Lead Adventure Forum
Miniatures Adventure => Old West => Topic started by: CapnJim on July 31, 2021, 12:15:35 AM
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Well, I decided to get back into painting up Old West stuff, after a 20+ year absence. It was the GEG plastic cowboys what done it. I got a box, put them together, and painted them up. I also added a couple of kit-bash figs, using WA French Resistance as a base, with GEG plastic cowboy bits and bobs. And, with my take on these lovely figs, away we go...
The first 2 pics are the first 5 of the 10 figs in the GEG box. The 2nd 2 pics are the other 5. As mentioned in other threads, the box comes with 10 figs.
The 3rd 2 pics are the WA/GEG mix figs, and the last pic is the lot of 12 all together.
I must say, these figs were a joy to put together and paint. It would be interesting if GEG did any other plastic sets...
Enjoy!
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Great work! These minis look good and I like your conversions.
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They are looking very nice indeed, l really like the plastic gunfighters , they drew me back into Old West gaming.
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Cheers, boys! :)
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Yeah great work. I have two boxes sitting on the shelf...I'm tempted to do a new town if I do new cowboys so it's all on hold right now.
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Nice work! And welcome back, pardner.
-Michael
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@Elbows: Yeah, I have several cabins, a barn, and a few out buildings, but no actual town pieces. I may have to get me a town, as well. Oh well - it's only money.... :)
@mweaver: Thanks!
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Got a few figures more painted to broaden my little collection. Getting ready for a FFoL game Monday... an "incident" in the border town of Santo Diablo...
Did up 3 Vaqueros and 3 Plains Warriors, all Knukleduster Miniatures. I'll do up the other figs from those packs in due time...
Enjoy! - comments, critiques, and questions welcome... :)
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Viva Mexico!
Nice paint job on all of them, but I like the Mexicans best.
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Thanks, has.been! I like the Mexican just a bit better too, But in today's first fight for both of them, the Mexicans faired not so well, and the Warriors did just fine...
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My regular gaming group and I had an Old West game this Friday past. It was the gunfight at the old Johnson place. We used my 28mm figures and terrain, and Fistful of Lead rules. Here's the set-up:
I played the Johnsons. I was defending my farm in the late 1870s in the New Mexico territory (6'x4'. see pic 1 below). It had 2 cabins, a barn with a livestock corral (with cattle and pigs in it), a chicken coop (with chickens milling about), a vegetable garden with a scarecrow, an outhouse, a well, and various scatter pieces, well, scattered about. The southeast and southwest corners had copses of trees, the northwest corner had some rocky outcroppings, and the northeast corner had an orchard. I had 6 figs - Grandpa Johnson with a Civil War-era musket, Old Man Johnson with a scatter-gun, and the 4 Johnson boys with pistols. Grandpa Johnson had a positive trait (+1 on Pinned Recovery tests, as it turns out).
Ted had a band of outlaws (he didn't name them...). He had a chap with a Sharps carbine, another with a scatter-gun, and 4 fellas with pistols. His top-hat-wearing figure had a positive trait, but I don't remember what it was... :().
Gene had a band of Desperados (he, too, didn't name them). He had an Indian with a Sharps carbine, a Gringo with a scatter-gun, and 4 fellas with pistols (3 Gringos and a Mexican). His duster-wearing guy with the scatter-gun had a positive trait - also +1 on Pinned Recovery rolls.
The premise was that the Outlaws had a score to settle with the Johnsons, while the desperados were just trying to raid the place. Turns out the Outlaws and the Desperados didn't care for each other either, so it was a 3-way gunfight. Also, we used one Joker in the deck. It could be used as an Ace, either using a card's special ability (if it had one) or granting the activated figure an advantage (an extra move or shoot action, etc.). Or, it could be played at any time in the turn, and be used to give an opposing figure a disadvantage (running out of ammo, stampeding the livestock, etc.). If played this way, the playing figure forfeited the actions of one of his figures, as a trade-off.
