Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: The Somnambulist on 31 January 2010, 10:23:38 PM
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Two sides
1. Lobster Johnson and friends
2. A group of German archeologists
Both groups started at opposite corners of the playing area.
(http://i118.photobucket.com/albums/o102/grabthar_2006/DSCN1948.jpg)
The Germans were the first to encounter a mummy!
(http://i118.photobucket.com/albums/o102/grabthar_2006/NewImage.jpg)
Lobster Johnson encounters............................nothing!
(http://i118.photobucket.com/albums/o102/grabthar_2006/DSCN1953.jpg)
One of Lobster Johnson's men encounters a mummy.
(http://i118.photobucket.com/albums/o102/grabthar_2006/DSCN1963.jpg)
With both mummies dispatched Lobster Johnson and his men try to outflank the Germans, killing one of the Germans in the process.
(http://i118.photobucket.com/albums/o102/grabthar_2006/NewImage1.jpg)
The 2 remaining Germans charge up the hill to recover the amulet and Succeed, they also succeeed in disturbing 2 more mummies.
(http://i118.photobucket.com/albums/o102/grabthar_2006/DSCN1965.jpg)
The lead German (female) archeologist made it off the board (with the amulet), the second German was injured and captured by Lobster Johnson.
Scenery by RamirezNoName
Miniatures by me.
(http://i118.photobucket.com/albums/o102/grabthar_2006/NewImage3.jpg)
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The scenery and the miniatures both look great.
You would think that with all the mummies that archaeologists face, they would have fire or something as a standard tool. lol
Great job!
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That's a cool looking game. Great job on the terrain and mini's.
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Mummies...I hate Mummies!! Great looking game, terrain and figures. Thanks for sharing.
Regards,
Hitman
8)
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Awesome terrain, I especially like the little railcars for disposing of the sand around the digging.
What stats did you use for the mummies?
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Hi All,
Thanks for the positive comments, guys. TS and I the enjoyed game, especially as we got a chance to use figures and terrrain which we have had around for a little while and never used.
Wirelizard - the stats we used for the mummies are from Richard's "Guardian of the Golden Idol" download
http://www.rattrap-productions.com/PulpHeroes/Downloads/Guardian.pdf
The mummies are tough cookies.
Operator5 - "fire" - this was only our second .45 game and I wasn't to sure how "burning" the bandaged creeps would work in the game mechanics, so any pointers would be helpful.
We are planning a few more games to discover the remaining pieces of the amulet, which will be set in other locations and we will hopefully post photos when time allows.
RMZ
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Great looking game :-* :-*
The table looks great. Have you any more photos of it or can you tell us how you made it? Where are the mine carts from?
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Hi Gamer Mac,
Thanks for the comments.
The mine tubs were made by "Roco" but I don't think they are available atm. You can sometimes pick them up second hand at model railway shops - they are for 009/HOe narrow gauge railways but work well for pulp gaming. I removed the couplings to make them look more authentic.
The main board started life as a model railway layout, but I saw sense and removed half the track and produced an archaeological dig site - ideal for .45 Adventure. The basic scenery is mdf base with polystyrene hill; the rocks are from Homebase, painted and drybrushed. The sand is ... sand from Wickes ( I dried and graded it) before applying to the base. I normally use a watered down PVA to hold the sand in place.
(http://farm3.static.flickr.com/2758/4321319953_6fc5df72db_b.jpg)
(http://farm5.static.flickr.com/4005/4322053488_b0f3c9ca30_b.jpg)
The model railway, before it became terrain
The smaller ruins are from "Monolith" and the larger roman/greek columns are either pegasus or scenix (can't remember which). They are good value - a pair in a box and ready painted to boot.
Hope this helps
RMZ
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I wish to say that the terrain is a realy good inspiration.
it is fantastic painted and realy good build .
Thanks for showimg
Grimm
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What a fun report and great photos. Why is it that the femme fatale is the one that always gets away?