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Other Stuff => General Wargames and Hobby Discussion => Topic started by: tereydavi on 22 June 2021, 12:14:58 PM
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This is an article I have made about wargaming inside buildings, as most of our wargames are played in an outdoor area (a Harbour, a town, open fields...) this is quite obvious when we play big battles but when we play small skirmishes we can play INSIDE the terrain buildings, although most of us don't do it...
I'll try to explain how we can play inside houses, headquarters, bunkers... And add a new dimension to the gaming experience.
Hope you like it!
https://fearofthedarkskirmishwargame.blogspot.com/2021/06/wargaming-inside-terrain-buildings.html?m=1
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It's great to see someone going for indoor areas. You are fully right, they can make for a very interesting battlefield. Personally, I try to give all my buildings full interior details and am planning on making some fairly large ones as well to really allow these insides to be incorporated as more than just a place to out some figures for the other side to target.
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Great stuff.
As I've been moving to larger scales for some of my projects (1/35 for WWW2, 65mm for Victorian Horror, Three Musketeers, Robin Hood,...), this is something that interests me (WW2 underground bunker complex, tavern brawls, ...) and of course space is an even bigger issue there.
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played a 1950's Mars Attacks game where we had a large model of the White House and used a Cluedo board at the side of the table for the interior, stuck a presidential badge over the middle bit to cover up the Cluedo logo.
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I think it's another dimension for our games.
Talking with a guy he told me that it was like playing D&d, but I disagree, as we are playing our usual skirmishes (whatever game system you use) in a different setting.
For me is a must just to, at least, try it... Great stuff.
As I've been moving to larger scales for some of my projects (1/35 for WWW2, 65mm for Victorian Horror, Three Musketeers, Robin Hood,...), this is something that interests me (WW2 underground bunker complex, tavern brawls, ...) and of course space is an even bigger issue there.
1/35?!?!?!? That is a really big scale to play skirmishes!!
Do you have any picture?
That must be awesome!
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Great article (not the first such from You)! Im planning to use Descent tiles for dungeons. Im more a fan of more realistic terrain, but I think that in case of interiors, I will go 2D. Its easier to use, to store, its cheap, and especially at narrow places, walls can be disturbing while playing.
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Excellent blog! We share some tastes it seems. Wargaming in buildings and papercraft terrain to mention two.
Thank you for sharing.
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Nice article. I especially like the idea of boxes.
The big box could represent the central part of a mall, with all the smaller boxes being used for shops.
I've built my own modular corridor system (bit rough around the edges: look here for pictures: https://toomuchterrain.blogspot.com/2021/01/blakes7-raid-on-ledger.html (https://toomuchterrain.blogspot.com/2021/01/blakes7-raid-on-ledger.html)) but your article has given me some new ideas.
T.
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Funny, one of the allday discussion in Wargaming. Buildings inside and realistic dimension of Buildings. Talk some years ago with Matakishi about it, but without a result. I think it is an unsolved problem without a simple solution. Nice article to bring it back in mind. It is nearly impossible, when you make a game on one table with inside and outside...
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Funny, one of the allday discussion in Wargaming. Buildings inside and realistic dimension of Buildings. Talk some years ago with Matakishi about it, but without a result. I think it is an unsolved problem without a simple solution. Nice article to bring it back in mind. It is nearly impossible, when you make a game on one table with inside and outside...
I think it is very possible. I have played many such games. But there are more ways that lead to Rome in this regard and the execution can be very much a matter of taste. In the link below is just one example.
https://pijlieblog.blogspot.com/2014/05/playing-ninja-raid.html (https://pijlieblog.blogspot.com/2014/05/playing-ninja-raid.html)
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The main problem I think is to use real measures.
For example, when I play a raid on a manor or a bug house, that house is almost 90x90, the size my usual gaming table.
So, for me would be insane to make such a big gaming table as to have a couple of 90x90 buildings.
