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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: zemjw on December 17, 2023, 10:38:06 AM

Title: (Commercial) County Road Z solo rules from Modiphius
Post by: zemjw on December 17, 2023, 10:38:06 AM
New pdf rules from Modiphius (hardback due March 2024), priced at £35.00

https://www.modiphius.net/products/county-road-z-core-rulebook

Quote
Gather your survivors, build your community, and battle the zeds!

County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road wreckage, mansions and more.

Upgrade your base facilities and build new weapons and armor to keep your survivors safe for the next mission. Where will your next community base be? A distillery? A firehouse? A hydroelectric dam? Build your defenses bigger and better... but quietly, or the zombie horde will be at your door.

Build your own Apocalypse
Enjoy the End Times your way with the Apocalypse Toolkit, containing a multitude of optional rules including a variety of specialized zombies, advanced rules for firearms and vehicles, seasonal weather conditions, and your choice of apocalypse. Plug-and-play whichever options fit your playstyle, whether you favor complexity, ease of play, or a combination of both.

The 184-page full-colour royal size (15.6cm x 23.4cm) hardback includes:

A variety of apocalypse types, including Viral, Cosmic Horror, and Magic
16 different types of zombies
Road Trip campaign option
Character advancement rules
29 missions types
10 different base types
39 different facilities and upgrades

Edited to correct the name in the title, as I have only just noticed that it's "county" and not "country" o_o
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Kourtchatovium104 on December 18, 2023, 01:33:18 PM
Sounds interesting. But it seems to need lots of different sceneries to built a long-term campaign. I will wait a complete tested review.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Daeothar on December 18, 2023, 01:53:26 PM
Looks interesting enough. But it's a fully solo book!  ???

I'd prefer for it to be co-op, but it might well be suitable for this, considering the Z's are controlled by the system already.

One to watch for sure...
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: pauld on December 18, 2023, 02:04:56 PM
Call me a cynic but it seems to me Modiphius is making a business model out of scouting through Wargames Vault to pick up cheap indy titles to produce their own expensive versions.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: zemjw on December 18, 2023, 04:18:21 PM
Pretty much  :)

https://www.modiphius.net/pages/viamodiphius

Quote
VIAMODIPHIUS is our official partnership programme that can help bring your game to a wider market. Since Modiphius was founded in 2013, we have helped many smaller studios get into distribution and retail, advised on Kickstarters and product launches, and supported established publishers with exposure to a larger audience.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Ultravanillasmurf on December 18, 2023, 04:54:57 PM
Interesting if expensive sounding.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on December 19, 2023, 03:00:35 AM
Having just finished watching "I am a Legend" a few minutes ago, this sounds very interesting. I agree with Daeothar. It would be a fun co-op, too. I wonder how big your survivor gangs are? If they're suitably big, then players can run 2-3 figs per campaign. Definitely one to watch...

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Too Bo Coo on December 19, 2023, 09:46:35 AM
Since I do happen to have a decent set of terrain already built and painted.... this is more attractive to me. However, I def see how it might be a big buy-in for people just starting out. I'm happy to pick up a copy and play with my little guy on my team. He's 6 and LOVES zombies as much as his poppa, so a solo game is a nice way to start introducing him to TT games.
I bought the two versions of Zpocalypse, a boardgame on the same theme, home defense and resource management. This looks very interesting, but def sad to see the cost increase!
I have this version of the rules.... for 3,99... :o
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Too Bo Coo on December 19, 2023, 12:08:37 PM
Not sure if something changed, but this is what my cop says:

"COUNTY ROAD Z is a solo and cooperative tabletop miniatures game. Players create their starting team of Survivors and scavenge the rural areas of America, building a Community and fortifying a base of operations against the zombie horde. Players control human Survivors, and for now, the people have set aside their differences to fight against the Rot. Zombies are controlled by a simple AI, and they react to everything the Survivors do on the tabletop."
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Too Bo Coo on December 31, 2023, 09:27:42 AM
Been reading over the rules while on holiday, they look fun, esp for solo play. Will try to get this on the table sooner than later.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on December 31, 2023, 11:30:15 PM
I would definitely be interested in hearing a report! Do you own either Five Parsecs or Five Leagues? Is it in line with those? I am more interested in co-op rather than solo. I have a fairly big and regular group of gamers. The combat system for the previous "5's" left me a little cold. I've been thinking of welding on the Wiley Games system (Fistful of Lead system or rules).

