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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: thebinmann on 16 March 2010, 07:39:54 PM

Title: Multiplayer?
Post by: thebinmann on 16 March 2010, 07:39:54 PM
Hi

Has anyone tried to play SA multiplayer, I haven't recieved the rules yet so don't know if it will be possible. Though after playing the demo I guess he activation process is difficut to adapt...
Title: Re: Multiplayer?
Post by: Uncle Mike on 17 March 2010, 08:51:29 PM
Working on 'Multi-Player' as we speak...had a chat with a guy at the con. I was at on the weekend who expressed a hope for 'Solo-Play'...is anyone interested in this as well? I really had no idea it was even an option until now... o_o
Title: Re: Multiplayer?
Post by: thebinmann on 17 March 2010, 09:35:02 PM
Working on 'Multi-Player' as we speak...had a chat with a guy at the con. I was at on the weekend who expressed a hope for 'Solo-Play'...is anyone interested in this as well? I really had no idea it was even an option until now... o_o

Solo play would be great!

Any ideas on how you are going to go for multiplay, are you interested in suggestion?
Title: Re: Multiplayer?
Post by: Stavros Banjo on 19 March 2010, 12:21:12 AM
A 'Solo-Play' option would be a superb addition to the rules. Now most of my gaming buddies are getting older they have tended to wander off down the 'Historical wargames only' road so I struggle to find people to play with these days  :(  This annoying trend seems to be the result of marriage to sensible women, proper jobs, having babies and doing all those other strange and dull things mature adults are supposed to do. Don't get me wrong, I play plenty of historical games myself, but I'll never lose my will to be weird from time to time.

Solo rules soon, please, Uncle Mike  ;D
Title: Re: Multiplayer?
Post by: Lupus on 19 March 2010, 01:25:08 PM
I guess simple multiplayer would be more than one person running a specific side..

But games that can get more people playing at the same time tend to do a lot better long term.

Title: Re: Multiplayer?
Post by: Silverpaint68 on 24 March 2010, 04:12:46 PM
Multiplayers... very good idea.

Why not add other factions : Threshold is Ok, but what about Frenchs, Germans, English, and so on ?

Each player can have a different nation (and not compulsory allies !), one of them (or more ?) can play cultists (same cult or not...).
Title: Re: Multiplayer?
Post by: Lupus on 24 March 2010, 04:47:32 PM
Multiplayers... very good idea.

Why not add other factions : Threshold is Ok, but what about Frenchs, Germans, English, and so on ?

Each player can have a different nation (and not compulsory allies !), one of them (or more ?) can play cultists (same cult or not...).

That would be good idea i plan to have British Agents as Lurker's have to be world wide and some of the places in England that could be used is massive.
Title: Re: Multiplayer?
Post by: jnr on 24 March 2010, 05:49:35 PM
I also thought about a British set up, I was thinking along the lines of Special Branch, miniatures I had in mind was ether Artizan British bobbies or  Musketeers IRA miniatures.
Title: Re: Multiplayer?
Post by: Lupus on 24 March 2010, 08:41:49 PM
I also thought about a British set up, I was thinking along the lines of Special Branch, miniatures I had in mind was ether Artizan British bobbies or  Musketeers IRA miniatures.


It wouldn't be SB due to the way the government worked at the time they would be a subdivision of what had just become MI5.
Title: Re: Multiplayer?
Post by: jnr on 24 March 2010, 09:57:08 PM
I read that Special Branch unit acquires and develops intelligence, usually of a political nature, and conducts investigations to protect the State from perceived threats of subversion, particularly terrorism, and other extremist activity, these got the protection duties and carried firearms
MI5 and MI6 from what I read is they were more into collecting information for security reasons, these stood in a dark door way in the pouring rain, trying to look normal.
I think Strange Aeon would come under the term extremist activity, but weather  they MI5 OR SB they would be wearing similar clothes of that time.
So ill still go with Musketeer  IRA miniatures, like the look of a agent in a Mackintosh  rain coat with a flat cap on  very British, just my two pence worth
Title: Re: Multiplayer?
Post by: Lupus on 25 March 2010, 09:27:19 AM
I read that Special Branch unit acquires and develops intelligence, usually of a political nature, and conducts investigations to protect the State from perceived threats of subversion, particularly terrorism, and other extremist activity, these got the protection duties and carried firearms
MI5 and MI6 from what I read is they were more into collecting information for security reasons, these stood in a dark door way in the pouring rain, trying to look normal.
I think Strange Aeon would come under the term extremist activity, but weather  they MI5 OR SB they would be wearing similar clothes of that time.
So ill still go with Musketeer  IRA miniatures, like the look of a agent in a Mackintosh  rain coat with a flat cap on  very British, just my two pence worth


Yeah you have huge cross over's during WWI and i guess even now adays as well.

