Lead Adventure Forum
Miniatures Adventure => Age of Myths, Gods and Empires => Topic started by: grubman on February 03, 2010, 01:57:30 PM
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I admit I actually got the HotT rulebook a couple years ago (no small feet in the USA at that time, and cost an arm and a leg (and not the kind of arm you can buy on ebay for a couple pounds…never mind), and didn’t really get it (at all). I traded it off to someone and sort of forgot about it.
Still, DBA (and HotT) is still a game of interest to me. I really love the idea of building and painting all these compact little armies and having masses of bases of units for all different time periods…and them only taking up a small case or storage area. I also like the idea of all the diverse models (I do like 15mm) I’ll be able to experiment with that I would likely never get for any other reason. Finally, the idea of finally getting into some historical battles (and all the research that will go along with that) intrigues me.
However, whenever I see pictures of the game actually being played, it seems that you just line your units up in a straight line, your opponent does the same, and you push them together and fight. Whoever rolls best wins.
This is one of the things that turned me off to many miniature games (not that my list of games learned and played is very massive), and why I play things that have more tactics (IMHO) like the board game Battlelore.
So do I have it all wrong? I’d love to be sold on why DBA is really worth getting into. The bonus of a large fan base to play with isn’t going to be much use to me here in the USA where everything that isn’t Warhammer isn’t played by anyone and I have to recruit people myself.
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I play both DBA and HOtT. Most of the battles I have played may start off with both armies facing off, but quickly degenerate into manuvering for advantage.
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HotT and DBA contain a lot of subtlety that becomes apparent the more you play. I used to have several 28mm HotT armies, designing them is very addictive. With your ingenuity and abilities you'd have a whale of a time :D
Don't let the 'public' face of DBX players put you off what are some excellent games.
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Do people just play whatever army against whatever army, or do they generally pick a historical battle or time period and pit appropriate forces against each other?
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When we play, we play whatever. I have a small Macedonian army that I am going to add some fantasy elements to at some point for HotT.
The way we look at it is, if no one cares in our friendly games what you play, just play it.
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HotT and DBA contain a lot of subtlety that becomes apparent the more you play. I used to have several 28mm HotT armies, designing them is very addictive. With your ingenuity and abilities you'd have a whale of a time :D
Don't let the 'public' face of DBX players put you off what are some excellent games.
I can only echo that, particularly for HotT. The possible armies are almost endless, depending on how far you personally extend "fantasy" to. For example, I have a Baywatch army!
(http://img.photobucket.com/albums/v480/overlord_awc/Baywatch/Baywatch03.jpg)
Most years I go to the Berkeley HotT tournament in the UK. I have had many hugely enjoyable games there, with a great diversity of armies. Player attitude also goes a long way, and HotT certainly seems to be a lot less competative than alot of DBx games, probably because fantasy games attract a slightly different group to DBA and (especially) DBM.
Play-wise, the rules (HotT/DBA) are far more subtle than initially appears, although they do slightly suffer from being a bit "wordy". Pretty straight-forward to learn, but mastering may take much longer young Skywalker. :D
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I have a Baywatch army!
(http://img.photobucket.com/albums/v480/overlord_awc/Baywatch/Baywatch03.jpg)
:o I'm speachless!
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I'm waiting for Ganesha Games, Song of Hordes and Armies, the massed combat version of their ever expanding Song of...Universe. If it turns out like any of their other games, I'm in.
-J
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I'm waiting for Ganesha Games, Song of Hordes and Armies, the massed combat version of their ever expanding Song of...Universe. If it turns out like any of their other games, I'm in.
-J
They do put out good stuff and I'm a fan (I even get a "special thanks" nod in some of thier rule books :)...but waiting...there's the thing.
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I bought the HotT rules a few years back. It's a shame that the production values are < mid 1970s rpg's. Also I think the rules assume a knowledge of Dba. For a game with zero marketing it seems to have a solid following.
Do people just play whatever army against whatever army,
Not sure about DBA but this is the single best feature of HotT imo. Anything vs Anything.
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Also I think the rules assume a knowledge of Dba. For a game with zero marketing it seems to have a solid following.
I'm embarassed to say that I read about half of the book and I just wasn't getting it. I figured it just wasn't for me and traded it for something else (although I can't remember what?). I often wish I would have toughed my way through the rules and made a real effort to understand how to play...but so many other games, so little time...
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Although HOtT & DBA have very much the same play concept there are many rules that run contrary to each other from DBA to HOtT. Some times I look for a rule in one & find I was thinking of a rule from the other rules. You can match up armies from historical or from the same fantasy story line or just play anything vs anything. This is done a lot in HOtT & armies are point based. In DBA the army size is standard & the recomend using historical match ups, or sticking to the same army book. Although I have played some pretty interesting non-historical matches. We also do mini campaigns with 6 to 8 historical opponents & kind of round-robin the matches.
