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Miniatures Adventure => Future Wars => Topic started by: johnl5555 on May 21, 2025, 01:44:09 AM

Title: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: johnl5555 on May 21, 2025, 01:44:09 AM
I ran my 28mm Battle for Los Angeles game last weekend. 6 players each commanding 40 to 50 point commands. The game lasted about 2 to 2.5 hours to completion. A very close fought battle that the Chigs/Landsharks won. The game got a lot of attention for the alien figures.
(https://images2.imgbox.com/76/da/E2uAV3SW_o.jpg)
(https://images2.imgbox.com/c6/d9/h1hPUcax_o.jpg)
(https://images2.imgbox.com/16/51/R76jtDVy_o.jpg)
(https://images2.imgbox.com/03/33/U6PQ52Hr_o.jpg)


Thanks.

John
Title: Re: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: HerbertTarkel on May 21, 2025, 02:30:52 AM
Nice looking game; terrain is great! More photos of the aliens?
Title: Re: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: hubbabubba on May 21, 2025, 12:57:55 PM
Oh no! The Chigs got the A team van.

Good looking game.
Title: Re: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: mikedemana on May 21, 2025, 05:44:01 PM
Good to see you on here, John! For those that may not know, I have bought many of my 3-D printed Sci-Fi minis from his company, JS Wargamer Printing:
https://wargamerprinting.com/

That game looks like a monster! So intrigued to hear that it played so quickly with such big player forces. Did you use the turnover mechanism when a unit fails to activate? For pretty much all of our Rampant series games, we've gone with the modification that all units get a chance to roll for to activate. One miss does not end your turn. Just curious...

Mike Demana
Title: Re: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: johnl5555 on May 22, 2025, 04:40:38 AM
  Hey Mike. All Commanders had a free reroll if within Command range. The Intelligence operative caste (1 fig) had no combat value for the Chigs. He did provide an extra 6" for the command range. He also provided a casualty recovery reroll for one unit each turn (there was one of these per Chig player). All players went on the same side. When a player failed their turn stopped. The turn switched when all the players had either failed or activated everything.

Files are here:https://cults3d.com/en/users/spenceleigh/3d-models (https://cults3d.com/en/users/spenceleigh/3d-models)

Thanks.

John
Title: Re: Xeno's Rampant 28mm Battle for Los Angeles.
Post by: Wachaza on May 22, 2025, 09:20:48 PM
Oh no! The Chigs got the A team van.

I pity the fool who crashed that van.

Any more pictures?