Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: gorillacrab on 17 May 2010, 05:50:28 PM
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Gentlemen,
Asking for some mini reviews here.
Our group is delving deeper into Pulp - we've used Savage Worlds, Pulp Alley (playtesting), Strange Aeons - and now we've come across Where Heroes Dare.
If you've tried this game system:
- how is it?
- what works, what doesn't?
- how does it stand apart from other systems?
- any other advice?
- Thanks in advance
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I like it. It's simple and quick moving. Easy to teach to others. Lots of special rules to give it a good pulpy flavor.
Unlike .45 Adventure it readily allows you to run hordes of flunkies and mooks (which can be very dangerous).
It's vehicle rules are very basic (nothing about turning or high speed chases) though that is suppose to be out in an upcoming book.
A little too much military stuff. 4 and 1/2 pages of armored vehicles vs. 1/2 page of civilian vehicles. Rules on artillery and close assaulting vehicles. You can easily see that it was written by a wargamer not and RPGer.
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Thanks MysteriousBill, it was some of your pages that flagged WHD for us.
If I could be allowed a quick followup, how do you find the mission/scenario generator - that's one of the aspects that interests me the most.
- GC
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Sorry I can't help you, I have never used those scenarios.
One other thing, you'll find the players tend to ignore the Dare locations. Most will operate on the principle that you first take out the enemy, then look for stuff.
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We solved that in our games by in order to be able to claim the `story objective` one must have at least 1 counter. We do only multiplayer though with homebrewn scenarios
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The Dare locatiion/encounter markers in my pulp games are necessary in order to achieve the objective or obtain a clue/location for the objective. This forces the players to uncover them, though you can't really stop the bloodthirsty players in your group. Proximity markers (encounter marker that triggers when you approach within a few inches of the marker) are also sneaky ways to counter players avoiding the markers during the game.