Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: warrenss2 on 11 September 2009, 01:08:32 AM
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For your zombie, post apocalyptic, future sci-fi gaming?
I use the Skank rules.
http://www.skankgame.com/Downloads.html (http://www.skankgame.com/Downloads.html)
They're fast playing and easy, both necessary for my 8 year old to play. They cover almost everything, vehicles, tactics, can handle a lot of miniatures, etc.
I know there are other great rules out there... Combat Zone, Mutants & Death Ray Guns, Kill Zone, etc...
What do you use and why do you like them?
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Skirmish (zombies, near future): Combat Zone
Post apocalyptic with vehicles: High Octane (Gorkamorka/Necromunda rules blend)
Battlecars: we just started with some games of slightly modified Krash, the system works quite well!
I'm still keen on trying Dark Future some time, we also tried Babylon's Burning for post-apoc skirmish but it's a bit too detailed and bogs down easily (we once spent 15 minutes just working out initiative o_o). We also played X-treme Zombie Hunter once but I'm not too fond of games where you only have one model (once someone dies it's over for them).
I looked at the skank game and it seemed to me to lean a bit too heavily on roleplay, but never tried them. I do love the inspirational site though! But then again, I don't have to play 8 year old opponents.
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Combat Zone
Dead Walk Again
ATZ
Ambush Z
Apocalypse Z
THough havent played the last 2 yet
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I use Combat Zone, Wastelands and Ambush Z. Wastelands has been a real draw lately.
Thanks,
John
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I don't have to play 8 year old opponents. - :-[ Hrumph! So... What are you trying to sat, Pil? :D
Wasn't Dark Future available as a free PDF download at one time?
I've never heard of Wastelands, John. Got any more info on it?
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Dead Walk again are nice and simple rules, similar to Combat zone using Pips and such for movement. If you look on the Yahoo group the original rules were more simple than the current version whihc has been very well developed. They use spawn points for zombies whihc can be got form their e-magazine in the files section
will post link to group as Yahoo sems to be down atm
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Battleground WWII
Brian
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ATZ (All Things Zombie) - What I like about them is that you can always play a short solo game when you need a zombie fix and no one is around. (The rules handle the zombies, but also add a level of unpredictability to your fellow zombie-fighters when you play solo).
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I just tried a test game of All Things Zombie . I dont think I've ever sworn so much at a set of rules before . :? Dont get me wrong , I like much of what I tried but I spent most of my time flicking through the pages trying to fit all the bits together .
I still have not worked out how to resolve Zombies/Survivors in building charts.
Are there any mods for Terminators or Predators etc ? I suppose the Yahoo group would be the best place to look when I have time.
The mechanisms should work ok in FNG (I hope) as I want to use these for Vietnam.
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FNG is a lot of fun for Vietnam gaming and covers many of the important aspects of the setting: the chaotic nature of close contact with the enemy, radio communications, artillery & air-support, helicopter operations, tunnels and of course, the weather. Oh, and the vehicles are all there too.
The helicopter insertion and close air support rules have always appealed to me as a good addition to sci-fi actions.
Now that a revised edition of the WWII rule set, NUTS!, has been released it seems quite likely that FNG will get a sprucing-up as well, but when the delivery date will be is still unclear. A cool Air Cavalry mission book will be released at the same time as the revised FNG, I'm quite excited about that.
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Hey thanks , sounds like modified rules may be out about the same time I start putting paint on my figures ::) lol
I am off work with Flu at the moment so my frustration with ATZ may only be temporary . ;) Although I have stolen some ideas from it to add to Future Wars as they have stats for Zombies , Predators and Terminators . I just need to work out something for Daleks , Apes , Gibbons and Greys. :?
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For your zombie, post apocalyptic, future sci-fi gaming?
I use the Skank rules.
http://www.skankgame.com/Downloads.html (http://www.skankgame.com/Downloads.html)
They're fast playing and easy, both necessary for my 8 year old to play. They cover almost everything, vehicles, tactics, can handle a lot of miniatures, etc.
I know there are other great rules out there... Combat Zone, Mutants & Death Ray Guns, Kill Zone, etc...
What do you use and why do you like them?
I begin to read the rules of Skankgames and I like its easiness, but I do not find zombie's profile and/or scenery for zombie/post apocalyptic games
Where I can find help for beginners GM?
Thank you, sorry for my English
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I use my own. Been dedicating my 'sick' days to putting a draft up on the computer from a zillion old, and out of order pages lately.
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Post-apoc - CR3
Near/Far Future [Firefly etc] - 5150
Never really got into Zombies, but if I did I'd use ATZ :)
I just need to work out something for Daleks , Apes , Gibbons and Greys. :?
I know I shouldn't ask, but ??? lol
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We've used the following for Daleks in 5150:
Supreme Dalek
REP 5, Hard Armour, Absorption Armour, Dalek Blaster
Nerves of Steel, Terrifying, Resilient, Slow, Sniper
Dalek
REP 4, Hard Armour, Absorption Armour, Dalek Blaster
Nerves of Steel, Terrifying, Resilient, Slow
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I begin to read the rules of Skankgames and I like its easiness, but I do not find zombie's profile and/or scenery for zombie/post apocalyptic games - Zombie and other creature's stats are things I make up.
Zombies are slower in every way than humans so I make their move 8 inches. I make them Rabble class in everything else. I recently added a rule where is a miniature in surrounded by more than 1 zombie there is a chance the zombies will rend them limb from limb. I just count the number of zombies surrounding the miniature/character and roll a d10. If the roll is equal to or less than the number of surrounding zombies - the victim is instantly killed... torn to shreds. The surrounding zombies do not move the next turn... they are enjoying their hard earned meal.
Don't be afraid to modify the rules, after you've played a few games & learned the rules. I've made acid bleeding aliens, hunting predators, slow & fast zombies, Cthulhu-like monsters, vampires, werewolves, even King Kong in these rules.
A lot of the scenery answers can be found in the "Rules Concerning Buildings and Urban Warfare" & "Special and Optional Rules" chapters.
I bend the rules too... for special characters. Examples: Wolverine's claws can damage any vehicle regardless of it's armor/rating. Same with Thundarr's Sun Sword. Wolverine is immune to the zombie virus... but not to being torn apart by the zombies.
I've been hounding poor Marcus Reynolds into making a creature listing for the Skank game... I think he's just about convinced to do it too.
As for examples of the game it's self... go here -
http://www.recon-in-force.com/Skank/index.html (http://www.recon-in-force.com/Skank/index.html)
All the links on the page lead to game/battle reports of games that used the Skank Rules. They're fun reads too.
I started using the Skank rules for their ease of play and the speed of their games. I've got an 8 year old gamer & an attention deficit gamer... they love the rules. And all my adult friends have truly enjoyed the games I've ran using these rules. Just because they are simple and fast does not mean they lack in a tactical sense in any way, shape, or form. Smart tactics will win a Skank game faster than good die rolling.
They are a great set of rules.
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I too have recently discovered SKANK and like the rules a lot; i now have them placed in the NUMBER FOUR SLOT OF THE RULES I USE A LOT;
1. SCI FI - 5150
2. ZOMBIE WARS -ATZ
3. POST APOCALYPTIC -CR3.0
4. POST APOCALYPTIC RUNNER UP -SKANK
DAWGIE