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Miniatures Adventure => Fantasy Adventures => Topic started by: pixelgeek on July 28, 2025, 04:18:31 PM

Title: Modelling spell effects
Post by: pixelgeek on July 28, 2025, 04:18:31 PM
Rob Hawkins has added a new blog post detailing how he created some spell effect markers.

https://robhawkinshobby.blogspot.com/2025/07/modeling-necromancy-spell-counters.html?m=1

Seems like a fun thing to do for a game. Anyone done anything similar?
Title: Re: Modelling spell effects
Post by: Mikai on July 28, 2025, 05:14:30 PM
Nice idea, lovely work he did there!
Title: Re: Modelling spell effects
Post by: Aethelflaeda was framed on July 28, 2025, 05:46:21 PM
Those spell effect “counters” are seriously cool!  More diorama than counter, I am stealing the ideas!  Now how to do invisibility…
Title: Re: Modelling spell effects
Post by: Pattus Magnus on July 28, 2025, 08:01:52 PM
Those are very well done! Definitely some ideas there worth adopting…
Title: Re: Modelling spell effects
Post by: Sir Barnaby Hammond-Rye on July 29, 2025, 02:44:05 AM
Those are great!

I agree completely - if it's a physical effect then it should be modelled. GW's Endless Spells are pretty good - and there is a set of other spell effects: animated swords, etc.

Recently, I've been looking at the decorative patterns on kleenex boxes. Some of them look like they could be cut out as the effects of spores and similar. One thing I've been pondering is if I folded the boxes down and scanned the images, could I print the images out on Perspex...
Title: Re: Modelling spell effects
Post by: has.been on July 29, 2025, 09:22:39 AM
I tried what I called Visi-spells when I used to play D&D.
Fist of power = hand from a broken doll on a wire stand
Ice wall = cut bit of clear plastic (corridor wide) with glue smeared on & a thin wash of Tamiya translucent blue paint.
Distance viewing = Large bead on a stick, painted up as a giant eye-ball.
Magic bridge = Strip of clear plastic (cavern crossing wide) with magic symbols drawn on with permanent markers
Various scare spells = parts from a repurposed broken Halloween (6" tall) toy.

You get the idea.
I much prefer there to be something pretty on the table than player saying that their wizard casts ...
Plus if you can get the 'Wizard' to make the spells you get to know what spells are coming.  :)
Title: Re: Modelling spell effects
Post by: Basementboy on July 29, 2025, 01:09:41 PM
This is a great idea! I might have to do some for me WFB armies, I always forget about remain in play spells so some counters would help my awful brain lol
Title: Re: Modelling spell effects
Post by: Burgundavia on July 29, 2025, 03:16:55 PM
Nice stuff. Modeled a perilous area for Pulp Alley using a 3" diameter circle and some 3D printed tentacles a few years ago- worked a treat.