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Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Frostie on 09 November 2023, 09:03:48 AM

Title: Hail Caesar for the Great Italian Wars
Post by: Frostie on 09 November 2023, 09:03:48 AM
Now that Hail Caesar 2 has additions for the War of the Roses I am wondering if anyone has done some house rules for using them for the Great Italian Wars?

I know it would fall in the beginning of the Pike and Shotte rulebook period but I am not really a fan of how they are set up. So i was thinking of Hail Caesar 2, which I do like.
Title: Re: Hail Caesar for the Great Italian Wars
Post by: jcspqr on 09 November 2023, 05:27:42 PM
Not having seen the updated Hail Caesar, can you give us a summary as to how they differ from P&S?
Title: Re: Hail Caesar for the Great Italian Wars
Post by: thestoats on 09 November 2023, 09:52:21 PM
While only having access to the first edition, I'd say Hail Caesar can be just as (if not more) applicable to the first half of the Italian Wars considering its varied weapon types, troop types, and more in-depth melee combat. However, as the Italian Wars reached their later stage, armament and troop types became less varied, and battles in which one side didn't have a clear advantage over the other less so as well. Of course, most games/gamers seem to focus on the first half of the conflicts and there are very few suitable miniatures for the later period.

All of this is a very long-winded way to say that yes, I think Hail Caesar is just as good/better than Pike and Shotte provided you want less abstraction and are refighting the first half of the period.

Edit: note that one downside of Hail Caesar is that shooting is often applied to melee units. In the Italian Wars, shot could and would act independently of their melee formations as needed so maybe somehow finding a way to implement the Hedgehog rule from Pike and Shotte into Hail Caesar and removing/reducing the ranged attacks of melee infantry could make it more historically-accurate.