playing Characters into the game. Might come to nothing, but the process so far has been great fun and highly amusing.
(https://live.staticflickr.com/65535/51035817418_6c783eb251_c.jpg) (https://flic.kr/p/2kKRUsw) (https://flic.kr/p/2kKRUsw)
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(https://live.staticflickr.com/65535/51036735282_147b572054_z.jpg) (https://flic.kr/p/2kKWBiL) (https://flic.kr/p/2kKWBiL)
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Your rules sounds interesting and right up my street. Tell us more and show us your cards :D
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Below is the text we'd written up for game cards based on Victorian slangs and sayings, each can be played on your own or against an opponents character at specific times, such as as activating a model, going into hand to hand, moving, shooting. Some buff abilities, some limit actions or even cancel turns. We are also working through unforeseen events cards like fog, the arrival of sewer rats, the police, zombies, a Gollum - just general fun stuff that could appear After Dark lol
Arf 'Arf an 'Arf One, two and many more beverages impair your characters ability to perform.
Bang up the Elephant Things are just perfect right now, its all bang up the elephant!
Batty Fang Be prepared to take a thoroughly good thrashing.
Bricky You become fearless as a brick.
Back Slang It Go out the back way, for some there is always a way out.
Bag of Mystery Because no man but the maker knows what is in them.
Butter Upon Bacon The extravagance of it all, you even want butter on your bacon!
Cat-Lap Beer and strong waters are not for you.
Cop a Mouse Cop in this sense is to catch or suffer.
Sell me a Dog Apparently people who sell dogs tell lies.
Fifteen Puzzle Not the game you might be familiar with, complete and absolute confusion.
Gal Sneaker So devoted to seduction and distraction.
Got the Morbs Temporary melancholy.
Stuffed Bird Laughs Absolutely preposterous.
Mafficking Rowdy in the streets.
Meater You sir are a coward.
Mind the Grease Well excuse me
Mutton Shunter Here come the police.
Not up to Dick Well below par.
Orf Chump No appetite for it, not appetite at all.
Shake a Flannin Fighting is what we do Sir, and fighting is our way!
Shoot the Brown Your aim is somewhat off.
Skilamalink Secret, shady, doubtful.
Suggestionize Listen up fellas, you must do my bidding.
Take the Egg We are winning, oh yes we are!
Bellows to Mend A pugilist is said to be 'bellows to mend' when winded.
Throw a Crab There are many distractions to be found.
Crow Look-out, watch your back, he's behind you.
Fakement Beware of forgeries and fakeries.
With Four Outs You have nothing and are without everything.
Candle to the Devil Evil is within you and around you.
London Particular A thick London "Pea Soup" fog descends.
Nobble Inflicting of grievous bodily harm about the nobbles.
On the Fly There is a swiftness to your body.
Punisher Employed to give severe beatings
Quiff Dodge, trick, ploy.
Tail Down Loss of heart and courage.
Twirls Skeleton keys open locks.
Downy Cunning, false and lacking of moral fortitude.
Poked Up Well that was rather embarrassing.
Church Bell She never stops, always ringing like a church bell on Sundays.
Kruger-Spoof He went that way!
Umble-Cum-Stumble Finally I umble-cum-stumbled how to do this!
Half-Shot Swizzling too much drink leaves you thoroughly intoxicated.
Dead-Oh Swizzling too much drink leaves you thoroughly intoxicated.
Scammered Swizzling too much drink leaves you thoroughly intoxicated.
Swinging the Stick Stop thief! Stop thief!
Pigeon-livered Some are brave as eagles and some are more like pigeons
Charmed Lucky, lucky, lucky duck.
Jammy I don't believe it, jammy dodger!
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This sort of thing - obviously throwing around lots of ideas, so we are trying to settle on something that appeals to our own interests.
These are the skill types we've discussed:
Perambulate: Movement value
Grapple: Overall effectiveness in melee and close combat
Bullseye: Ranged combat effectiveness when shooting a weapon or throwing a missile
Deft: Physical dexterity including the ability to avoid hits and blows
Brawn: Physical strength
Guile: A measure of intelligence and conjuring ability
Fortitude: Mental toughness, resistance to conjuring
Fettle: Physical well-being and ability to shake off damage and recover
(https://live.staticflickr.com/65535/51039228082_7f8d872211_z.jpg) (https://flic.kr/p/2kLaok5)
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It’s like a different language. Most of those were unfamiliar to me and I’ve read a lot of Flashman novels.
I like the idea of being able to nobble your enemies as well as buff your own chaps. I suspect that many of my gaming buddies would not be so keen unless there was the possibility of some sort of counter or saving throw.
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I like the idea of being able to nobble your enemies as well as buff your own chaps. I suspect that many of my gaming buddies would not be so keen unless there was the possibility of some sort of counter or saving throw.
I think thats the key to a balanced game, and the challenging part of the mechanic