I had Grandpa and one of the boys in one cabin, while the Old Man and another boy in the other cabin. A 3rd Boy was in the chicken coop, and the 4th boy was in the barn, up in the loft. After a couple random rolls, The Outlaws came in from the northeast corner, near the orchard. The Desperados came in from the northwest corner, though the rocky ground.
After a few turns or movement, all hell broke loose. In lieu of trying to tell the whole story of the whole fight, which turned into a series of smaller gunfights, I'll regale you all with the highlights:
1. The Outlaws and the Desperados met near the edge of the rocky ground. After exchanging shots (which killed one of the Desperados), the Desperados veered south to come in though the vegetable garden.
2. 2 of the Outlaws decided to get into the barn, though the corral. the Johnson boy in the barn loft opened the loft door, and fired on them, missing and going low on ammo. One of the Outlaws opened the back barn door, while the other went inside and up into the loft. Next turn, the Outlaw's card went first. He fired, pinning the Johnson boy, who now lay there pinned and out of ammo. His card came up, and he recovered, standing up. With his action, he pistol-whipped the Outlaw, killing him. The other Outlaw came in, and traded shots with the Johnson boy, who had reloaded with a "6". The Johnson boy killed the 2nd outlaw. On his next turn, the Johnson boy left the barn, making his way through the corral. He traded shots with another Outlaw, but Ted got his revenge. He played a Joker, stampeding the 4 nearest cattle to the Johnson boy. The cattle moved in random directions, one of which moved right through the Johnson boy. We played a standard melee - the Johnson boy lost, and was trampled to death...
3. The other 3 Johnson boys ended up failing Pinned Recovery tests with dreaded "1s", and they ran away to live to fight another day.
4. The Mexican also ran away, having failed a Pinned recovery test with a "1".
5. Grandpa Johnson killed one of the desperados with his trusty musket, and wounded the Indian with it twice!
6. Speaking of the Indian, he was shot to pieces by the end of the fight. He was able to shrug off both musket hits with Queens of Hearts. But, at the end it was just him, and the Outlaw with the Sharps carbine. He wounded the Indian near one of the Cabins. the Indian kept failing Wounded Recovery checks, and could only crawl around the cabin, trying to get away from the Outlaw and his carbine. The Outlaw wounded the Indian a 2nd time, following him around the cabin. The Indian finally passed a Wounded Recovery check, only to have the Outlaw beat him back down with his carbine. The Outlaw finally shot the Indian a 3rd time, wounding him, and ending the gunfight.
That outlaw was the only figure left standing at the old Johnson place. His 5 fellow gang-members lay dead or dying, wile 5 of the Desperados were down too (remember, the Mexican ran away). Grandpa Johnson, Old Man Johnson, and one of the Johnson boys were down too, but 3 of the Johnson boys had run off. So we may play a follow-on game where the boys seek their revenge.
All in all, it was a blast. We love FfoL!
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these was one of the funnest old west games i ever played everyone moved everyone died :)
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Nice looking game. Love the added bits like the plow, cool. Not sure there were any rolled (round) hay bales in the given time period - much more modern, like late 20th century (will have to check). And missed seeing the pigs. The photos are a bit confusing because there seem to be buildings in some of the closer shots not in the longer shots. Still, all in all, a wild ride.
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these was one of the funnest old west games i ever played everyone moved everyone died :)
Thanks, Ted. But not strictly everyone died. 4 figures imply ran off, and you had the one figure still left standing when the smoke cleared...
Nice looking game. Love the added bits like the plow, cool. Not sure there were any rolled (round) hay bales in the given time period - much more modern, like late 20th century (will have to check). And missed seeing the pigs. The photos are a bit confusing because there seem to be buildings in some of the closer shots not in the longer shots. Still, all in all, a wild ride.
Thanks for the comments!
Well, we discussed the "historical" viability (or lack thereof) of the rolled hay. But, being lazy, I left them on the field for Ted's figures to use as cover... ;)
As for the photos, I have almost 20 more. As it was quite the wild fight, I don't recall all the details and in what order they occurred. BUT, methinks perhaps I'll caption them as best I can and post them all in chronological sequence here. I have a couple more that put the whole farm in perspective, as well as many more shots of the action. Maybe that will help de-confuse things. Perhaps tomorrow after our weekly game...
