Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Octavian on May 14, 2024, 05:35:45 PM

Title: Caper at the Oasis
Post by: Octavian on May 14, 2024, 05:35:45 PM
After the last few months I have been playing Pulp Alley, Tomb of the Serpent campaign. In the fourth episode, my team of heroes could of been lost if the game continued for an extra round. Thank you, the fortune (solo) version, for this lucky escape and the cliffhanger finale.

This close call made me think why, I like these rules. For me, one of the fun things about the campaign is how the characters develop. The two junior members of the party, Daphne and Archie, have started to become more 3 dimensional. During this campaign, Archie nearly dies, is stung by a scorpion, and, in this last adventure with Daphne, becomes the story's hero when they hold the Serpent Priest at bay.

The short battle report is here
https://anglianwargamer.blogspot.com/2024/05/caper-at-oasis.html

I am already working on the next adventure, based on an old boardgame, for Department E6 of the Mace Institute. Also, a more mature Daphne and Archie are planned to appear in my Weird World War II adventure. Maybe they might become superheroes, a bit Dr Fate like.

Overall, these rules are great fun that fires the imagination. In my mind, that's what wargaming should be about a good narrative storyline that holds the games together and characters that come alive and are fun to play.
Title: Re: Caper at the Oasis
Post by: NickNascati on May 14, 2024, 06:39:54 PM
Very, very cool.  I’m a solo gamer of Pulp Alley as well.  I really need to kickstart my gaming mojo.
Title: Re: Caper at the Oasis
Post by: Tom Dulski on May 15, 2024, 11:58:32 AM

 Now that's PULP!
Title: Re: Caper at the Oasis
Post by: CapnJim on May 15, 2024, 05:08:54 PM
Nice report.  And that is pulp, indeed!
Title: Re: Caper at the Oasis
Post by: Andy in Germany on May 15, 2024, 06:05:32 PM
A great story, and yes, that's what I like about these rules. Also, the solo factor.