Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: carojon on January 29, 2022, 09:49:46 AM
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One of the games run at the DWG this month included a Lion Rampant clash set in the foothills of the Pyrenees as Moorish troops ambush a party of French making their way home in the summer of 1212.
(https://blogger.googleusercontent.com/img/a/AVvXsEh1QWd_lkFmFIw9eMkxU7vffJ4i_TS9BGsKKqtl6WW9hQB47cQ7CUfYdbj-qKEvKjuq9DhoaQET6IbIiIAhjHncftIrtciEKX-OlhWMy9Xi86f9N0qB5jRJRSnmQ4qn9ibVvhRgbIwtn4rhl1C658ffbu64PdPLZoV5h-lQB3CtEYfeUsftYkzm_XiH=s2882)
The armies of this period and theatre make for a glorious feast for the eye and the battle they produced was a fiercely fought affair.
(https://blogger.googleusercontent.com/img/a/AVvXsEgW0u1SYXNli9okdti3lH-8DFLi1HrTCohnRXTFYCttS453WfprMVORLANWLmWk45nyvFvK6v9U7HvPuRJRxJXHvBScicw-LSgTA7Z81ZiQKbUcOY2gxyVILCMCwaPRvSdEX4d11rIT5-3wRStKRDQ5F1luYL4scT3R5GzUnxAkJN7HtVjsWYUmsNVE=s3072)
If you would like to know more then just follow the link to the club blog.
https://devonwargames.blogspot.com/2022/01/lion-rampant-in-foothills-of-pyrenees.html
JJ
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A great read and an amazing looking table. I really liked the historical context you gave in your report. Crossbow units are brutally effective in LR, once they're activated of course, which can be tricky, but I always dread facing them. Thanks for posting.
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Hi crafty, thanks for your comment, much appreciated.
JJ
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Nice AAR! And a close run battle, always makes it more fun.
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Excellent battle report and some great figures. It looked a blast to play. Did the rules need any adaption to play such a large game or did the mechanisms work differently?
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Great write up and great looking game.
I suspect LR plays better with bigger forces - a failed activation perhaps has a bit less impact (assuming each player had their own force)
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Hi Chaps,
Thanks for your comments
Re play adaptions, I’ve had the following reply from our Gamemeister’
We didn't really adapt the rules, and it worked alright, though I think around 50 points is about the limit of the system. The Moors in particular failed a lot of activation rolls, which meant that they lost out on a quite a few turns. We played in a spirit of good fun and took this as a bit of welcome friction, but I think if we were to do it again, we would probably divide the two sides, so that each of the four players (two to a side) had a separate force (and leader) for purposes of activation rolls. That way, even if one half of the side fail to activate on the first roll, the other half will have a chance to do something.
I hope that helps
JJ
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Very nice looking game!