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Miniatures Adventure => Pulp => Topic started by: gharak on January 05, 2010, 11:17:35 PM

Title: Adventuring on tile based boards.
Post by: gharak on January 05, 2010, 11:17:35 PM
A while back my brother and I played a little .45 adventure and whilst going through the final chapter we ended up just using the squares laid out on the dungeon for movement, mapping events and all measurement.

Overall it seemed to work fairly well and I'm pondering rebuilding some of my outdoor terrain to be square based as well.

Anyone else here use tile/map based terrain rather than the trusty tapemeasure. If so please post pictures of the boards you use.

Thanks in advance
G
Title: Re: Adventuring on tile based boards.
Post by: Hauptgefreiter on January 05, 2010, 11:28:45 PM
Space Hulk is based on square tiles...
Title: Re: Adventuring on tile based boards.
Post by: General on January 06, 2010, 02:29:03 AM
Zombie in my PC
Title: Re: Adventuring on tile based boards.
Post by: Dr X on January 06, 2010, 03:40:49 AM
Space Hulk is based on square tiles...

Yup, Space Hulk leaps to mind. Also, a few months ago we noticed that it some of the dungeon tile stuff easily lends itself to simply counting squares just due to the simple layouts. But beyond that I don't know I really like it so much for more outdooresy game. For me, might feel to much like a board game and bit a bit distracting?
Title: Re: Adventuring on tile based boards.
Post by: Heldrak on January 06, 2010, 04:02:07 AM
The various PBEM ("Play-By-E-Mail") games played on the Rattrap Forum utilize a grid format and they seem to work very well. I believe that some companies sell playing mats that already have a printed grid pattern (squares or hexes), and one of the posters on the Rattrap Forum talked about overlaying a clear glass or plastic sheet with grid points over a standard playing matt to make measurement easier.
Title: Re: Adventuring on tile based boards.
Post by: richarDISNEY on January 06, 2010, 03:09:20 PM
For most interior type games, I find it to be a MUST to have a grid.  It's really hard to get a tape measure in there. ;) Also, for gun ranges, most guns SHOULD be able to fire across the room.

Now for outside, you can get tape measures in, and it stops unscrupulous players from counting out ranges before their turn...  It's happened in my group a few times...
Title: Re: Adventuring on tile based boards.
Post by: Hauptgefreiter on January 06, 2010, 03:31:08 PM
Even for interior games, GW's IA Volume four: The Anphelion Project provides rules without grid, by limiting movement for all troop types, assuming that the range of weapons is sufficient to hit across the room/tunnel and other restrictions.
It would've been too easy to implement Space Hulk mechanics  ;)
Title: Re: Adventuring on tile based boards.
Post by: P_Clapham on January 07, 2010, 02:18:26 AM
I've got some "exterior" desert tiles being made up for me.  12x12 foam tiles with desert terrain and ruins on them.  As well as a small Pyramid.   :D
Title: Re: Adventuring on tile based boards.
Post by: Mr.Dodo on January 14, 2010, 11:48:22 AM
Horrorclix has interior and exterior grid maps, useful for occasional games. Presumably Heroclix has too.
Title: Re: Adventuring on tile based boards.
Post by: Puuka on January 14, 2010, 02:55:14 PM
Horrorclix has interior and exterior grid maps, useful for occasional games. Presumably Heroclix has too.

Yes it does, as did Mage Knight: Dungeons.

There's also D&D minis and Star Wars Minis.

WK games were in 1.5 inch squares while the WotC stuff was 1 inch.
Title: Re: Adventuring on tile based boards.
Post by: Doug ex-em4 on January 15, 2010, 02:49:36 PM
The Western game we (em4) sell includes a printoutable western town which is gridded. The rules allow for grid or tape-measuring.

The game comes with painted figures but not the stagecoach - that's one of Dixon's.


(http://i61.photobucket.com/albums/h69/CannonOlympus01/Western/StageCoach1.jpg)


(http://i61.photobucket.com/albums/h69/CannonOlympus01/Western/Set2figsinsaloon.jpg)


(http://i61.photobucket.com/albums/h69/CannonOlympus01/Western/Saloonfight-bang.jpg)

A little bit of elementary photoshop messing about on this one.


(http://i61.photobucket.com/albums/h69/CannonOlympus01/Western/Town.jpg)

This pic shows the whole town that can be printed out.

Doug
Title: Re: Adventuring on tile based boards.
Post by: Doug ex-em4 on January 15, 2010, 03:13:11 PM
Hmm - should I have posted about the Western game on this board I'm now wondering? It is relevant to the original post about gaming on boards BUT it ain't pulp.

I won't be surprised it it gets moved.

My apologies if it's inappropriate.

Doug
Title: Re: Adventuring on tile based boards.
Post by: Operator5 on January 15, 2010, 03:31:51 PM
I think it's appropriate. You're just happening to mention the game with the tiles.

And those are nice tiles.
Title: Re: Adventuring on tile based boards.
Post by: P_Clapham on January 15, 2010, 04:45:28 PM
One of the Mageknight dungeon maps was quite good for Pulp gaming.  It was a temple with several lava flows running through it.  I really ought to dig that one up.

Yes it does, as did Mage Knight: Dungeons.

There's also D&D minis and Star Wars Minis.

WK games were in 1.5 inch squares while the WotC stuff was 1 inch.
Title: Re: Adventuring on tile based boards.
Post by: Smokeyrone on January 17, 2010, 09:47:56 PM
Gharak, the Jacksonville Gamers do some AMAZING, 2x2 tiles for .45 adventures, but they go all out in 3-d

I will get you some links to their stuff.  It is easy to build up one of those 2-D maps!

Really, .45 Adventures was made for 3-d! You get a chance to really go for it, in small spaces (No 5x10 foot mega table is required)

 ;)

For starters, maybe The Armchair General's Mean Sets/Mean Streets 3-d card on foamboard stuff builds GREAT lokkin' 3-d tiles.