Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: matakishi on January 10, 2010, 06:22:17 PM

Title: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: matakishi on January 10, 2010, 06:22:17 PM
Earth's defenders.
(Not new, just rebased for Crossfire so I can use them in my Future Wars project)

(http://www.matakishi.com/UNIT%20grouped%202%20600.jpg)

(http://www.matakishi.com/UNIT%20grouped%203%20600.jpg)

http://www.matakishi.com/futurewarproject.htm
Title: Re: UNIT
Post by: Criamon on January 10, 2010, 11:16:10 PM
Very nice  ;), I like very much the robot and artificier soldier.
Title: Re: UNIT
Post by: earthdog on January 11, 2010, 08:20:21 AM
Very nice  ;), I like very much the robot and artificier soldier.

by artificial soldier, you're not refering to the explosives disposal specialist are you?

Title: Re: UNIT
Post by: Whiskyrat on January 11, 2010, 05:36:48 PM
Checked the BLOG - great stuff there - as usual.  :-*

What special rules will the Doctor provide the Unit player?


@Earthdog - Perhaps Criamon meant to type Artificer rather than Artificial?
Title: Re: UNIT
Post by: matakishi on January 11, 2010, 06:45:53 PM
What special rules will the Doctor provide the Unit player?

I haven't decided yet, I'll probably write up a set of Who rules once the Daleks and Cybermen are based up.
Title: Re: UNIT
Post by: Whiskyrat on January 11, 2010, 08:12:41 PM
I haven't decided yet, I'll probably write up a set of Who rules once the Daleks and Cybermen are based up.

I bought a set of Crossfire rules after BLAM, so I'm more than a little interested in how this turns out.
Title: Re: UNIT
Post by: fourcolorfigs on January 11, 2010, 09:48:53 PM
Love that Pertwee Doctor miniature. He is my fav of the old Doctors. Followed by Tom Baker. Literally, in this case!  ;)
Title: Re: UNIT
Post by: Criamon on January 11, 2010, 10:03:25 PM
Sorry for my english  :'(
I wanted to say artificer, "the man who disabled the bomb". xD
Title: Re: UNIT
Post by: matakishi on January 11, 2010, 10:25:29 PM
Sorry for my english  :'(
I wanted to say artificer, "the man who disabled the bomb". xD

I knew what you meant :)

Here are my preliminary thoughts for Crossfire Daleks for those that care:

Daleks:

5 shooting dice. Immune to small arms fire. Ignore pins (count as a miss). -2 in close combat. Must shoot at the nearest non Dalek unit as a fire action. No cover bonuses ever. 2 suppressions won't kill them, opponents need a kill result or a close combat win. Daleks recover from being suppressed (just confused really, or overcome with rage) on 4+

Daleks can fly.

(http://webzoom.freewebs.com/matakishi/Daleks%20silver%201%20600.jpg)
(These are my current Daleks, they'll be based in threes for Crossfire, and be levitating too I think, for added menace)
Title: Re: UNIT
Post by: Whiskyrat on January 12, 2010, 12:32:45 PM
Blimey - a tough nut to crack with my dice rolling.

I like the immune to small arms and 2 suppressions won't kill 'em rules - very flavoursome.


Would Dalek flight count as some sort of a Special Action (roll a 5 or 6)?

They alreay don't get cover bonuses and there's the turn 1 advantage of being able to move anywhere on the board. :?


I guess the Doctor could add a penalty to the Dalek suppressed rally roll if he's within one base of the nearest stand of UNIT troops - the Daleks don't know whether to shoot at the UNIT troops (nearest non Dalek unit) or capture the Doctor?




Title: Re: UNIT
Post by: Grekwood on January 12, 2010, 01:08:21 PM
ooo nice work on the Daleks... and unit.
i've just ordered the gripping beast mo-fo brits to use as unit, and will pick them up at crusade in penarth end of the month  :)
Title: Re: UNIT
Post by: Doomsdave on January 12, 2010, 01:59:42 PM
Lovely as always Matakishi.  I've been wanting to do a big Daleks project myself, but Dalek miniatures are very difficult to get in quantity on this side of the pond.  Yours are beautiful and scary, as they should be.
Title: Re: UNIT
Post by: matakishi on January 12, 2010, 04:10:47 PM
Would Dalek flight count as some sort of a Special Action (roll a 5 or 6)?

