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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Argonor on 20 April 2010, 10:23:29 AM

Title: Fear and Faith Zombie scenario
Post by: Argonor on 20 April 2010, 10:23:29 AM
Played a game Sunday - pics wil follow as soon as I get them from my friend (I forgot to bring my own camera)
Title: Re: Fear and Faith Zombie scenario
Post by: dexter on 21 April 2010, 01:10:47 PM
How did Fear and Faith work against zombies?
 From looking at the rules zombies seem to have a high point cost so the zombie to human ratio must be quite low. 
Title: Re: Fear and Faith Zombie scenario
Post by: Argonor on 21 April 2010, 02:09:36 PM
We played with 12 Zs against 4 characters - not quite balanced, but it was a test run.

Zombies are quite scary when they move in mobs - as soon as the mobs start to fall apart, the survivors gain upper hand - so the trick is to have a table with not too much open space for the survivors to move in. Fear tests work like a dream.

EDIT: They are also very hard to kill


I'm really impressed with the way the 'Song..' engine can be used for so many different settings by adding a few twists and bits and bobs..
Title: Re: Fear and Faith Zombie scenario
Post by: midismirnoff on 21 April 2010, 07:38:59 PM
Agree, I played a 6-men wehrmacht team vs 18 zombies and it worked fine. The mob rule is really brilliant, Andrea put a mark in zombie ruling, imho.
Title: Re: Fear and Faith Zombie scenario
Post by: Argonor on 21 April 2010, 07:40:19 PM
I think he put a mark in anything he touched up 'til now.

I simply adore the simplicity and yet versatility of the Songs... engine
Title: Re: Fear and Faith Zombie scenario
Post by: Argonor on 07 June 2010, 08:14:21 AM
And I forgot this thread.  I have the pics from the aforementioned game AND the next we played. I just have to get a grip and get them uploaded  ::)