FYI, the black micro-dice are "out of ammo" markers, the red micro-dice are "wounded" markers, and the tan crosses are "out-of-action" markers.
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I only just spotted this thread. Great stuff mate! Brilliant idea to mix the gunfighters and French Resistance kits.
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So, I checked and the first rolled hay machine came out way back in 1903 but much later for practical use - and the earlier rolls were not large, the large rolled bales were around 1970. Stationary steam powered square (or rectangular) balers were much earlier than 1900 so in place.
By the way, I like how you've used color on your figures without crossing into that cartoonish look that some seem to favor. I like the grittier look. And I really like the Mexican in black. While that might be his "Sunday go to meeting best outfit" or his party clothes, he sure is distinctive.
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Well done. Liked the battle report very much.
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Thanks, chaps! Appreciate the comments. And methinks the hayrolls will reserve themselves for "modern" games...
And here are all 27 photos of the game. They show the whole farm, as well as tell a more complete story...
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More of of the pics...
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And even more...
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And the last few...
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Inspired by Ash on the "Conflicts That came in From the Cold" and "World War 2" boards, I have been taking group shots of my minis, and positing them on the appropriate boards here on the LAF. My 28mm stuff is first. My Modern, Vietnam, WW2, and War of 1812 stuff is already up on those boards. Here is my Old West stuff. It is by far my smallest collection. I need to work on that, methinks yet this year!
Figures are GEG plastics and Knuckleduster metals.
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Great figures and terrain! Fantastic AAR!
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Thanks. In regards to that last AAR, I think our favorite part was that last outlaw hunting the Indian around the cabin...very cinematic...
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My regular gaming group is headed back to the American West tomorrow (Friday, the 24th). Of course, I'll post game details and an AAR afterwards.
But first, I've done up a few more figures to get ready. A few years ago, I got a pack each of Knuckleduster Miniatures 28mm Plains Warriors and Mexican Vaqueros. I painted some of them up back then (see earlier in this here thread). Now, I've painted the rest. First up are the new Vaqueros:
(http://leadadventureforum.com/gallery/64/16550-230125204616.jpeg)
(http://leadadventureforum.com/gallery/64/16550-230125204547.jpeg)
Here's all 6 of them together:
(http://leadadventureforum.com/gallery/64/16550-230125204524.jpeg)
As for the Plains Warriors, here are the new ones:
(http://leadadventureforum.com/gallery/64/16550-230125204507.jpeg)
(http://leadadventureforum.com/gallery/64/16550-230125204449.jpeg)
And here are all 6 Plains Warriors together:
(http://leadadventureforum.com/gallery/64/16550-230125204424.jpeg)
These guys should all play a part in tomorrow's game. Like I said, details and an AAR to follow the game.
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My regular weekly gaming group did indeed go back to the American Old West yesterday (Friday the 24th). We played The Glenn's Creek Incident. You won't find that in any history books, though. ;)
Here is the back story. Cliff and Rohl Dover found themselves locked up (again), this time in the hoosegow in the small town of Glenn's Creek, in the Arizona Territory. Say, about 1870. Ben and Eileen Dover (known around those parts as Ma and Pa Dover) took exception to said locking up, and strolled into town right up to the Sheriff's Office, long guns at the ready. They scattered the Sheriff, and had opened up the cells, arming the boys with pistols they found in the office.
As it turned out, the Law wasn't the only group that had a bone to pick with the Dovers. Four other groups had tracked them down to Glenn's Creek, each with their own reason why they weren't fond of them. The townsfolk got wind of what was coming, and scattered away to wait out the impending fight.
First, as you saw just a bit earlier in this thread, were some Mexican Vaqueros:
(http://leadadventureforum.com/gallery/64/16550-230125204524.jpeg)
Second, some Native Warriors were after them (also seen earlier here):
(http://leadadventureforum.com/gallery/64/16550-230125204424.jpeg)
Third, some Ex-Confederates wanted to get their hands on them:
(http://leadadventureforum.com/gallery/64/16550-250125184823.jpeg)
Last, a gang of Gunfighters were on their trail:
(http://leadadventureforum.com/gallery/64/16550-250125184805.jpeg)
And I must apologize - I forgot to take a pic of the Dovers. But that's probably for the better - the boys were wearing cotton T-shirts, which wouldn't realy be invented for another 30 years. Oh well, so it goes... 8)
Now, let's familiarize ourselves with Glenn's Creek. Here's the town, looking from mountains south of town:
(http://leadadventureforum.com/gallery/64/16550-250125185014.jpeg)
Here's a shot looking northwest up the main (only?) street:
(http://leadadventureforum.com/gallery/64/16550-250125184955.jpeg)
Here's a shot looking north:
(http://leadadventureforum.com/gallery/64/16550-250125184936.jpeg)
And, finally, here's looking southwest:
(http://leadadventureforum.com/gallery/64/16550-250125184919.jpeg)
We used Fistful of Lead rules, and we played the game in 28mm. Group/Gang/Band entry points were the 4 corners of the board. Each group had its own way to score points by dealing with the Dovers. We had 4 players - Dave, Ted, Gene, and me. We randomly determined who played who, their starting corners, and their "missions". Here's how that played out:
Dave played the ex-Confederates, came on from the woods at the NW corner, and got a point for each of the 4 Dovers they strung up at the gallows by the Sheriff's Office.
Ted played the Gunfighters, came on from the marshy area at the NE corner, and got a point for each of the 4 Dovers they put Out of Action by close combat.
Gene played the Native Warriors, came on from the across the RR tracks at the SE corner, and got a point for each of the 4 Dovers they captured in close combat, and got off the table.
I, then, played the Mexican Vaqueros, came on from the rocky hills at the SW corner, and I got a point for each of the Dovers I put Out of Action with my own gunfire.
We used 2 rules modifications. First, if a figure beat another in close combat, they could choose a 4th option, and taking the losing figure into custody. Second, if a figure bled out (rolled a "1" on its Wounded recovery roll), whosoever put the last Wound on it got credit for the kill, if it worked out in favor of their objective. It's a good thing we did that, as it would come into play in the game. Hanging a figure took 2 actions (one to string 'em up, and another to flip the switch. Taking a hung figure down would take 2 actions.
We did not use Jokers in the activation deck. Also, each starting corner had an Ace from a separate deck by it. Each turn, the Dovers were dealt a single card, and they all activated on that card. The player who had the Ace of the Dover's card's suit each turn played the Dovers that turn, and could have them act as they saw fit. That made for some interesting activities on the part of the Dovers...
That's it for now. I'll post the AAR within the next day or 2, after I get the photos sorted...
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I have a feeling, the reason why there's nothing in the history books about the Glenn Creek Incident, is that there was no one alive around to tell the tale lol.
Excellent paintjobs and great looking table CapnJim. The old west was the reason I got into this hobby in the first place :).
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As always I like your way of doing things.
Consider the 'Aces in the corners' idea nicked. :D
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Looking forward to the fuller AAR. Nice little town.
And curious to know how you and the players felt about running six figures each with FFOL?
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I have a feeling, the reason why there's nothing in the history books about the Glenn Creek Incident, is that there was no one alive around to tell the tale lol.
Excellent paintjobs and great looking table CapnJim. The old west was the reason I got into this hobby in the first place :).
Thanks. And yeah - the American Old West is surely fun to play. And read on, the AAR will start here in a minute...
As always I like your way of doing things.
Consider the 'Aces in the corners' idea nicked. :D
Thanks. Nick away... :D
Looking forward to the fuller AAR. Nice little town.
And curious to know how you and the players felt about running six figures each with FFOL?
