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Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: Hobgoblin on 21 September 2024, 03:08:08 PM

Title: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Hobgoblin on 21 September 2024, 03:08:08 PM
Has anyone else got hold of this?

I got a copy a few weeks ago, but have yet to play it (should manage to get a game in this weekend).

The main difference from the (excellent) One-Hour Skirmish Wargames is the addition of a "to wound" step, which allows different weapon types to work differently (some are wielder and thus easier to hit with; some have a greater or lesser chance of wounding) and to interact differently with armour (essentially, heavier armour makes you easier to hit but harder to wound - these don't net out because of the varying weapon effects).

The rules offer some nice decision-making points: for example, whether to throw a heavy javelin (or francisca, etc.) or retain it for close combat. And the scenarios look excellent. The engine on which the game is built is terrific.

There are rules for chariots and elephants too, which appear thoroughly researched, and lots of sample warbands, along with half a dozen scenarios, each with additional sample force lists.

The one thing that raised an eyebrow was the potency of the staff as a weapon - but I suspect that it's in there purely to showcase Little John in the book's Robin Hood scenario (I don't doubt that a quarterstaff was a very wieldy weapon in the right hands, but I'm not sure it was as damaging as a poleaxe!).

I was wondering if the book would include a fantasy section; its predecessor has a pulp sci-fi scenario/section. There's no fantasy in the new book (barring a witch character who may be able to curse people0, but there's plainly lots of potential for it, as there's a section of special rules for enhancing characters that could be used to build trolls, ogres or whatever.

I'll report back once we've got a game in, but the new book certainly looks promising.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: pieface paul on 21 September 2024, 04:54:36 PM
I look forward to seeing what you make of it, I enjoy his other version a lot.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: traveller on 22 September 2024, 08:21:03 PM
I look forward to seeing what you make of it, I enjoy his other version a lot.

Second that! Lambshead is a genius!
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Hobgoblin on 22 September 2024, 11:28:27 PM
We got our first game in: Franks vs Romans (or, for us, wild-looking Nick Lund orcs against heavily armoured Perry orcs from Citadel). A good time was had by all, culminating in the near-complete slaughter of the "Romans" before the "Franks" took to their heels, having suffered the capture of a sub-chief. Ultimately, the superior discipline of the "Romans" counted in their favour.

We (my son and I) really liked it: lots of subtle flavour in the weapon and armour effects, and a general feeling of historical fidelity in the outcomes.

Like its predecessor, it's a fast-moving game in which the rules don't get in the way of the narrative: best played with flavourful scenarios (like those in the book) and WYSIWYG (so you know who's got a francisca tucked into their belt: one reason that we used Lund orcs as Franks is that many of them have short-hafted axes along with swords).

The expanded melee rules (from the original) mean that the action economy is particularly exciting once people go down in combat ("shock"); ideally, you want dispatchers on hand to finish off the downed, but you never know how much you'll be able to pull off in any phase.

We're very much looking forward to playing again: probably the same scenario with roles reversed to begin with.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: pieface paul on 23 September 2024, 11:17:59 AM
Thanks very much for your report Hobgoblin, I might have guessed you'd be using orcs in your game!.

I think I will have to get hold of a copy.

Edit: I've just bought a copy!.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Hobgoblin on 23 September 2024, 12:57:03 PM
You're most welcome (and yes, it was inevitable!)

I realise now that we made one quite significant error in failing to apply the extra card for charging attackers (and two extra cards for cavalry). That would have made for a somewhat faster and bloodier fight!

We also had counter-attackers attacking at full strength, rather than one card down. That was probably less consequential, as we had a lot of swords-orcs who would have defaulted to the minimum one card.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: JollyBob on 24 September 2024, 09:22:09 AM
Thanks for the review, I'd picked up a copy but haven't had chance to read it properly yet.

The original worked really well for me and JuniorBob, but he wasn't happy with the more or less instant resolution to close combat. He felt his Jedi should be more "twirly".

