Lead Adventure Forum
Miniatures Adventure => Weird Wars => Topic started by: Return of the Modhail on June 08, 2025, 07:44:25 PM
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I modeled and printed this model nearly a month ago, intending to paint it before showing it off.
But as the painting muse has been a fickle mistress for several weeks now, you get to see the raw, naked print instead... Maybe having the thing out in the public eye may succeed in dislodging the proverbial thumb and get me at the painting table again. ;)
(https://images.cults3d.com/ZhRWlB0o_zwDbxM81JuxD9IKc6E=/516x516/filters:no_upscale():format(webp)/https://fbi.cults3d.com/uploaders/14316663/illustration-file/28c9c48e-37f5-460f-9104-2efdfcf5875d/3eb36adf-dd28-4404-a7f9-e8e74add80e6.jpg)
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Damn, that's pretty cool!
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what was that game with the transforming sherman walkers and stuff? there was a half track walker?
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what was that game with the transforming sherman walkers and stuff? there was a half track walker?
'Gear Krieg' by Dreampod 9 I believe. I was never sure what to make of it - I wasn't brought up with the Transformers cartoons so it was just a bit too weird for me! Having said that I do like Robotech/Macross and a big fan of Battletech so the walker idea is ok, just needs to transform a bit more perhaps.
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The transformations in Gear Krieg are relatively minimal- more like extending the drive train to a different mode than completely changing the shape and role of the vehicle the way transformers or Robotech veritechs do. The kubelwagen on legs by the OP would fit right in with GK models. I find the rationales for transforming war machines (or walkers) a bit thin, usually, but within that genre Dream Pod 9’s Gear Krieg (and Heavy Gear for far future sci-fi) are relatively plausible, in my opinion. The vehicles are a reasonable size with fairly specific tactical roles and the transformations or walker locomotion is mainly for boosting mobility in specific circumstances. They break laws of physics relatively rarely…
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'Gear Krieg' by Dreampod 9
that's the fella... thank you
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The Kübelwalker was Volkswagen‘s first attempt to adapt the predecessor to all-terrain capabilities. The Schwimmwalker, which appeared only 8 months later, was the most successful of the Wolfsburg company‘s AT-KT models.
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..they break laws of physics relatively rarely
They break the laws of physics so often it makes your head spin - every time they stand up, for example! I'm sorry but the phrase 'laws of physics' should NEVER be used around Battletech, Robotech, or any kind of game involving walkers; we love playing the games because 'giant stompy robots' but let's not kid ourselves that they're in any way believable or realistic.
Now, on with the game! lol
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Fair point Rick! It’s more that I find it easier to suspend disbelief when the physics breaking stompy robot is 20 feet tall and can be knocked out by a 6 pounder AT gun. I get lost when stompy robots are so over the top that there’s no point in conventional tanks and soldiers even showing up. That’s all down to my biases, though - even with sci-fi I prefer stories when they’re about typical soldiers rather than savior-of-the-universe pilots in mega machines.
I’m looking forward to seeing more weird war mechs in this thread, anyway!
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Probably the most modest of walkers going. Do appreciate the way it can be either a good ole kubel or walk around a bit. Yeah nice.
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Thank you for the kind responses all!
If someone wants to print their own, I've put the design up on Cults3D: https://cults3d.com/en/3d-model/game/emu-kubellaufer-weird-war-ii-german-recon-and-staff-walker