We used the Core FFoL Rules. So, a card per figure each turn. And it worked out fine. Just gotta remember which figures activated so far in each turn. Sometimes we mark them as they activate, and pull all those markers at the end of each turn.
With that, here we go...
Part 1: There they are! Get 'em!
No one knows why, but each gang had its own reason to take exception to the continued existence of the Dover clan, And each had its own preferred method of dealing with the Dovers. But let's dispense with the Why's, and deal with the Who's, What's, and How's...
All four groups/gangs/bands moved toward turn, each from their own corner. The Mexican Vaqueros carefully worked their way through the rocky hill SW of town, while the Ex-Confederates did the same through the NW woods. Likewise, the Gunfighters through the marshy area NE of town, and the Native Warriors crossed the RR tracks at the SE end of the main street. Each group made slow progress. Meanwhile, the Dover boys headed out the front door of the Sheriff's office and ducked down the alley by the gallows. Ma and Pa Dover, rifles ever at the ready, went out in the street to cover their sons' escape. I guess that was their plan, anyway.
(http://leadadventureforum.com/gallery/64/16550-260125193730.jpeg)
(http://leadadventureforum.com/gallery/64/16550-260125193635.jpeg)
(http://leadadventureforum.com/gallery/64/16550-260125193649.jpeg)
(http://leadadventureforum.com/gallery/64/16550-260125193708.jpeg)
The Vaqueros kept picking their way through the rocks. The big hombre with the lever gun would stay up there and provide covering fire. Well, he would try to, anyway, as things turned out...
(http://leadadventureforum.com/gallery/64/16550-260125193619.jpeg)
The Confederates made their way to the NW end of town, only to be met with rifle fire from Ma and Pa Dover's long guns. They weren't very good with them, though, he missed and her rifle misfired. One of the Confederates' musketmen returned fire. Or tried to - he missed...(the poofs are "out of ammo" markers, BTW).
(http://leadadventureforum.com/gallery/64/16550-260125193551.jpeg)
(http://leadadventureforum.com/gallery/64/16550-260125193605.jpeg)
The Warriors headed up the main street...3 on each side, staying out of the middle of the street. Clever buggers, eh?
(http://leadadventureforum.com/gallery/64/16550-260125193539.jpeg)
The Gunfighters had finally made their way through the marsh. The Dover boys had seen them, turned around and headed back out into the main street. Then, they saw the Warriors. Unsure what to do, they ducked back down that alley.
(http://leadadventureforum.com/gallery/64/16550-260125193523.jpeg)
The Vaqueros finally had gotten down out of the rocky hill (well, mostly, anyway), and, wary of the Confederates, headed toward town.
(http://leadadventureforum.com/gallery/64/16550-260125193506.jpeg)
The Warriors carefully moved up the street.
(http://leadadventureforum.com/gallery/64/16550-260125193452.jpeg)
Ma and Pa Dover traded shots with the Confederates. She had moved to take cover behind the town well, but Pa Dover took a musket ball and went down hard, just a few yards to her right. Too bad the musketman only wanted to wound him. Oh well.
In any event, Ben was out of the fight, but Eileen would prove much harder to put down....
(http://leadadventureforum.com/gallery/64/16550-260125193437.jpeg)
As for the Cliff and Rohl Dover, they were in a pickle. Warriors were coming up the street behind them, and they now faced a line of those Gunfighters slowly and with a purpose approaching them from that marshy area. What to do, what to do?
(http://leadadventureforum.com/gallery/64/16550-260125193417.jpeg)
Well, find out in Part 2: 1 Down, 3 to go., which I will soon post...
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Looking forward to part 2 :)
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Looking forward to part 2 :)
Ask, and ye shall receive!
Part 2: 1 down, 3 to go.
As we left Part 1, the 4 groups of folks, who apparently all had some serious issues with the Dovers, were closing in on the Sheriff's Office. The Dover boys were stuck in an alley besides said Sheriff's Office, and Ma and Pa Dover were out in the street. Pa was face-down in the dirt, motionless from a too-well-placed musket ball, and Ma was taking cover behind the town well. Things had just gotten interesting. They were about to get even more interesting.
