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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: pixelgeek on 29 May 2010, 08:24:22 PM

Title: Lurker advancement
Post by: pixelgeek on 29 May 2010, 08:24:22 PM
I was wondering if anyone has given thought to Lurker advancement? Would the simplest thing be to use the existing rules but just for Humanoid lurkers?
Title: Re: Lurker advancement
Post by: Uncle Mike on 29 May 2010, 09:05:02 PM
I think that advancement for Lurkers can over balance the game. You can still buy skills for BP when you use them so...you can kinda do it already...just not in the way you mean.

Hopefully for Roctober we will unveil a new game that will let you do what you are asking...and much, much more. It will still use models and rules from the S.A. main rulebook but will be more bad-guy-centric. To be titled:Von Unausprechlin Kulten (Of Unspeakable Cults...)

Enough about that for now... :P
Title: Re: Lurker advancement
Post by: ZenWired on 29 May 2010, 09:42:14 PM
I was wondering if anyone has given thought to Lurker advancement? Would the simplest thing be to use the existing rules but just for Humanoid lurkers?

We allow the Lurker player the option of having a character (a la the Threshold rules); the rest of the Lurker models are bought as per the standard rules (with whatever the Lurker player has leftover after paying for his "character"). This Lurker character is a stock pick from the Lurker human lists - no additional skills, etc. added for extra BP. To gain these extras, the characters have to follow Threshold advancement rules.

We also have non-Lurker factions other than Threshold - so players who don't want to play Lurkers can do more than play Threshold. Each has a small rule or two that makes them just a little different to play than Threshold, but are otherwise constructed and advance in the same manner.
Title: Re: Lurker advancement
Post by: gauntman on 30 May 2010, 02:00:54 AM
Ah,now that's a novel idea & I like it...  Evil Lurker Characters and Fractions
Title: Re: Lurker advancement
Post by: Mr. Peabody on 30 May 2010, 03:09:49 AM
The tension of a single "Lurker" nemesis for my Threshold opponent is a lot of fun. Sort of a Fu Manchu mastermind who shows up when missions allow & should I decide to risk that character. Haven't really got settled into a solid system for growing such a being yet. No spells or such, but I don't doubt that will come.

Uncle Mike, will Unaussprechlichen Kulten feature multi-player action?

Thomas
Title: Re: Lurker advancement
Post by: pixelgeek on 30 May 2010, 06:31:53 AM
I was thinking along similar lines. I wanted to have a band of Lurkers that grew in experience to match the Threshold team(s). It makes it fun when the bad guys have a backstory and sense of growth and experience
Title: Re: Lurker advancement
Post by: Bako on 30 May 2010, 11:55:07 PM
I was thinking along similar lines. I wanted to have a band of Lurkers that grew in experience to match the Threshold team(s). It makes it fun when the bad guys have a backstory and sense of growth and experience

And to show the Threshold who's boss.
Title: Re: Lurker advancement
Post by: Lupus on 02 June 2010, 02:07:59 PM
And to show the Threshold who's boss.

Indeed and i have players who have to play bad guys all the time its in there nature :D