Lead Adventure Forum
Miniatures Adventure => Age of the Big Battalions => Topic started by: Harry Faversham on 22 May 2025, 05:48:09 PM
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Has anyone tried using maybe two Company's instead of just one? Be interested if anyone has, and how it played.
???
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We have played a lot of Rebels and Patriots with the standard 5 or 6 units (@60 figures) each side. I have often thought 2 or 3 extra units would have given extra fun.
I think it would scale up double Harry without any issues it would just be a longer game.
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Thank you Sir.
:)
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Or use 36 points instead of 24 for your first shot. A reinforced company...
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I know I am digressing a bit, but I think it is interesting how different players "see" Rebels and Patriots.
Not explicitly mentioned in the rules, but 1 figure =1person doesn't make sense to me;
I always imagine my 12 man units as Companies of @100 men, about 1:8 ratio. So my whole on table force is a bit less than a battalion. That seems to me about right for the buildings and terrain layout we game over.
My friend has.been, on the other hand, likes to see each 12 man unit as a whole regiment/battalion and each artillery field piece as whole batteries.
So it's a slight disconnect and we have to agree beforehand sometimes what level we are playing at.
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I've run a lot of 4 player (2v2) games of R&P, and by necessity have therefore playtested a lot of R&P playing two companies on one of the sides (sometimes both sides!). I usually have the perspective each unit is a company anyway, like Vodkafan, at its base level.
I've also bathtubbed it up and done Aliwal as a 4 player game, with each unit as a battalion/campoo, and I've sort of done the same with Pikeman's Lament. When I've done that, I've halved movement and firing ranges, to give a sense the table was bigger. It works ok for a fun night's gaming, but our Bloody Big Battles version of Aliwal felt better. The difference was the players for R&P were casuals, it was a harder core of us for BBB.
When doing a 4 player game, I usually keep it at 24 points per force. I once contemplated a 6 player game, and I would have reduced it to 18 points per player for that.
Chris
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Vodkafan, yes the game absolutely works fine at whatever unit size one cares to designate! And a group stand of 15mm figures stands in nicely for each 'figure' too.
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Vodkafan, yes the game absolutely works fine at whatever unit size one cares to designate! And a group stand of 15mm figures stands in nicely for each 'figure' too.
It's a great "toolset" and very adaptable we have found. By far the best of the Dan Mersey stable of rules.
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I know I am digressing a bit, but I think it is interesting how different players "see" Rebels and Patriots.
Not explicitly mentioned in the rules, but 1 figure =1person doesn't make sense to me;
I always imagine my 12 man units as Companies of @100 men, about 1:8 ratio. So my whole on table force is a bit less than a battalion. That seems to me about right for the buildings and terrain layout we game over.
My friend has.been, on the other hand, likes to see each 12 man unit as a whole regiment/battalion and each artillery field piece as whole batteries.
So it's a slight disconnect and we have to agree beforehand sometimes what level we are playing at.
That's what we do. Each "unit" is a company, so the force is an ad hoc battalion(ish)-size force. In your case, 2 battalion(ish0-size forces. And not just for R&P, but for any similarly scaled game. Except for the battle reenactment games I did with my 28mm War of 1812 stuff. 8)
As for fielding 2 forces per side in R&P, just have a force per player. You can either do initiative per side, or per player. Both work, at least we think so...