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Miniatures Adventure => Gothic Horror => Topic started by: co_diver on August 01, 2025, 12:33:09 PM

Title: Devilry Afoot Questions
Post by: co_diver on August 01, 2025, 12:33:09 PM
I have REALLY been enjoying Devilry Afoot for awhile – after admittedly going in with the preconception that I wouldn't think much of it, but it would at least give me something to use my "swashbuckler" figs.

After playing at least most of the scenarios in the book, and in the absence of any other supporting booklets, I created a couple of my own little campaigns in the same vein as The Western Terror, A campaign for ‘Silver Bayonet Canada'.

So here are my questions:
1) A minor question WRT wooden stakes: In the Equipment table on page 30, they are listed with no Attack modifier; however, in the description on page 43 they list -2.  Which is correct?  I'm assuming the latter...
2) The other question I'm immediately looking to get answered is WRT "monsters" that Shoot – i.e. Outlaws and Redcaps: do they just use the Monster attack modifiers (p.67) or do they use the Situational hunter shooting modifiers (p.53)? It seems like they should use the latter, as things like "target is at least partially obscured by a terrain feature" or "target is in base contact with any other models" should still apply, but then what about things like "target is illuminated" or "target is standing in the shadows", which normally only apply against monsters?

Thanks
Dave
Title: Re: Devilry Afoot Questions
Post by: mikedemana on August 01, 2025, 05:41:54 PM
Great questions! I was thinking of maybe having a coven of cultists assisting the witches in a game. I would think since they're not supernatural, they would have the Hunter modifiers, too...Nic?

Do you have a blog or YouTube channel where you post reports or pictures of your games? I'm starting to get into Devilry Afoot and would love to read more...

Mike Demana
Title: Re: Devilry Afoot Questions
Post by: co_diver on August 03, 2025, 12:29:18 PM
mikedemana,

I don't have a blog or YouTube channel.  Thought about doing the blog thing, but when I'm in the middle of playing, I rarely think to take pictures.  Never been a "shutter bug"...

Yesterday, a buddy of mine and I played the second game of a second little campaign I created.  No "monsters" that Shoot in that game, but there are in the next game, so I sure would like to get an answer to my Question #2...

Dave
Title: Re: Devilry Afoot Questions
Post by: co_diver on August 04, 2025, 12:33:04 PM
For anyone else who was interested in the answers to the questions I asked, I received the following from Nic from my post on Wargames Vault:
"...to keep things simple, the rules assume that only the 'monster modifiers' will apply, plus any missile weapon modifiers related to an outlaw's equipment. However, if you'd prefer to apply hunter shooting modifiers as well, go for it. It adds a bit more granularity and something else to remembers, but won't break the game. Monsters never care about the dark, so I would ignore the modifiers for light/dark."

Dave
Title: Re: Devilry Afoot Questions
Post by: mikedemana on August 04, 2025, 06:19:29 PM
Thanks, Dave! I guess if the Outlaws and Covens are used to operating in the dark they shouldn't have negative modifiers...at least that's the way I'll play it!  ;)

Mike Demana
Title: Re: Devilry Afoot Questions
Post by: fred on August 04, 2025, 07:42:15 PM
Good to have that answer from Nic.

I'd thought that 'shadows' were very much a thing for monsters to lurk in, rather than for the Hunters.

I can see that if you are standing their holding a lantern, then it makes you a clear target for anyone with a firearm!
Title: Re: Devilry Afoot Questions
Post by: mikedemana on August 05, 2025, 05:45:32 PM
I can see that if you are standing their holding a lantern, then it makes you a clear target for anyone with a firearm!

That's what I was thinking, too...!  lol  It may make a Hunter or two re-think that lantern in their hands when they are fighting outlaws, cultists, or bandits.

Mike Demana