One of the Ex-Confederates had gone and grabbed Ma Dover from behind the well, and he was trying to drag her back toward his comrades. Hurt as she was, she was not going quietly. Meanwhile some of the Confederates and the Vaqueros had begun trading shot, rather ineffectually. For now, anyway.
(http://leadadventureforum.com/gallery/64/16550-270125161239.jpeg)
Other Vaqueros (the 2 best-dressed ones, it seems) headed up an alley topward the main street.
(http://leadadventureforum.com/gallery/64/16550-270125161225.jpeg)
As all that was going on, on the other end of town, some Warriors had gotten up by the Doctor's Office next to the Sheriff's Office. More importantly, 2 Gunfighters had gotten into a tussle with the Dover boys. Rohl Dover was knocked Out of Action, but one of the Gunfighters was also down, Wounded. Cliff Dover was a big fella, and would not go down that easy.
(http://leadadventureforum.com/gallery/64/16550-270125161210.jpeg)
The other Gunfighters backed them up, while a Confederate up the way fired at them with his musket.
(http://leadadventureforum.com/gallery/64/16550-270125161132.jpeg)
The Vaqueros were getting the upper hand in their gunfight with some Confederates. A Confederate was down, wounded, while the big Mexican advanced with his shotgun, blazing away with both barrels. He didn't care if he hit the Confederate, or Ma Dover. He hit her, wounding her again. The Vaquero up in the hills with his lever gun provided covering fire. And hitting on one in the process. It was becoming evident that he wouldn't be able to hit the broad side of a barn, if he was standing inside it.
(http://leadadventureforum.com/gallery/64/16550-270125161116.jpeg)
The Warriors continued moving up the street, trading fire with some Gunfighters. They had finally put Cliff Dover down, and had moved out into the street themselves.
(http://leadadventureforum.com/gallery/64/16550-270125161100.jpeg)
The Vaqueros and the Confederates kept up their disagreement over Ma Dover.
(http://leadadventureforum.com/gallery/64/16550-270125161042.jpeg)
The scrum out on Main Street now involved all four groups. It had claimed a Confederate, who had joined Pa Dover face down and motionless in the dusty street.
(http://leadadventureforum.com/gallery/64/16550-270125161026.jpeg)
Gunfighters took cover behind the gallows (kinda ironic, aint it?). One of their gang now lay Out of Action near the outhouse behind them, another victim of a Confederate musket ball.
(http://leadadventureforum.com/gallery/64/16550-270125161006.jpeg)
The Vaqueros had more or less won their little fight with the Confederates. The Confederate who had Ma Dover had finally been gunned down by the big Mexican with the shotgun and his sharp-dressed leader. But, the other dapper hombre was chased from that alley by 2 fierce-looking Warriors, He kept running all the way back to Mexico, it seemed...
The lever gun-armed Vaquero still didn't hit anything, although he did make one of the 2 Warriors mentioned just above duck back behind a building, shaken up just a bit.
(http://leadadventureforum.com/gallery/64/16550-270125160950.jpeg)
Gunfire continued to ring out on Main Street, although it was starting to die down. But, 4 chickens had gone down, though...
(http://leadadventureforum.com/gallery/64/16550-270125160931.jpeg)
Finally, Ma Dover stopped squirming, and bled out. Too may buckshot holes, I guess. Everybody stopped shooting, and there was a nervous calm now. Everyone stared at everyone else, a certain tension in the air.
(http://leadadventureforum.com/gallery/64/16550-270125160916.jpeg)
With all 4 Dovers having bitten the dust, there was nothing left to do, but skedaddle. Everyone slowly backed away to their corners and quietly slipped away. They left the townsfolk quite the mess to clean up when they came back to town.
"Who won?" You ask...
Well here is how each group/gang/band fared.
The Gunfighters: They knocked the 2 Dover boys Out of Action in Close Combat, so they got 2 points. They did suffer 1 man Out of Ation and 1 man Wounded in the process, though. But, they won on points!