Loads of options for mini's as well i keep seeing some and going oh i like that one :D

Title: Re: Multiplayer?
Post by: Uncle Mike on 25 March 2010, 12:43:24 PM
Sounds good to me. The game is set in America, but is generic enough that anywhere in the world could make a suitable theatre. Plenty of eldritch goings-on all over the globe... ;) ;D :-X
Title: Re: Multiplayer?
Post by: Lupus on 25 March 2010, 01:05:46 PM
Sounds good to me. The game is set in America, but is generic enough that anywhere in the world could make a suitable theatre. Plenty of eldritch goings-on all over the globe... ;) ;D :-X

yeah i already started here Mike :D

http://leadadventureforum.com/index.php?topic=17564.0

Title: Re: Multiplayer?
Post by: BletchleyPark on 30 March 2010, 07:19:27 PM
I think a solo mechanic would be interesting--especially if it allowed for players to team up their Threshold agents and fight a bigger menace. I know Fantasy Flight's "Arkham Horror" board game does a pretty awesome job at having the player(s) play against the board's game mechanic.

...of course, I have no idea how to do something like that in a miniatures game, mind you.

Title: Re: Multiplayer?
Post by: Steve F on 30 March 2010, 09:34:16 PM
Special Branch was originally the "Special Irish Branch" set up to deal with Fenian terrorism in the 19th century.  MI5 and MI6 were early 20th century creations.  MI5 has always worked closely with Special Branch because it has no powers of arrest of its own, but I don't think that they have ever been amalgamated - Special Branch is part of the Police, while MI5 is a government department.
Title: Re: Multiplayer?
Post by: Lupus on 31 March 2010, 09:42:37 AM
Special Branch was originally the "Special Irish Branch" set up to deal with Fenian terrorism in the 19th century.  MI5 and MI6 were early 20th century creations.  MI5 has always worked closely with Special Branch because it has no powers of arrest of its own, but I don't think that they have ever been amalgamated - Special Branch is part of the Police, while MI5 is a government department.

No but amalgamation was close on a few times, Vernon Kell fought hard in the 1920's-26 to Keep MI5 separate from Special Branch who feel out of Favour thanks to Thomson upsetting Lloyd George and also separate from SIS which felt it should all be collected into 1 group inclusive of MI6 as well.

I'm reading the History of MI5 at the moment and its got loads of info that's so very useful for this era.  Also Green and Pleasant Land and Cthulhu by Gaslight are great resources for the United Kingdom in this era.
Title: Re: Multiplayer?
Post by: thebinmann on 01 April 2010, 09:26:40 PM
I think for our first game we will be four, so two aside. I was thinking of perhaps going alternatively between players (determined randomly) or maybe having 3 threshold and just one lurker player (though the wait for the threshold could be long)

Or I might go for a card activation process like Great Rail Wars, though this could mean poblems for control (may a player with control can swap cards for those within 10")

Any ideas
Title: Re: Multiplayer?
Post by: Silverpaint68 on 02 April 2010, 09:35:51 AM
You can roll a D6 for each player. (or 2D6 if you don't want many draw).
Activate the miniatures in order of the dice results.

Exemple (with 2D6): Player 1 roll 2D6 and have 10, Player 2 have 7, Player 3 8 and Lurkers one 9. The first player for the turn is P1 (10), second is Lurkers (9), and P3 (8 ), then P2 (7). If P1 can activate an other mini after P2, you do it, and Lurker, P3, P2 and so on ...

Reroll the 2D6 for the next complete turn (after each mini was activate once).

