Lead Adventure Forum

Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Grimm on April 26, 2007, 06:28:59 PM

Title: U.the Black Flag Question
Post by: Grimm on April 26, 2007, 06:28:59 PM
will there be rules for bizarre Weapons like these

(http://www.wargamesfoundry.com/collections/CUT/1/5b.jpg)
Title: U.the Black Flag Question
Post by: Rhoderic on April 26, 2007, 06:55:13 PM
I want to know that, too. Among my Foundry pirates I have one with a grenade*, one with a big I-don't-know-what (either a grenade launcher or a swivel gun, I think) and one with a multibarreled gun (volley gun?).

There's a bunch of other rules I'm interested in seeing if UtBF contains, as well. Like swimming and stats for exotic animals (gators, monkeys, sharks etc).

* BTW, is a grenade the same thing as a belaying pin, aside from shape? Because Redoubt has some pirates with belaying pins.
Title: U.the Black Flag Question
Post by: Lowtardog on April 26, 2007, 06:59:29 PM
* BTW, is a grenade the same thing as a belaying pin, aside from shape? Because Redoubt has some pirates with belaying pins.

Nope, a belaying pin is a wooden peg which looked like a club, which was used to tie off rigging and ropes, ofeten used as an improvised cosh :)
Title: U.the Black Flag Question
Post by: Rhoderic on April 26, 2007, 07:05:35 PM
Quote from: "Lowtardog"
* BTW, is a grenade the same thing as a belaying pin, aside from shape? Because Redoubt has some pirates with belaying pins.

Nope, a belaying pin is a wooden peg which looked like a club, which was used to tie off rigging and ropes, ofeten used as an improvised cosh :)


That makes sense. It looked like some kind of stick-shaped grenade to me, and the name made it sound like it's thrown at people to, you know... belay them  :lol:
Title: U.the Black Flag Question
Post by: Lowtardog on April 26, 2007, 07:26:13 PM
Rhoderic, this is the best picture I could find, the one on the left shows how one looks whilst on the right shows a row in use.

Belay means stop or hold your position  :)
Title: U.the Black Flag Question
Post by: PeteMurray on April 26, 2007, 07:53:02 PM
Well, blunderbusses are in the main rulebook, and there will be swivel guns (which are almost man-portable), but I haven't specifically laid out rules for duckfoot pistols or grenade launchers.

Let's do this:

Duckfoot Pistol: A duckfoot pistol is one with three or more barrels in a spreading arrangement with a common trigger and firing pan. The pistol may be used to target all models within 2"/5cm of a target point. EDIT: Treat reloading and cost as a "brace of pistols."

Grenade: Use rules for Type I explosives from the .45 Adventures rulebook. Grenades may be "purchased" for any model which can take a firearm. They cost 1 Ability Point per two Grenades.

Grenade Launcher: The grenade launcher may be used to fire grenades farther than a man can throw them. Use the range stats for the blunderbuss. A grenade launcher misfires on a To Hit roll or 2 or 3 and the shooter must take a full action to clear the jam before attempting to reload.  On a To Hit roll of 1, the grenade launcher explodes prematurely, centered on the firer. This weapon may be taken by any model which has already taken Grenades, for an additional +2 Ability Points.

Will that work?
Title: U.the Black Flag Question
Post by: Lowtardog on April 26, 2007, 09:05:52 PM
D`oh

http://www.schoonerman.com/sailingterms/belay.htm
Title: U.the Black Flag Question
Post by: Grimm on April 26, 2007, 09:42:31 PM
cool Thanks Pete :mrgreen: