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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Argonor on 20 April 2010, 10:23:29 AM
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Played a game Sunday - pics wil follow as soon as I get them from my friend (I forgot to bring my own camera)
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How did Fear and Faith work against zombies?
From looking at the rules zombies seem to have a high point cost so the zombie to human ratio must be quite low.
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We played with 12 Zs against 4 characters - not quite balanced, but it was a test run.
Zombies are quite scary when they move in mobs - as soon as the mobs start to fall apart, the survivors gain upper hand - so the trick is to have a table with not too much open space for the survivors to move in. Fear tests work like a dream.
EDIT: They are also very hard to kill
I'm really impressed with the way the 'Song..' engine can be used for so many different settings by adding a few twists and bits and bobs..
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Agree, I played a 6-men wehrmacht team vs 18 zombies and it worked fine. The mob rule is really brilliant, Andrea put a mark in zombie ruling, imho.
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I think he put a mark in anything he touched up 'til now.
I simply adore the simplicity and yet versatility of the Songs... engine
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And I forgot this thread. I have the pics from the aforementioned game AND the next we played. I just have to get a grip and get them uploaded ::)