I'm hoping the new rules haven't overcomplicated it, as I actually managed to mess up the original rules on our first play through!
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Hobgoblin on 24 September 2024, 10:32:49 AM
I'm hoping the new rules haven't overcomplicated it, as I actually managed to mess up the original rules on our first play through!

I don't think they have: I reckon the "to hit, to wound" sequence is so ingrained in most of us that it plays out quite naturally. We found that for both "to hit" and "to wound", it was most exciting to have the defender play and display their cards first, so that the attacker can see what he has to beat.

The counter-attack rule (if you're missed - rather than hit and not wounded - you get to strike back) should allow for fairly twirly Jedis. Also, you can easily port over the close-combat rules to the original game; you just need to define weapon types and armour rules, either by taking the ones from the Ancient/Medieval book or inventing your own.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Dubar on 22 November 2024, 04:19:46 PM
So what's the verdict???  I just ordered the rulebook, should have it tomorrow.  Now to get some proper medieval minis!!!
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Easy E on 22 November 2024, 05:27:18 PM
I also got a copy, but have not read it or played it yet. 

2025 a review will be incoming.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Dubar on 22 November 2024, 05:39:04 PM
Looking forward to your review!

I have a pantload of medieval minis coming from Footsore soon, I hope I have enough paint!
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Mikai on 08 December 2024, 06:43:09 PM
I was wondering if the book would include a fantasy section; its predecessor has a pulp sci-fi scenario/section. There's no fantasy in the new book (barring a witch character who may be able to curse people0, but there's plainly lots of potential for it, as there's a section of special rules for enhancing characters that could be used to build trolls, ogres or whatever.
Coming back to this after reading a review of the rules in the WSS magazine. The reviewer wrote there that "[a]ppearantly, Lambshead is writing a fantasy follow up, which I can't wait to see".

Reading that you already played it with a kind of fantasy setting I might give the rules a try as well  :)
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: has.been on 08 December 2024, 08:00:58 PM
Just ordered a copy, though I failed to find it on the 'Pen & Sword' web site.
Amazon found it PDQ.  :D

Looking forward to some fun games in early 2025.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: has.been on 20 December 2024, 07:24:23 PM
I have the rules & have given them a read through. Impressed so far.
Would like a QRS. I know the rules are simple & (no doubt) after a
few games we won't need to refer to them.
Appendix 1 is a rules summary which is spread over four & a half pages.
No big problem about putting the essentials onto just one page, but
if anyone knows of an existing QRS I would like to know/get a link.
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Storm Wolf on 20 December 2024, 09:44:59 PM
You can try this not sure if it will work?
If not PM me an email and I will send it to you as a PDF ok. :)

https://i.postimg.cc/BvMsQV6D/One-Hour-Ancient-Medieval-Skirmish-Wargames-Summary-Sheet-Google-Docs.png

Made by own hand, I too like a summary sheet, it is a dying art these days  :(
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: Easy E on 20 December 2024, 10:50:53 PM
One thing I noticed is that there are no shiny pictures of minis in the rules.  At least, that I found. 

That made me think about how important such things were to wargamers and wargame rules design?  I spend way too much time in Post-Prod faffing about with photos of minis.  I would love to not have to do that!
Title: Re: One-Hour Ancient & Medieval Skirmish Wargames by John Lambshead
Post by: has.been on 21 December 2024, 11:13:01 AM
Quote
You can try this not sure if it will work?
If not PM me an email and I will send it to you as a PDF ok. :)

https://i.postimg.cc/BvMsQV6D/One-Hour-Ancient-Medieval-Skirmish-Wargames-Summary-Sheet-Google-Docs.png

Made by own hand, I too like a summary sheet, it is a dying art these days  :(

Cheers Storm Wolf, just what I wanted.



Quote
I spend way too much time in Post-Prod faffing about with photos of minis.  I would love to not have to do that!

So don't.  :D
I do love the Osprey Blue rules, & anything similar, but I do have a hankering for simpler (& cheaper hopefully) rules sets.
I would also love to see a QRS on the outside back cover as an 'industry' standard.