Another solution would be to use the usual buildings we use when playing, and once the miniatures go inside the building, we move to another table where the "real" building is... I think it is very possible. I have played many such games. But there are more ways that lead to Rome in this regard and the execution can be very much a matter of taste. In the link below is just one example.
https://pijlieblog.blogspot.com/2014/05/playing-ninja-raid.html (https://pijlieblog.blogspot.com/2014/05/playing-ninja-raid.html)
That's an awesome game! And shows really well how to mix usual wargaming and playing inside buildings.
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Below another method where the interior of the building can be lifted out of it to grant easier access. A project still in progress, I might add :D
(https://1.bp.blogspot.com/-BigbiD7BKDk/XrLcljbicCI/AAAAAAAAGsY/X3dbYViGdLAknpOVoTX7Jbz8bQNlrZ--gCLcBGAsYHQ/s640/95626544_3106447126060796_2308541120553943040_o.jpg)
(https://1.bp.blogspot.com/-xQV8uiLDhl4/XrLck08x09I/AAAAAAAAGsQ/DlFukInfFLw91FGHTnP3vockXe3q-mfSgCLcBGAsYHQ/s640/95607014_3106447852727390_7029999137198178304_o.jpg)
https://pijlieblog.blogspot.com/2020/05/savoy-plaza-interiors-progress-blog.html (https://pijlieblog.blogspot.com/2020/05/savoy-plaza-interiors-progress-blog.html)
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Great idea, but a lot of work... ☹️
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I thought about something similar playing out a zona alfa senario in an abandoned apartment block
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As much as I like the look of the lift-out floors, I am resigned to making buildings in modular layers for my pulp projects. It’s all about finding the acceptable trade-offs, for me. The blog post definitely has me thinking seriously about a wall and floor system that can be disassembled, though!
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Below another method where the interior of the building can be lifted out of it to grant easier access. A project still in progress, I might add :D
(https://1.bp.blogspot.com/-BigbiD7BKDk/XrLcljbicCI/AAAAAAAAGsY/X3dbYViGdLAknpOVoTX7Jbz8bQNlrZ--gCLcBGAsYHQ/s640/95626544_3106447126060796_2308541120553943040_o.jpg)
(https://1.bp.blogspot.com/-xQV8uiLDhl4/XrLck08x09I/AAAAAAAAGsQ/DlFukInfFLw91FGHTnP3vockXe3q-mfSgCLcBGAsYHQ/s640/95607014_3106447852727390_7029999137198178304_o.jpg)
https://pijlieblog.blogspot.com/2020/05/savoy-plaza-interiors-progress-blog.html (https://pijlieblog.blogspot.com/2020/05/savoy-plaza-interiors-progress-blog.html)
That's quite interesting!
But as you say all the walls may be a bit annoying to get access to the miniatures and move them (or move a measure tape).
I was thinking on doing some isometric modular maps for building's interiors, in fact I didn't mention them in the post as I want to do their own post with a "how to do" tutorial.
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This is an example of a scenario played inside a house (with a bunch of zombies trying to get in):
(https://i.ibb.co/jG4dRfp/ptr.jpg)
(https://i.ibb.co/WDNthcY/ptr.jpg)
(https://i.ibb.co/fXcXvQT/ptr.jpg)
(https://i.ibb.co/3WmTCmC/ptr.jpg)
(https://i.ibb.co/hfpD4hH/ptr.jpg)
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Interesting pictures and ideas in both the article and the thread, thanks for sharing. :)
I always make the interior of buildings (although not always with many details) because I would feel very frustrated not to be able to enter the houses in RPG-ish skirmish games.
I tend to make the length and width of buildings slightly smaller than real, to gain space on the gaming table. But I also noticed that seen from above and with miniatures inside the interior often seems cramped although at real scale, it takes time to get used to it: real kitchens or bedrooms etc. in most houses are not large at all.