Does it seem like this might work for it?

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Too Bo Coo on January 01, 2024, 09:35:05 AM
I would definitely be interested in hearing a report! Do you own either Five Parsecs or Five Leagues? Is it in line with those? I am more interested in co-op rather than solo. I have a fairly big and regular group of gamers. The combat system for the previous "5's" left me a little cold. I've been thinking of welding on the Wiley Games system (Fistful of Lead system or rules).

Does it seem like this might work for it?

Mike Demana

Im not familiar with their other stuff, but I know FoL, nice little system!
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Psychopomp on February 12, 2024, 01:47:09 PM
Has anyone picked up the Modiphius preorder PDF and would be willing to share their thoughts?  All the reviews online seem to be for the (much less expensive) indie PDF version.

I have an interest, but committing to a $45USD preorder of a hardback just to look at the PDF is a big ask...
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on March 13, 2024, 02:27:45 AM
I just went online to order the book, but shipping was almost $30!! I think I will wait and see if anyone carries it here in the U.S.

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Psychopomp on March 14, 2024, 02:08:34 AM
I just went online to order the book, but shipping was almost $30!! I think I will wait and see if anyone carries it here in the U.S.

Mike Demana

Were you trying to order from their UK website (Modiphius.com), or their localized US webstore (Modiphius.us)?

If the former, the shipping from their US distribution node should be lower:

https://modiphius.us/collections/adventure-wargame-winter-collection/products/county-road-z-core-rulebook (https://modiphius.us/collections/adventure-wargame-winter-collection/products/county-road-z-core-rulebook)
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on March 14, 2024, 11:22:23 PM
Were you trying to order from their UK website (Modiphius.com), or their localized US webstore (Modiphius.us)?

I think only two responses are valid.
1. D'oh!  lol
2. Thank you, sir!!!

Book is ordered and I plan on looking through the PDF this evening...

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Psychopomp on March 15, 2024, 09:26:29 PM
I think only two responses are valid.
1. D'oh!  lol
2. Thank you, sir!!!

Book is ordered and I plan on looking through the PDF this evening...

Mike Demana

Please do share your thoughts on the PDF!  I'm especially interested in the narrative solo campaign aspect of the game.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on March 16, 2024, 03:01:08 PM
It looks very interesting. It is set up for three different types of events that led to the zombie apocalypse: Viral (the standard, essentially); magic; Cthulu-type "dark powers." There are special rules for each of the three strands, though which you choose doesn't really prevent you from either of the campaign styles they have included.

If you want to do solo or coop, this should be very easy. All of the zombies operate by a detailed A.I., so no need to wing it and try to decide what would happen with the opposition. I think the coop possibilities are better in this release than in either Five Parsecs from Home or Five Leagues from the Borderlands (Modiphius' other similar releases). The reason for that is each character has a "Tier" level of 1-4. When populating the zombies for the scenario it gives a formula, such as 1.5x the combined tier levels of all the survivors.

I am planning on using this coop and want to do the "Road Trip" campaign option. My players will be from the East coast or Midwest attempting to make it out to the wide open spaces (and less populous states) of the Great Plains. Fewer people, fewer zombies -- fitting in with the County Road Z's setting of "flyover country." I intend for each player to begin with a vehicle and three survivors -- a Tier 3, 2, and 1. So, if I have 5 players or 4 players, it doesn't matter. I just do the math on how many zombies to populate the board with.

Lots of cool campaign stuff as you'd expect from something in the "Five" genre. I am about 1/3 of the way through reading the pdf, so will post more thoughts as I progress.

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Skipper on March 18, 2024, 11:27:47 PM
So,  I've got the older version (1.26).  What are the major differences between it and the new release?  Other than the price, that is.

I'm trying to decide whether the upgrade to the new edition is necessary.

Can someone elaborate on the weapon changes and maybe if there is much difference in the zombie AI.

Skipper
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on March 19, 2024, 12:25:15 AM
I don't have the old edition -- sorry! Just the new one.

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: zemjw on March 19, 2024, 09:05:47 AM
So,  I've got the older version (1.26).  What are the major differences between it and the new release?  Other than the price, that is.

I can't help you with that, sorry, but the old edition seems to be in hiding just now.

I can only find it as part of a bundle on DriveThru, but, when clicking its picture in the bundle, it says something about that item not being in a vault. I don't know if DriveThru's new site is broken (not particularly impressed with the new layout) or if it has been withdrawn to focus attention on the book.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Skipper on March 20, 2024, 11:15:30 PM
They have discontinued it, but as you say it can be purchased in the bundle, but only on the new site. 

Anyhow,  I went ahead and purchased the new version and am currently printing out the pdf.  I'm going to try an convert my current game (So this is how it Ends) to the rules as they look pretty close to what I'm interested in playing. 

Here are the tings I see different:
- much nicer layout and good index.
- more production value
- They have added the Tool Kit into the book (Three different settings each with its own special rules)
- Road trip (supplement found on facebook has been added to the core book for a traveling game.
- The more crunchier firearms and combat system is included as optional rules.

Did I need the new version - No

Could I get by without it - Yes

Is the price tag significantly higher - Yes

Do I have regrets shelling out for the new book and pdf.   - Absolutely not.

I cannot wait to have everything in one place and also get the hardbound book in.  I'm pretty excited about the purchase and will try and get it on the table in the near future.

Skipper



Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on March 24, 2024, 02:47:38 PM
Just found an amazing resource for this game. There is a fan Facebook page in which the author is part of the discussions. I know some aren't on FB, but this is another example of how it is rich source for gaming activity. Here's the link:
https://www.facebook.com/groups/3151425398403859

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: zemjw on April 13, 2024, 06:13:20 PM
Modiphius is having a sale of most of their Fallout stuff just now, so I took the opportunity to buy a couple of pieces. I also bought Country Road Z, which means it can share some of the pain of their eye-watering p&p :o

I've downloaded the pdf, but, because the book is pre-order, none of the stuff will arrive until next month :(
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on April 14, 2024, 02:31:09 AM
I thought the book was pretty inspiring and am currently painting and purchasing stuff to get ready for a "Road Trip" style campaign for my Sunday evening group of players...  :-*

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: zemjw on May 04, 2024, 04:19:49 PM
Just got a dispatch notification from Modiphius, so the book should be with me next week  :D
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on May 04, 2024, 05:13:02 PM
Just got a dispatch notification from Modiphius, so the book should be with me next week  :D

That's awesome! Hopefully, mine will be following shortly. I am just a wash and flocking away from finishing my second batch of zombies. Once they're done, I'll do a test game and post on LAF about it.  :D

Mike Demana
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: Ultravanillasmurf on May 21, 2024, 07:34:23 PM
Succumbed- ordered it.
Title: Re: (Commercial) Country Road Z solo rules from Modiphius
Post by: mikedemana on May 22, 2024, 03:37:06 AM
Welcome aboard (says the guy who has yet to play a game...  lol )!

I just messaged Modiphius and they said my copy will likely ship in the first two weeks of June. Looking forward to it! My second batch of zombies are done, too...!

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV7HGkESJCei0f1NOayF__d_vbaoSkDPyLirTbYFGx6SUT3q3d-sEb8WeNA4w33mGHI7KGDbHNol0FaCCa9qMLxpXi5EqKu2HYNmicqCnke_KME2y215aAZ5UOLbn62egSuZCGhC-9yapEBzlDiRIWvAxr4Odi5tzfg_7kzlZPR_o6qRGXt9Za0vWMtyg/w640-h298/Zomb2Scatter_ThirdA.jpg)

Mike Demana
Title: Re: (Commercial) County Road Z solo rules from Modiphius
Post by: Spinal Tap on June 07, 2024, 11:49:56 AM
My County Road Z rulebook arrived yesterday and makes for interesting reading.

I will be looking to set my games in  Fallout type world but not sticking to the lore closely,  if at all.

Will give me a chance to play with my underutilised Fallout minis and build some post apocalyptic buildings and terrain.
Title: Re: (Commercial) County Road Z solo rules from Modiphius
Post by: Ultravanillasmurf on June 09, 2024, 06:25:35 AM
It is an interesting read, not how it plays.