Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: blacksmith on 18 September 2010, 10:40:25 PM
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My first experience with this ruleset, and I liked it!
http://javieratwar.blogspot.com/2010/09/bridgehead.html (http://javieratwar.blogspot.com/2010/09/bridgehead.html)
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Have they change much from the old set of crossfire rules?
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Have they change much from the old set of crossfire rules?
AFAIK there's only one edition of Crossfire so far...
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There's supposed to be a Crossfire 2 in the works, but apparently the core mechanics will remain unchanged. I've always liked the concepts behind Crossfire, just never played it though.
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Sedond AAR with Crossfire. This time Reconnaissance before Ponte Corvo, Italy, from Hit the dirt.
http://javieratwar.blogspot.com/search/label/Battle%20Reports.%20Crossfire (http://javieratwar.blogspot.com/search/label/Battle%20Reports.%20Crossfire)
I'm loving it :D
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Bocage is my third Crossfire AAR so far: http://javieratwar.blogspot.com/search/label/Battle%20Reports.%20Crossfire (http://javieratwar.blogspot.com/search/label/Battle%20Reports.%20Crossfire)
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Nice game review Blacksmith.
I think Crossfire is one of the best games out there. You just have to have a lot of terrain. If you don't own enough, just put yarn in a circle on the table and call it a depression. Crossfire makes the commander really look at and use the terrain, or gets his troops killed.
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Yes Leadfool (nice nickname BTW :)) When you play Crossfire you realize how static can be other WWII games.
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Nice review, I've been considering trying Crossfire for a while now and it sounds pretty good. Also like the idea of the yarn depression leadfool, top tip! :D
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The yarn idea was one of those "opps I forgot a box of terrain" improvizations. The other cheap and easy way to go is cut shapes of various colors of felt. Dark Brown is a hill, light brown is a depression, dark green is a forrest, light green is a marsh, etc.
Or you can just spend 25 plus years collecting terrain like I have.
Crossfire is all about the terrain. I think it does the one thing that real combat teaches a soldier, and that our tabletop games often forget, the world is not flat.