Other system :

If you are 2 player in each side (i.e. 2 Threshold and 2 Lurkers), you can attribute each miniature to a player. When you play Threshold (or lurkers), you play YOUR mini (I mean decide wich action doing with it).
Title: Re: Multiplayer?
Post by: thebinmann on 02 April 2010, 10:02:29 AM
You can roll a D6 for each player. (or 2D6 if you don't want many draw).
Activate the miniatures in order of the dice results.

Exemple (with 2D6): Player 1 roll 2D6 and have 10, Player 2 have 7, Player 3 8 and Lurkers one 9. The first player for the turn is P1 (10), second is Lurkers (9), and P3 (8 ), then P2 (7). If P1 can activate an other mini after P2, you do it, and Lurker, P3, P2 and so on ...

Reroll the 2D6 for the next complete turn (after each mini was activate once).

Other system :

If you are 2 player in each side (i.e. 2 Threshold and 2 Lurkers), you can attribute each miniature to a player. When you play Threshold (or lurkers), you play YOUR mini (I mean decide wich action doing with it).

Yeah but I'd need to double the BPS
Title: Re: Multiplayer?
Post by: Mr. Peabody on 09 May 2010, 02:46:52 AM
Lets come back to this briefly...
Now that we have a few local converts to SA we are looking at the necessary prospect of multiplayer / multi-faction games. While U. Mike continues to perfect the official multiplayer rules, here is an idea we want to try out..
I really like the idea of being able to play and develop factions other than Threshold. What follows assumes someone is playing a third faction.

Strange Aeons Cut-Throat: for 3 (or more odd numbers?) players.
Pre-Game: Roll or choose a Scenario. 
Lurkers: The Lurker Player enjoys a pool of BP equal to the total BP of the opposing non-lurker forces.
Special Rules: Any Activation costs related to scenario tasks are doubled. The idea is to emphasise the risk of being pinned-down by necessary activity. In this way (I hope) some scenarios should naturally lead to collaboration and others to out-right competition between the non-Lurker players.
Set Up: The Lurker Player sets-up on a Short edge of their choice. The non-Lurkers set-up opposite each other along the long side of the game board, no further than 1 foot from the short edge.
Starting The Game: Each Player rolls a die. Play proceeds from Highest scoring player to lowest.
Ending The Game: The game ends as per the chosen Scenario.

The above raises the question (amongst many) of what to do if the scenario is so heinous as to demand that the not-evil guys collaborate. Does driving the Lurkers from the field mean Treasure Hunting for everyone? How about Treasure Hunting only for the side that still has a Character or failing that, the one with the most models?

I'm open to feed-back and suggestions, especially if you get a chance to try this out!

Thomas
Title: Re: Multiplayer?
Post by: Sheerluck Holmes on 06 June 2010, 08:29:19 AM
I have just ordered the rules and I will most likely have to play the game solo - are there any more thoughts on this?

Title: Re: Multiplayer?
Post by: Lupus on 07 June 2010, 09:33:11 AM
I guess it depends Peabody who do you think the non evil teams will be Threashold and ??

Title: Re: Multiplayer?
Post by: Mr. Peabody on 07 June 2010, 04:01:06 PM
I guess it depends Peabody who do you think the non evil teams will be Threashold and ??
[Insert musings over morning tea here:]Self interested groups, in keeping with the theme of the game of course, that also end up toe-to-toe with the Lurkers.

The Imperial Chinese Exorcist and his coterie of feng shui masters. That Mr. Moto chap who keeps turning up everywhere. A group of Great War Veterans who once encountered something impossible & unnatural in no-man's land. A wealthy, but obviously dangerous, collector of rare objects. Perhaps a gang of criminals who found Lurker activity on their turf, and are now drawn into the struggle.

Groups like these aren't 'Threshold'. I suppose they don't have access to advanced Threshold kit, yet they ought to have some toys / abilities they can use specific to themselves.
Title: Re: Multiplayer?
Post by: Lupus on 07 June 2010, 04:09:40 PM
Like the idea or even a rogue Threasehold guy who thinks he can do it better..

I've been using Threasehold twisted to suit the Uk forming a group thats part of MI5.

Title: Re: Multiplayer?
Post by: Mr. Peabody on 07 June 2010, 04:12:34 PM
Yup, I like your proposal for the UK group a lot.