The Mexican Vaqueros: They got 1 point for Ma Dover, as they put the last Wound on her (with gunfire) before she bled out (rolled a "1" on her Recovery Roll while Wounded and Down). They did have 1 hombre run away (he too rolled a "1" on his Recovery Roll, but whilst Shaken). So, they took Silver.
The Native Warriors: They had some good news, and some bad news. They didn't capture any Dovers, so no points for them. But, they didn't lose anybody Out of Action, Wounded, or Ran Away, either.
The Ex-Confederates: They tried. The got 0 points, as they didn't hang any Dovers. They shot one dead, but that didn't count. They lost 2 men Out of Action, and had 1 man Wounded. They fared the worst of the gangs.
So, there you have it. The Glenn's Creek Incident. I hope you enjoyed it...
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But, wait...there is supposed to be Part 3?! :o. Or, would that be four parts - "1 down, 3 to go" adds up to four. ???
Maybe that will be the townsfolk returning to 'clean up the streets'. Or maybe a different scenario in two parts?
Nice. And a good shot of the pigs. Seems chicken for dinner - but chew carefully in case someone missed a bit of buckshot in the plucking and prepping.
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That looked like a great fun game Sir! Wonderful pictures and AAR of what REALLY happened in Glenn's Creek that bloody day ca. 1870 lol
Thanks for sharing, I enjoyed reading about it and admired the fine figures and table presented.
Regards,
Legionnaire.
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But, wait...there is supposed to be Part 3?! :o. Or, would that be four parts - "1 down, 3 to go" adds up to four. ???
Maybe that will be the townsfolk returning to 'clean up the streets'. Or maybe a different scenario in two parts?
Nice. And a good shot of the pigs. Seems chicken for dinner - but chew carefully in case someone missed a bit of buckshot in the plucking and prepping.
Thanks for your kind remarks. FYI, The "1 down, 3 to go" refers to the Dovers. At that point, Pa Dover was down, but the other 3 Dovers were still alive and kickin', and in Ma Dover's case, shootin"!
That looked like a great fun game Sir! Wonderful pictures and AAR of what REALLY happened in Glenn's Creek that bloody day ca. 1870 lol
Thanks for sharing, I enjoyed reading about it and admired the fine figures and table presented.
Regards,
Legionnaire.
Thanks you, kind Sir. It was fun. And, yes, now we do indeed know the truth about the Glenn's Creek Incident... ;)
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Oh, d'oh! Missed that completely on the Dover count down. Thanks for the explanation.
And lovely game.
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Thanks for the AAR (Both parts :D)
I like getting my players to read their objectives at the end of the game.
I do sometimes think the haven't read them before then. :D
It gives me pleasure seeing them trying to justify why they did what they did. lol
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has.been, so true.
I happily include 'red herrings' in my pre-game write-ups for the players and I am always astounded at how often they fall hook, line, and sinker for it. And equally surprised at how often they disregard the more pertinent information and suffer for it on the table. My favorite is the gamer(s) who can't stand taking casualties amongst their little metal men (and women) and lose games because of it. A: they are made of metal and B: leaders know losses are essential to victory - and the best way to minimize losses is to get that victory!
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You 2 ain't kiddin'! I have to periodically remind our players of their missions/goals/objectives during our games...W\we have one player in particularly that is often sidetracked.
As for those who are afraid to get their minis "killed", they are usually easy to win against... ;)
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The Gunfighters: They knocked the 2 Dover boys Out of Action in Close Combat, so they got 2 points. They did suffer 1 man Out of Action and 1 man Wounded in the process, though. But, they won on points!
Would have done better if the other son, Ben, could have joined in. ;)
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Would have done better if the other son, Ben, could have joined in. ;)
Pa's name was Ben. And thusly, Ma's name was Eileen. A 3rd son, one named Ben, would be Ben Dover Junior. That just don't sound right... :o
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Some people have no shame! :o
:D lol ;)
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Some people have no shame! :o
:D lol ;)
Ain't that right.... :D