Lead Adventure Forum
Miniatures Adventure => VSF Adventures => Topic started by: YPU on July 09, 2022, 09:34:42 PM
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Here we go, with castles in the sky taking of (pun intended) and macross martin taking a stab at it as well I'm giving in and trying my hand at sculpting some airships. I'm starting small with fighters (triplane push props, obviously) and a gunboat, semi flying wing design. I'm aiming for more fully flying wing models for the larger classes.
(https://i.imgur.com/uzyg1UZ.jpg)
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Pretty cool
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Very talented YPU!
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He is indeed very talented! I'm proud to have lured him to the steamy side of SF ship design. :D
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Aw thank you chaps!
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A unique design that I have not seen on the market anywhere else. Cool stuff!
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A unique design that I have not seen on the market anywhere else. Cool stuff!
I´ve definitely got a style of my own, and I´m lucky that there are a lot of sectors of the hobby where that niche has not been filled yet.
Meanwhile, I´ve sketched out another slightly larger ship. A light torpedo frigate maybe?
I'm mostly trying to work out a shape language here, so that if I decide to make another line I have a bit of universal style for it all.
(https://i.imgur.com/lZtgPeH.png)
(https://i.imgur.com/BASTuKg.jpg)
(https://i.imgur.com/IctdFjw.jpg)
(https://i.imgur.com/2g5rrMF.jpg)
This one is going to need some fancy swirlies on it as well ofcourse, but I'm still unsure about the overall shape. It might all be just a bit too modern and sleek?
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Handsome beasts, indeed.
Not my vision of pre-WWI aircraft, as I follow the 'anti-grav aeronef/lighter-than-air aerostat' conceit, these come close to softening this curmudgeon's hard heart. ;)
You certainly might 'greble it up, but I'm not sure it would improve.
But then, I also don't follow the 'VSF air warfare is pre-dreadnought' mantra...
Doug
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Thanks B.
Yep I'm still considering how to make these feel a bit more old-timey, the smoke stack isn't doing enough. Greebles is a challenge as at 1/1200 these things are tiny! Less than a CM long and only a couple wide roughly, so any details I make need to be bold and clear. (Not sure the engine details will work in the physical version for example) but these renders look so bare without it.