Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: Uncle Mike on 15 September 2009, 03:20:16 PM
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Thought it might be a good idea to start a list of all the Lurkers people would like to see in the future of Strange Aeons. Got some great baddies coming up in the near future...Roctober will see a great new Lurker... ;)and March will see the release of 'Shocking Tales Of Madness And Mayhem' the first expansion...at least 6 new Lurkers in that as well...
So, let me know what you guys are wanting...
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dark young style evil trees please UncleMike,
regards
jim
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More cultists. Especially with some of the other available weapon options. Perhaps even, the Hound?
Cheers!
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Still awaiting my rulebook, so don't know the races currently listed but would like to see the following:
Dark Young of Shub-Niggurath
Mi-Go
Great Race of Yith
Cthonians
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I haven't read all the Lovecraft books, so I'm not sure of what "typical" monsters/villains.
It would be nice to have some big nasties (ie: Dark Young, Shoggoths, Star Spawn of Cthulhu), but smaller Lurker-fodder should be more common. These figures make up the chaff or blockers for Lurker groups in most games.
And then there are figures that have nothing to do with Lovecraft literature...but are essential to horror genre (undead, maniac murderers, evil fey, etc.).
Don't forget the worst monster of all; the Human Monster...how about a renegade Threshold agent? Or an Insane Wizard(with Uber magic abilities)?
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...how about a renegade Threshold agent?
Ooooh, this I like! I shall now harass Mike incessantly about the idea :D
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I think we have a renegade agent in the playtest pile already. I seem to remember Darth using him in a game against me, or vice versa.
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a real challenge to make stats for would be a colour out of space,
regards
jim
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Ha! Been working on a 'colour' for some time now...nothing solid yet (no pun intended) could be a while still.
The first supplement will in fact have rules for a 'Rogue Threshold Agent' and various other evil humans...
Mi-Go may get a new classification: Alien, just to make things a little easier...will need a few more Aliens before that is ready: Great Race Of Yith, Moonbeasts...
Cthonians are some of my favorite baddies but have been left out for now...may do a 'Pantheon Of Evil Gods' type thing to more 'properly' detail all the various gods(?) and the cults that follow them...haven't touched this project yet as I really like the open-endedness of the game as it stands now.
Thanx all for the ideas and keep 'em coming! I'm going back to work casting up new models!!!
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Hi Mike,
can we have a rat familiar and a wizard rat?
regards
jim
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I haven't read all the Lovecraft books, so I'm not sure of what "typical" monsters/villains.
The original stories are rarely about swimming in hordes of cosmic monsters. Most of the villains are humans, trying to meddle with forbidden stuff. Mi-go, ghouls and fish hybrids are possibly the most common of "other races", that is, known to reside on US soil in numbers. Other creatures tend to be unique and often they're just unnamable manifestations of evil. For really exotic stuff, you have to visit other worlds or very distant locations on earth. For example, conical Yithians disappeared already a hundred million years ago. They shouldn't walk on Boston streets that frequently.
To be honest, I'd prefer standard missions to be mostly about humans, magic and gothic horrors. Cosmic stuff should be relatively rare to keep it impressive. I'd like to see a good selection of witches, lunatics, occultists, mad scientists and such first, both in rules and lead/resin.
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The original stories are rarely about swimming in hordes of cosmic monsters. Most of the villains are humans, trying to meddle with forbidden stuff. Mi-go, ghouls and fish hybrids are possibly the most common of "other races", that is, known to reside on US soil in numbers. Other creatures tend to be unique and often they're just unnamable manifestations of evil. For really exotic stuff, you have to visit other worlds or very distant locations on earth. For example, conical Yithians disappeared already a hundred million years ago. They shouldn't walk on Boston streets that frequently.
To be honest, I'd prefer standard missions to be mostly about humans, magic and gothic horrors. Cosmic stuff should be relatively rare to keep it impressive. I'd like to see a good selection of witches, lunatics, occultists, mad scientists and such first, both in rules and lead/resin.
I think Dolmot has a point here, those "exotic" monsters should only appear in scenarios of 2 or more Map Pieces.
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...and the cults that follow them...haven't touched this project yet as I really like the open-endedness of the game as it stands now.
Like as in more variants of cultist garb?
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I would like to see:
rat things
Fungi from Yuggoth
Dagon
Flying polyps
Scarabs swarms to accompany a mummy
Elder Things
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Without giving it all away I'm happy to say that alot of the new lurkers already fit the description of what is wanted by you guys. I will have to come up with a 'Brown Jenkin' type rat-familliar guy...lovley idea! The vast majority will be 'human-ish' but there is always room for more giant/eldritch/evil monsters... :P
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what about a dangerously insane arab sorceror?
regards
jim
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I want a stripper, so I can use this model. Sadly she is 35mm tall, so a bit large, but wow.
Studi McVey
(http://users.infohell.net/~fluffy/seraphine_cmon_group.jpg)
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I ordered it to use as a cult leader or sorceress...
To good to pass up on. Size matters not... as someone once said ;)
Not that I will be able to paint it as good as Fluffy (Ali McVey) though.
Anders
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Yeah, I ordered one myself. I figure she'll make a wicked Voodoo priestess or speakeasy dancer. I really love this model, and I usually don't buy the cheesecake.
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She reminds me of Dione Warwick...although a sexy, evil version... :-*
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How about a constrictor snake as a familiar or close combat weapon =)
Anders
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Why only new Lurkers?
What about new agents?
For example large dogs, which can track down lurkers and attack them.
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Rules for dogs will be in the first expansion...as well as horses and a falcon! :)
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Get your free rules for the Mad Scientist this month. And don't forget the free rules for Scenes Of Horror...just in time to make your Halloween games a little more creepy!!!
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My Seraphine showed up yesterday. Beautiful model. I can see so many uses for her. I'll get a photo of her with some other models for scale if people want.
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Good going with that evil scientist. Excellent addition.
Also, I'd be interested in a scale picture of that lady and her boa.
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thanks uncle mike,
like i needed another reason to paint up more mad scientists 8)
regards
jim
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What about demonic books or other possed items?
(http://www.blackcatbases.com/uploads/images_versions/1910.jpg)
(http://www.blackcatbases.com/uploads/images_versions/1909.jpg)
http://www.blackcatbases.com/prodtype.asp?strParents=&CAT_ID=145&numRecordPosition=1
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How about a gravedigger for the threshold,
gives an advantage in scenarios involving searching, maybe espacially graveyards?
regards
jim
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Desperate and relentless pursuit provided by the Hounds of Tindalos or demon dogs/Bargest?
What about demonic books or other possed items?
Warehouse 13 anyone? ???
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Gravedigger is a great idea for a special agent...and posessed books are o.k. Possible to use them as 'poultergeist' (sp?) for the Ghost rules... :-X
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Does the Threshold team have a MacGyver/James Bond "Q"?
When there are problems to solve having "problem solver" skills could infer additional bonus'.
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I think a 'Q' is a bit too early chronologically. Though he'd just be a green inventor at that time instead.
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The 'Special Branch' comes up in the expansion...as well as a slew of 'prototype' weaponry... :-* :-X
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Oooo.
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Oooo is right. Should be out in March...got some great cover art for it as well!
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Cheers on that, and am looking forward to it.
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Tease me, tease me........
er, sorry, move along, ......
regards
jim