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I would give HOTT another try. I'm sure you won't be dissapointed.
The best thing to do is sit down and play through a game.
I usually try and build matched armies that can play against each other and maybe share a stronghold.
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hang in there. I bought the book 11 years ago and have never looked back. I add at least one new HoTT army to my collection every year. ;D
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I was thinking about it today. Perhaps I could get enough people interested in it to start some sort of monthly group at least...of course, I'm probably kidding myself. I don't think I've EVER seen anyone besides myself (and the flames of war guys) messing with 15mm. Here in (at least my portion) the USA getting people to try (let allone actually invest time and money) a miniature game that isn't 40K is nearly impossible...and finding enthusiasts is eveh HARDER than impossible.
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A mate and myself have played DBA for years and really enjoy it. I also own HotT and even though I’ve only recently played my first game, which was great, I have built several HotT armies over the years.
I tend to collect and game using historical match-ups. I’ve also built up a few armies using the various DBA period variants such as armies for the F&IW and the Zulu War. With the exception of my HotT Stone and Ant armies, I tend to base my HotT armies around my Historical DBA armies adding elements such as the red dragon of Uther and a Merlin (magician element) to my Sub-Roman British DBA army.
I quite like DBA and HotT as I tend to get board painting large armies and I am also on a limited budget so the small size of the armies and elements need suit me fine. I also lean more to the painting and terrain aspect of the hobby rather than the gaming side.
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OK, I ordered HotT (again ;)). This time I'll give it more of a chance, paint up 2 or 4 armies and start hitting people up to give it a try.
Question: Are there any recomendations of mini sellers that sell HotT army "packages". In other words, complete armies for various forces, without having to pick and poke around and buy everything individually? Hopefully these include the bases for the various elements. I also would LIKE a USA distributor, but I know how difficut that is. I also need to pay by paypal.
Thanks
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Of course now I'm having the same internal debate as the last time I considered this game...15mm or 28mm. I personally like the idea of 15mm, but if I ever want to get other people to play armies that THEY have put together and painted,28mm is probably a better bet. Of course, if I go 28mm then there is going to be a direct comparison to Warhammer Fantasy Battles, where a HotT army might not look so impressive on the table side by side. *sigh*
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You've probably already thought of this but just in case - when I got DBA and HOTT soon after they first came out I didn't know what armies to go for.
My solution was to cut out the bases from card, write the unit type on it and then try out several different armies using just the card bases and no figures. It doesn't look too good, but to check you like the rules before investing in the figures I think it's worth it.
The problem I had was that I ended up with dozens of card "armies" and never bought any figures for the game.
You could try this as an intro game to get other players interested - maybe use some paper figures on the bases to make more visual game?
vT
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Grubman.
15mm.co.uk (a division of Alternative Armies) do some nice packs of ready made HoTT armies, complete with pre-cut plastic bases. I have their two Dogmen armies and am quite pleased with how they turned out.
Matakakea.
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Of course now I'm having the same internal debate as the last time I considered this game...15mm or 28mm. I personally like the idea of 15mm, but if I ever want to get other people to play armies that THEY have put together and painted,28mm is probably a better bet. Of course, if I go 28mm then there is going to be a direct comparison to Warhammer Fantasy Battles, where a HotT army might not look so impressive on the table side by side. *sigh*
You are at liberty to have huge armies so long as you have a sub general for each 24 points.
Anyway, it plays a lot better than Warhammer whichever option you choose.
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Grubman.
15mm.co.uk (a division of Alternative Armies) do some nice packs of ready made HoTT armies, complete with pre-cut plastic bases. I have their two Dogmen armies and am quite pleased with how they turned out.
Matakakea.
I just discovered that site this morning, but didn't poke around too much. Now that I have I'm excited about picking up some of those armies.
I also saw a bunch of other interesting things I didn't know existed. Are the Age of Might and Steel rules any good? How about the Alien Squad Leader ones?
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pre-cut plastic bases
Are those bases as thin and flimsy as they look? I sort of like bases with a little meat (thickness) on them that lie flat.
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A couple of Yahoo Groups that may be of interest:
http://games.groups.yahoo.com/group/HOTT/
A very busy, friendly group of players with endless advice, if required.
http://groups.yahoo.com/group/aliensquadleader/
A smaller but nontheless friendly group, moderated by the rules author who is more than happy to answer any queries.
ASQL might well be viewed as a Sci-Fi half-brother of HotT. A similar basing sytem and rules structure to HotT/DBx, using a number of generic army lists that allow you to create (if you desire) tabletop armies from TV, film and literature. The second edition of the rules has been out for about a year.
I have just 2 armies so far, a generic Mechanoid army and a Stargate Systemlord army. An enjoyable set of rules, but I dont get to play it very often, with just one local opponent.