Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Operator5 on 11 September 2009, 02:32:46 PM
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I know, I know. Many of you build your own terrain. But for those who are more game-player than terrain-builder, we have this sweet map finished and ready for download.
The PDF version of the SCS Magellan III is now available. When printed, this map is 40" long. This first version uses 1" squares. Shortly, we'll have a version that uses 1" hexes and a second square version with 1.5" squares. And once I confirm the quality of the sample, we will have a vinyl printed version that will ship rolled in a tube.
This map was designed for the Fantastic Worlds game system from Rattrap Productions LLC. It is a small, 4-person scout and explorer class ship for a pulp science fiction universe. It is possible to use this map with any science fiction universe, from miniature game, to board game to role-playing game.
The PDF sells for $15. You can purchase it at The Black Market (http://rattrapproductions.com/store/index.php?main_page=product_info&products_id=67), our online store.
(http://www.rattrapproductions.com/FantasticWorlds/Images/Images/Rocket_web.jpg)
Here are some shots of it with a miniature for size. This map was printed slightly smaller for these photos. Instead of 1" squares these are just over 3/4".
(http://www.rattrapproductions.com/FantasticWorlds/Images/Products/Ship1.jpg)
(http://www.rattrapproductions.com/FantasticWorlds/Images/Products/Ship2.jpg)
(http://www.rattrapproductions.com/FantasticWorlds/Images/Products/Ship3.jpg)
The scenario that we are creating specifically for this map is not yet completed, but will be e-mailed to you FREE upon its completion.
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Great stuff. Looks (inter)stellar ;)
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I don't understand -why circles and why don't the rooms seem to be linked together? or am I missing something entirely?
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It is slightly stylised. The floors are not directly placed how you see them inside the shell of the ship, that just shows their relative positions. You have to imagine them tipped 90 degrees. Standing on the floor in each level, your head is pointing towards the cone, your feet towards the engines. Each of those floors is on top of the one before, accessed by the hatches you see in the floor. That's why the rooms get smaller as the rocket tapers to its point. See how the ladder in the second floor from the right coresponds with the hatch in the one first from the right?
That's my take on it, anyway.
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ahhhh, that makes perfect sense! I reasoned that there must be some logic to it, but just couldn't work it out myself, but yes that makes perfect sense and once its understood is a clever way of doing it.
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Yep. he got it right. It was designed with the levels turned 90 degrees so that you could see the outline of the ship, but still be able to use the levels.
I, of course got it wrong, and listed the wrong price. PDF of the map is $10 and not $15. Hey, at least it's a mistake that now benefits you.
Doh! :D
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...and a WWI/II submarine is coming too! :D