They alreay don't get cover bonuses and there's the turn 1 advantage of being able to move anywhere on the board. :?

Flight just means they can move over obstacles, flying in Crossfire usually means more things can shoot at you no need to roll for it.
I'm not sure I'm clear about your second point though.
Title: Re: UNIT
Post by: argsilverson on January 12, 2010, 06:13:24 PM
Have you located any suitable female soldier figure to go with them?
Title: Re: UNIT
Post by: matakishi on January 12, 2010, 06:16:34 PM
Nope.
Title: Re: UNIT
Post by: Whiskyrat on January 12, 2010, 10:54:45 PM
Flight just means they can move over obstacles, flying in Crossfire usually means more things can shoot at you no need to roll for it.
I'm not sure I'm clear about your second point though.

I was thinking back to your Modern Africa game and how movement was halted each scenery element.

If they're in flight there's no scenery to stop movement - so they can come on to the board - lift off and land where they like.

Or thinking a bit more about it (probably getting it completely wrong  ::)) would reactive fire mean that if they take a suppression before they land back on the board they stay where they are?

Title: Re: UNIT
Post by: matakishi on January 12, 2010, 11:44:00 PM
Ah, I see. Flying is like driving a vehicle, each straight move is a separate move and can be reacted to by the opponent. So, going up is a move, moving is a move, landing is a move, each time the daleks can be shot at. A suppression will force a landing. Although they can cover a loot of distance this way it will mean that they will be vulnerable to enemy fire too unless they are careful. Daleks are tough but not invincible :)

Remember that they are always counted as being in the open (Daleks are too arrogant to skulk in cover) so each UNIT stand has 4 dice to shoot them, needing three scores of 5 or 6 to kill them and only two to suppress.
Title: Re: UNIT
Post by: Whiskyrat on January 12, 2010, 11:54:43 PM
Thanks Paul - that helps a lot.

Daleks are tough but not invincible :)

Unless Overlord and I are rolling dice.  ;)
Title: Re: UNIT
Post by: matakishi on January 13, 2010, 12:08:44 AM
Well, yes, of course :)

I'll post a complete set of rules and clarifications on my site once everything is done. It'll be available as a download to make it easier to use, have no fear.

Just basing the Cybermen horde at the moment :)
Title: Re: UNIT
Post by: matakishi on January 16, 2010, 02:32:19 PM
UNIT support and a selection of targets

(http://www.matakishi.com/UNIT%20support%20and%20enemies%201%20600.jpg)

Daleks

(http://www.matakishi.com/Daleks%20multi%201%20600.jpg)

Cybermen

(http://www.matakishi.com/Cybermen%20multi%201%20600.jpg)
Title: Re: UNIT, now with heavy weapons and a selection of enemies
Post by: fairoaks024 on January 16, 2010, 04:18:27 PM
Wow! impressive as always,

the problem for me with all your projects is that after i see yours, i want to do that too, but already have WAY too many projects on the go :(

can't wait to see what you finish next for this project

regards

jim
Title: Re: UNIT, now with heavy weapons and a selection of enemies
Post by: matakishi on January 16, 2010, 04:28:02 PM
None of this is new Jim, just rebasing from a couple of years ago. Currently painting the new stuff, (extra Doctors and a few other characters).

The Saucer People and the modern Police threads have my new stuff on them, luckily it's all interchangeable so the Doctor can visit the hillbillies if I feel like it or Daleks can invade Baltimore (Yay!)
Title: Re: UNIT, now with added Timelords
Post by: matakishi on January 24, 2010, 11:34:27 AM
Some new stuff:

(http://www.matakishi.com/Four%20Timelords%20600.jpg)

Timelords from Heresy and our own Malamute, TARDIS from Old Crow
Title: Re: UNIT, now with added Timelords
Post by: uti long smile on January 24, 2010, 11:54:13 AM
Very nice!!
Title: Re: UNIT, now with added Timelords
Post by: abhorsen950 on January 24, 2010, 01:52:10 PM
Very nice!
28mm? and where are the soldiers from?

Steve
Title: Re: UNIT, now with added Timelords
Post by: matakishi on January 24, 2010, 04:58:48 PM
The UNIT troops are from The Assault Group.
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: matakishi on February 15, 2010, 08:55:14 PM
(http://www.matakishi.com/Dalek%20Heavy%20Weapon%20blue%201%20600.jpg)

From Bronze Age Miniatures, I've ordered more so I can have one for each type of dalek squad in matching colours :)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Commander Vyper on February 15, 2010, 11:56:49 PM
(http://www.matakishi.com/Dalek%20Heavy%20Weapon%20blue%201%20600.jpg)

From Bronze Age Miniatures, I've ordered more so I can have one for each type of dalek squad in matching colours :)

Looks like it would make a good Nort robo pill box too from Rogue Trooper. (wink wink!).
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Doomsdave on February 16, 2010, 12:17:25 AM
Your Daleks are making my wallet itch.  These are BTD Daleks right?  BTW your stuff is a continual inspiration to me.  I have your site on my faves. 
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Gluteus Maximus on February 16, 2010, 10:20:24 AM
They are BTD, but the Micro Universe plastic Daleks are an almost perfect match for size - if you  can ever find any  :(

I have Crossfire but never played it. Don't know why I bought it as I don't do WW2  :?

I'm looking forward to seeing your Who conversion rules, as I like the basic theory behind Crossfire and would like to give this hybrid a try sometime.

As ever, your figure collection is superb!
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Doomsdave on February 16, 2010, 04:35:05 PM
I am tempted by Crossfire as well.  I am at the stage where I would love one set of skirmish rules for everything.  But....I'm a little scared of multiple figures on one base.  ???  I'm too programmed for individual basing. 
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Gluteus Maximus on February 19, 2010, 06:23:15 PM
I am tempted by Crossfire as well.  I am at the stage where I would love one set of skirmish rules for everything.  But....I'm a little scared of multiple figures on one base.  ???  I'm too programmed for individual basing. 

That's the major quibble I have. Great if Crossfire is the only system you ever use, but very awkward for more conventional skirmish games.

I'm contemplating using single figures, with magnets under their bases and put them on temporary round steel bases for Crossfire. May be very time consuming and expensive though  :?
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: matakishi on February 19, 2010, 06:41:47 PM
You don't need to multibase if you don't want to.

Crossfire are not skirmish rules, they are company level rules and a base of figures represents a squad. If you want single figure rules then there are several to choose from.
If you want to play with the crossfire rules there is nothing stopping you standing a few single figures in a group and calling them a base or using individual figures and allocating the squad dice to them, the scale of the game relative to the playing pieces will not change.

I prefer multibasing as it protects the figures and makes everything easier to move.
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Gluteus Maximus on February 19, 2010, 08:38:37 PM
You don't need to multibase if you don't want to.

Crossfire are not skirmish rules, they are company level rules and a base of figures represents a squad. If you want single figure rules then there are several to choose from.
If you want to play with the crossfire rules there is nothing stopping you standing a few single figures in a group and calling them a base or using individual figures and allocating the squad dice to them, the scale of the game relative to the playing pieces will not change.

I prefer multibasing as it protects the figures and makes everything easier to move.

Fair points! I probably shouldn't have said that they are skirmish rules, rather low-level tactical or somesuch. I'm concentrating on painting 15mm French for a multi-corps level game at the moment, so anything less is automatically viewed as "skirmish"  ::)

Anyway it's true multi-figure bases are better for protection and speed of play, but I probably will just use them as you suggest - unless I become completely enamoured with them and decide to do the whole thing properly ;)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: anevilgiraffe on February 19, 2010, 09:33:48 PM
fenris do those squad bases which would let you double up...
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: cheetor on February 24, 2010, 12:16:32 PM
fenris do those squad bases which would let you double up...


Litko do some aswell, here (http://www.litkoaero.com/page/LAI/PROD/Horde/GMT094).  I have been using them to multi-base zombies to serve as "hordes".

It should work for Crossfire too, from what little I kmow of how it plays.

Anyway, I prefer the more varied layout of the Litko bases to the Fenris ones (that I have seen at least).  The Fenris ones look a lot like GW epic bases for 28mm figures to me: a little too regimented.


Back on topic, I love the heavy weapon Dalek.  I know little about Doctor Who to be honest, but I have an idea that I have seen that Dalek design before.  It has that low budget, "we need to make a design from what we have available regardless of how it fits with the existing stuff" look that I associate with 70s and 80s TV sci-fi.

Is it from a specific episode/series/movie?
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: matakishi on February 24, 2010, 12:45:47 PM
It's not actually a Dalek, it's a robot gun pillbox from Rogue Trooper.
Actual heavy weapon Daleks were really stupid looking :D

(http://www.historyvortex.org/SpecialWeaponsDalek.jpg)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Red Orc on February 24, 2010, 03:36:19 PM
... the Micro Universe plastic Daleks are an almost perfect match for size - if you  can ever find any  ...

It's a long shot, but anyone near the Post Office in Reepham, Norfolk, they have some MicroUniverse blisters on sale for £2.49 for three figures. Not brilliant but a lot better than the £6 or so that they are in other places.

They may be on sale in other local Post Offices - if you  can ever find any  ...  ::)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: cheetor on February 24, 2010, 04:11:20 PM
It's not actually a Dalek, it's a robot gun pillbox from Rogue Trooper.
Actual heavy weapon Daleks were really stupid looking :D

Duh, that makes sense.  I thought that Commander Vypers earlier comment was just a whimsical observation, rather than a direct ID.

Im not a big Doctor Who fan but I have been into Rogue Trooper since I was a kid.  No wonder it was familiar, I even blew up a few hundred of them last year while playing the video game  ;D

Is it an old GW miniature? Or is it from somewhere else?  I knew that GW made some Rogue stuff back in the 80s but I didnt think that they had made more than a couple of Rogues, a Traitor General and a handful more.  I had no idea that they made pillboxes.

Now I want some.  Call a piece of lead "Dalek" and I can take or leave it.  Slap "Nort" on the same piece and I will obsess about ebaying three of them.  Sad isnt it?

Thanks for the Who-niverse clarification :)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: matakishi on February 24, 2010, 04:53:04 PM
http://www.bronzeagemin.com/miniatures_html/25MM/SCI-FI/sci-fi28mm.htm
Bronze Age also do Rogue Troopers and Norts.
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Gluteus Maximus on February 24, 2010, 05:32:11 PM
It's not actually a Dalek, it's a robot gun pillbox from Rogue Trooper.
Actual heavy weapon Daleks were really stupid looking :D

(http://www.historyvortex.org/SpecialWeaponsDalek.jpg)

Is that the "driver's" face you can see under the lid?  :o lol

Early Who at it's most loveable  :D
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: anevilgiraffe on February 24, 2010, 06:06:58 PM
Is that the "driver's" face you can see under the lid?  :o lol

Early Who at it's most loveable  :D

nah, it's a reflection in the glass... that was a great design as well... the Abomination!*

*the radiation from the gun caused the Dalek mutant to mutate, again and again, to the point that it wasn't technically a Dalek anymore and the other Daleks looked down on it...
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Jet Simian on February 24, 2010, 06:39:30 PM
What AEG said!

Seemingly Daleks have an obsession with form, so anything that doesn't look like their shape gets treated with suspicion or hatred (er, except for the Emperor probably. And maybe Davros). Hence the name 'The Abomination' for the Heavy Weapons Dalek - as used in the novelisation of that particular story.

And yep - that's reflective cowling. It's probably the photographer - perhaps it's HWD designer Mike Tucker?
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: Gluteus Maximus on February 25, 2010, 07:20:11 PM
nah, it's a reflection in the glass...

Somehow I'm both pleased and disappointed to learn that  ;)
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: dijit on February 25, 2010, 07:58:25 PM
You don't need to multibase if you don't want to.

Crossfire are not skirmish rules, they are company level rules and a base of figures represents a squad. If you want single figure rules then there are several to choose from.
If you want to play with the crossfire rules there is nothing stopping you standing a few single figures in a group and calling them a base or using individual figures and allocating the squad dice to them, the scale of the game relative to the playing pieces will not change.

ah you may just have solved my issues regarding crossfire as I'm not a fan of multi-based models.
Title: Re: UNIT, now with added Timelords and Heavy Weapon Daleks
Post by: cheetor on February 26, 2010, 10:58:19 AM
http://www.bronzeagemin.com/miniatures_html/25MM/SCI-FI/sci-fi28mm.htm
Bronze Age also do Rogue Troopers and Norts.


Although I have a few of the Bronze Age GIs in the pile, waiting for their turn on the painting table I hadnt been to the Bronze Age site for a while.  Thanks for the heads up!