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Miniatures Adventure => Gothic Horror => Topic started by: Spinal Tap on 29 May 2024, 10:43:03 AM

Title: Random room generation play test
Post by: Spinal Tap on 29 May 2024, 10:43:03 AM
For the final instalment of my Blood Compass campaign I want to travel through the rooms of a Vampire Queen's castle to try to kill her.

Use 13 cards to represent the rooms then I will draw a number of cards and add the final room card - in this case I took 5 random cards and the King (13) and shuffled them.

On top I added the shuffled remaining 7 cards - so the minimum number of rooms will be 8 and the maximum 13 which adds a bit of surprise to solo/coop play.

When adding the NPC's I use different dice on my phone generator to show where to place them within a room.


Here's some pics from the test:


(https://live.staticflickr.com/65535/53754662098_a8941822c2_c.jpg) (https://flic.kr/p/2pU7GfW)20240529_084511 (https://flic.kr/p/2pU7GfW) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754662003_1d86c06371_c.jpg) (https://flic.kr/p/2pU7Gei)20240529_084442 (https://flic.kr/p/2pU7Gei) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754795379_abc11f943b_c.jpg) (https://flic.kr/p/2pU8nST)20240529_084816 (https://flic.kr/p/2pU8nST) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53753559657_55f2d2619e_c.jpg) (https://flic.kr/p/2pU23xk)Screenshot_20240529_085116_RPG Simple Dice (https://flic.kr/p/2pU23xk) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


So the above card and dice give a long corridor containing one potion and 4 Skeletons including an archer.

Played using Frostgrave rules but 10 figures is very unwieldy so I move to half a warband which seemed to work better.

Most likely I will split the party, sending the first group through and the second group can start after five rooms, following and mopping up, but this is still to be decided.

 (https://live.staticflickr.com/65535/53754470786_f2d848f233_c.jpg) (https://flic.kr/p/2pU6Hos)20240529_085242 (https://flic.kr/p/2pU6Hos) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754470811_421eb93abc_c.jpg) (https://flic.kr/p/2pU6HoT)20240529_090814 (https://flic.kr/p/2pU6HoT) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754470951_ac5d36e077_c.jpg) (https://flic.kr/p/2pU6Hri)20240529_092456 (https://flic.kr/p/2pU6Hri) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754885610_a2105f7257_c.jpg) (https://flic.kr/p/2pU8QGA)20240529_092509 (https://flic.kr/p/2pU8QGA) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754885630_362a145ea2_c.jpg) (https://flic.kr/p/2pU8QGW)20240529_093430 (https://flic.kr/p/2pU8QGW) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53753560442_47ff171a2d_c.jpg) (https://flic.kr/p/2pU23LS)20240529_093608 (https://flic.kr/p/2pU23LS) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53753560472_6f5c73da4a_c.jpg) (https://flic.kr/p/2pU23Mo)20240529_094430 (https://flic.kr/p/2pU23Mo) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754471351_8b87c059e2_c.jpg) (https://flic.kr/p/2pU6Hyc)20240529_095611 (https://flic.kr/p/2pU6Hyc) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754471431_4a3770edcb_c.jpg) (https://flic.kr/p/2pU6Hzz)20240529_095625 (https://flic.kr/p/2pU6Hzz) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr


(https://live.staticflickr.com/65535/53754471461_cf1dc487d8_c.jpg) (https://flic.kr/p/2pU6HA6)20240529_095634 (https://flic.kr/p/2pU6HA6) by markndebs (https://www.flickr.com/photos/41874623@N00/), on Flickr
Title: Re: Random room generation play test
Post by: Bloggard on 29 May 2024, 01:02:22 PM
great stuff.
Title: Re: Random room generation play test
Post by: Sunjester on 29 May 2024, 04:19:16 PM
Superb looking layout and some interesting ideas!
Title: Re: Random room generation play test
Post by: Malamute on 30 May 2024, 09:46:18 AM
great stuff, looks like a lot of fun.
Title: Re: Random room generation play test
Post by: pauld on 30 May 2024, 03:32:44 PM
Great stuff

All that beautiful scatter and the wonderful minis really bring the Tenfold Dungeon to life

I think I shall use your ideas in my own set ups - who doesn't love a random crawl every now and then
Title: Re: Random room generation play test
Post by: fred on 30 May 2024, 03:39:30 PM
Very cool - are you dicing for the scatter terrain in the rooms, or just going for what looks good?

I’d something similiar during lock down, using the resin Pendraken dungeon and the 4 against darkness rules - I drew the rooms on to squared paper then added these to cards to make it easier to shuffle and deal out the layout, without needing another table to reference.
Title: Re: Random room generation play test
Post by: Spinal Tap on 30 May 2024, 07:55:25 PM
Thank you all.

I've reworked how the party will travel through the room and now allowing high level creatures to spawn in corridors - hopefully will have a proper playthrough soon but have some High Fantasy and Grimdark Future Firefights planned for the next week.


Very cool - are you dicing for the scatter terrain in the rooms, or just going for what looks good?

I’d something similiar during lock down, using the resin Pendraken dungeon and the 4 against darkness rules - I drew the rooms on to squared paper then added these to cards to make it easier to shuffle and deal out the layout, without needing another table to reference.


I've got a basic plan/theme for each room but place as I feel at the time before the foes are added - they are placed via dice rolls.