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Miniatures Adventure => Pulp => Topic started by: gorillacrab on 17 May 2010, 05:50:28 PM

Title: Where Heros Dare feedback
Post by: gorillacrab on 17 May 2010, 05:50:28 PM
Gentlemen,
Asking for some mini reviews here.
Our group is delving deeper into Pulp - we've used Savage Worlds, Pulp Alley (playtesting), Strange Aeons - and now we've come across Where Heroes Dare.
If you've tried this game system:
- how is it?
- what works, what doesn't?
- how does it stand apart from other systems?
- any other advice?
- Thanks in advance
Title: Re: Where Heros Dare feedback
Post by: mysteriousbill on 18 May 2010, 10:47:22 PM
I like it. It's simple and quick moving. Easy to teach to others. Lots of special rules to give it a good pulpy flavor.

Unlike .45 Adventure it readily allows you to run hordes of flunkies and mooks (which can be very dangerous).

It's vehicle rules are very basic (nothing about turning or high speed chases) though that is suppose to be out in an upcoming book.

A little too much military stuff. 4 and 1/2 pages of armored vehicles vs. 1/2 page of civilian vehicles. Rules on artillery and close assaulting vehicles. You can easily see that it was written by a wargamer not and RPGer.
Title: Re: Where Heros Dare feedback
Post by: gorillacrab on 19 May 2010, 01:44:12 AM
Thanks MysteriousBill, it was some of your pages that flagged WHD for us.

If I could be allowed a quick followup, how do you find the mission/scenario generator - that's one of the aspects that interests me the most.
- GC
Title: Re: Where Heros Dare feedback
Post by: mysteriousbill on 19 May 2010, 05:41:14 PM
Sorry I can't help you, I have never used those scenarios.

One other thing, you'll find the players tend to ignore the Dare locations. Most will operate on the principle that you first take out the enemy, then look for stuff.
Title: Re: Where Heros Dare feedback
Post by: Tomsche on 19 May 2010, 05:42:27 PM
We solved that in our games by in order to be able to claim the `story objective` one must have at least 1 counter.  We do only multiplayer though with homebrewn scenarios
Title: Re: Where Heros Dare feedback
Post by: tima113 on 21 May 2010, 12:42:06 PM
The Dare locatiion/encounter markers in my pulp games are necessary in order to achieve the objective or obtain a clue/location for the objective. This forces the players to uncover them, though you can't really stop the bloodthirsty players in your group. Proximity markers (encounter marker that triggers when you approach within a few inches of the marker) are also sneaky ways to counter players avoiding the markers during the game.