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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: jnr on 08 February 2010, 02:49:12 AM
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Prologue
Had my second game with my son, the scenario was fighting it was set at 16 BP this was due to the fact he never lost any player in the first game so he can’t re -equip with any new agents or equipment.
All he had from first game was rifle man given the skill Lighting Fast.
You can see the set up in the picture plenty of cover or so I thought?
The trees was deemed cover 5+ if in base contact, the pillars and ruins was cover 4+ in base contact , and between the trees and the road running to the ruins will that was classed as long grass giving a 6+ cover throw .
For the Lurker’s I went with a Mummy and 4 cultist one with a Tommy gun the other three .22 pistils the other point being spent on bowie knifes for 2 of them for CC, 16 BP in all.
The events of that night
It was getting near dusk as we approached the ruins, I herd one of the agents remark “I went through the Great War but these cultist scare the shit out of me” in the war Germans would put there hands up but cultist all way fight to the death.
As we got closer just behind some apple trees, one could see the out line of the ruins, I give the order quit and keep you eyes open.
We crypt closer using the long grass as cover, agent Smith out front with his rifle and agent Parker moving towards one of the pillars near the ruins, just as parker reached the pillar Smith fired his rifle, what you shooting at I remarked “there was movement in the long grass other side of the road in front of me whispered smith as not to give his position away” will then did you hit it, Smith replayed no don’t think so this grass is giving them cover.
We all paused for what seemed like a life time when Smith fired his rifle again and a scream went out, Agent Smith remarked yep he dead this time.
Parker shouted they trying to out flank us at the ruins, with that a cultist let of a few rounds with a Tommy gun, the pillar saved Parkers life.
Movement caught the corner of my eye from across the road I turned my head and saw the out line of a grotesque creature moving towards Parker hiding behind the pillar, I give a shout move quick this way, but to late, Parker saw the Mummy, Parker let out a shot with his revolver but his hand was shaken, the shot went wide with that parker moved a few steps back wards then stopped he turned around, I could see it in his eyes fear, he stood there motionless for what seemed like a life time and fell to the ground motionless looking up to the havens, I wanted to help him but my legs would not move, I raised my gun hoping to save him when a shot rang out, looking around it was Smith who fired, the mummy went down but it was not dead and Smith was reloading his rifle, then I herd a volley of shots looking around agent Shotts was on his nee with a steady outstretch hand holding his revolver, with that the mummy fell silent ever shot hit true.
I helped agent Parker to his feet you ok I remarked, yes he said as his shaken hand tried to reload his revolver, as I helped parker agent Shotts let out a shout they moving toward you, then a shot rang out Smith remarked nope he staying were he is, the cultist with the Tommy gun fell to the ground.
The cultist lurking near were the Tommy gun cultist lay dead made a move though the ruins, Smith let out a shot you could see the bullet ricochet of one of the pillars and the other missed , both Parker and I fired our revolvers both parker shots missed as his hand was still shaken, my first shot ricochet of the pillar these ruins was giving him good cover my second missed, the cultist fired his .22 but both shots missed, Smith fired his rifle again one shot ricocheting other missing , I steadied my revolver and fired this time I hit him and he went down.
Across the road we saw the last cultist take up cover behind a pillar, I can till you we throw every thing at him but he seemed to have a charmed life behind that pillar, eventfully a round found it mark and he lay dead, we searched the site for info of who they were or why they was here but found nothing.
Shotts remarked we did will to night, I turned around and give him a hard stare “No we got lucky the extra shooting range practise help Smith with his shots and a big plus they never had rifle to combat our range of fire”
I took my lighter out and lit Parker cigarette his hand was still shaken, my round every one we need a stiff drink am buying.
(http://i246.photobucket.com/albums/gg115/jnrmack/Strange%20Aeons/S7303459.jpg)
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I really enjoyed reading your battle report story. Very nice re-telling of the game.... :)
So this time your Threashold didn't find any clues or scrolls. Is that because of the scenario or is it random rolls at the end?
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You all ways roll for map pieces at end of game for each agent that survive, you only roll for scrolls if they in the scenario, getting a scenario with scrolls in is some what pot luck, hence you use the maps you have to pick a scenario with scrolls in, this was a fight scenario to the death no scrolls only maps, must apologise thought I wrote that in the prologue.
In the game the rifle agent smith kicked my arse with some long range shooting, my idea for giving the cultist the Tommy gun was to use the cover to get in close and do damage, but think my son had the lucky dice tonight.
The three point spent on the Tommy gun could have bought a rifle lowered the dex from 5 to 4 and give the cultist the skill Lighting Fast, that would have put me on par with the threshold agents.
Other thing the mummy fear effects his cultist as much as the threshold agents, so he had no back up close by when he went in, you can cancel this by spending 4 BP on plot points that would be the plot Drug Crazed make all cultist immune to the effects of Psychology, but I never had the BP to use that.
I tried to write the game mechanics into the story rather then what the dice did. Other wise what you read in the story was how it went.