Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: GregX999 on 21 October 2010, 03:26:24 AM
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Ok, I'm starting to get interested in WW2 skirmish in 28mm. What rules should I be looking at for games of between 10 to 50 figures per side, with maybe, sometimes, a vehicle or two added in, typically on a 4'x4' or 4'x6' table?
I know of the Iron Ivan rules as well as Rules of Engagement, but I've not read the rules or played them. I'm sure there are others I've not heard of as well.
I'm looking for something that does a decent job modeling suppression and leadership, and also is a bit unpredictable (random activations, random movement, not all units getting to activate each turn, things like that). And of course, fun! :D
Anyone?
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I asked almost the same question a few weeks ago on TMP.
Here's the discussion - hope it helps!
http://theminiaturespage.com/boards/msg.mv?id=209914
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Arc of Fire is another good set (I also have the others mentioned) and it uses cards to determine which units move, or don't move if the turn ends.
http://mysite.verizon.net/fisherts/skirmishcampaigns/aof/ (http://mysite.verizon.net/fisherts/skirmishcampaigns/aof/)
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Check out FUBAR. They're free so no outlay if you don't like them:
http://leadadventureforum.com/index.php?topic=22099.0
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http://leadadventureforum.com/index.php?topic=19337.0
A WW2 version of Mud & Blood should appear next year, do not miss it.
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I like Disposable Heroes.It does a lot of what you say, the activation isn't completely random,but also isn't I move everything then you,rather you move one element then I move one etc.It's a pretty popular set of rules and plays quick with easy to understand rules.
http://www.ironivangames.com/quartermaster.html
Christopher
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I'll just mention Crossfire because it's expected of me :)
http://www.matakishi.com/crossfire.htm
http://www.matakishi.com/crossfire01.htm
http://www.matakishi.com/worldcrossfireday1.htm
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I'll just mention Crossfire because it's expected of me :)
lol
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I'll just mention Crossfire because it's expected of me :)
OK, then I have to chime in with World at War!
::) ;)
http://www.adpublishing.de/html/gear_krieg_faq.html (http://www.adpublishing.de/html/gear_krieg_faq.html)
Suppression is in, leadership is incorporated but there are no classic Ld rolls.
Unpredictable is low...
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I have both Crossfire and the Operation Overlord 1944 (will need to adapt the later as I will be gaming France 1940) I do like the look of the card system
http://boardgamegeek.com/thread/463340/an-overlooked-gem-
http://www.alzozero.it/2009/uk_html/index.html
Download rules, cards and everything you need here:
http://www.alzozero.it/eng/html/download.html
About to produce a 2nd edition, an excellent set of rules unfortunately overlooked, I think due to being associated with soft plastic figures, I have adapted these with no effort for 28mm games. Will suit the game style you asked for perfectly.
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NUTS sounds like the rules you are looking for. They fit what you mentioned.
They are from Two-Hour Wargames.
I do not like the rules at all, but many do.
I prefer Iran Ivan for participation games and Secrets of the Third Reich for head-to-head games.
I do not know anything about Rules of Engagement but have been looking to try them out.
Good Luck.
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We've got Nuts, Rules of Engagement and World at War. I like them all. RoE and WaW would both be good for the size of games you're talking about.
I'm not sure Crossfire is suited for 10 models a side, but 50 a side would be a massive but easily manageable game.
Likewise Nuts would suit 10 a side but 50 a side I fear it would bog down.
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It's Battleground WWII for all my wargaming.
Brian
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All depends on what you are looking for.
Rules of Engagement is great for infantry based games with few tanks. I'm not a total fan of their armor rules, but it's a fine game.
Rate of Fire is a fun all-around game with the addition of their new armor rules. If you've ever played 40K, it won't be totally unfamiliar to you. I've played more of this set than ROE and it makes for a fast, fun, FLUID game.
Disposable Heroes has great armor rules. They rule for Tankers Challenge games. The rules play pretty fast, but I've had issues with a few players at cons with some of the abstractions in relation to infantry.
Battleground WWII is one of my favorites as well. If your looking for rules with a large amount of detail, these are the rules for you. A little slower, but TONS of flavor.
You can't really go wrong with any of them.
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I have just bought Disposable Heroes and 2 suppliments. It appears to be a descent set of skirmish rules (on first read, but not played) and very cheap. I bought them to play with a few squads of infantry, a truck or 2 and occassionally a tank or artillery. The basic rule book has the 4 main counties' "basic" army lists. For more details lists, additional books have to be purchase (the reason I bought the suppliments). The suppliments are also well priced. There is also lots of stuff on its yahoo group:
http://games.groups.yahoo.com/group/ironivan/?yguid=242254463 (http://games.groups.yahoo.com/group/ironivan/?yguid=242254463)
There is also a zombie suppliment coming ! ;D
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Thanks guys!
It looks like RoE and Disposable Heros are both good options for what I'm looking for. I do have Iron Ivan's F&I War rules, "This Very Ground" - I haven't played them yet, but they seem like they'd be fast and fun, but still "realistic".
Once I collect some vehicles, I'd love to include them in games (of course) - but not like 40k, with 4+ tanks per side on a 4x6 table. Something a little more "realistic" - probably more as part of a scenario.
I still need to look into Battleground WWII and World at War. I have seen Nuts, but I'm not a fan of 2HWG games (maybe because I haven't played yet...), and it seems best for really small games - smaller than I want to do.
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I like RoE - more so since the Armoured Assault supplement came out!
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If you choose BGWWII then be sure to swing by my forum and get tons of additional rules for WWII, Weird WWII and Superhero rules for the system.
http://whattheminiatures.com/forum/index.php?board=21.0
They are free by the way ;)
Brian
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our club plays disposable heroes with no problems with them so far, the only things we do is apply a little real world common sense to any rules that might seem iffy, which is easy enough to do if you have any knowledge on WWII and if you don't common sense still has its uses.
its not a ruleset thats very strict, nowhere does it say "YOU MUST DO THIS OR YOUR FAMILY DIES!!!" and its important the players have that same attitude, and aren't completely fixated by winning at all costs.
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Definitely Too Fat Lardies - I ain't been shot Mum or Troops, weapons and Tactics; These work the best and are the most enjoyable.
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The two games that I have tried using the Arc of Fire rules have been the best WW2 games that I have played with individually based figures.
The best WW2 games that I have played with multiple figures on a base have used an adaptation of Avalon Hill's old boardgames Squad Leader and Cross of Iron.