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Miniatures Adventure => Other Adventures => Topic started by: Jaeger on October 23, 2010, 11:47:19 PM

Title: Codex: Army Men
Post by: Jaeger on October 23, 2010, 11:47:19 PM
I've been working on a Codex or armylist for little green army men.

The game uses 5th edition Warhammer 40K rules with some additions of my own.

A few examples from the codex:

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMRifleman.jpg)

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMAntiTank.jpg)

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMTank.jpg)

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMAirplane.jpg)

And a battlefield view:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBattlefield.jpg)

/Jaeger
Title: Re: Codex: Army Men
Post by: revford on October 23, 2010, 11:52:12 PM
I'm possibly being thick, but what is BT, as in Rifleman BT, MG BT?
Title: Re: Codex: Army Men
Post by: Jaeger on October 23, 2010, 11:56:55 PM
No, no. I just didn't add the special rules to the first post.

Here's the special rule for Buddy Team (BT - which are two models based together like an IG Hvy. Weapons Team):

Buddy Teams:

Standard Team: Both team members may fire their weapons. The BT counts as one model for cc purposes.
Mixed Teams: Mixed teams consist of one officer/specialist and “the other guy” (loader, nco etc.). Both models can fire, but "the other guy" uses a rifle and has BS3 (In a Paratrooper Squad “the other guy” uses BS4).  The BT counts as one model for cc purposes.
All Body Teams counts as 2 models for transport purposes.

Edit: "Body Team" changed to "Buddy Team".

/Jaeger
Title: Re: Codex: Army Men
Post by: revford on October 24, 2010, 12:11:55 AM
I see now, cheers.

Why did you choose 40K for this game, is it the rules you are familiar with, or is the something in the new edition that inspired you?
Title: Re: Codex: Army Men
Post by: Citizen Sade on October 24, 2010, 12:16:50 AM
Body Teams
"Buddy teams" would make more sense.
Title: Re: Codex: Army Men
Post by: Jaeger on October 24, 2010, 12:19:29 AM
Basicly because I'm familiar with the rules, which makes adjusting point cost some what easier.

I also think that the fast and easy game play makes for a suitable setting for big army men games. For skirmish level encounters I would chose something else.

I'm curently working on making the pdf version available (free naturally) on the net.

@Citizen Sade: You're quite right. They're not dead from the beginning.  lol

/Jaeger
Title: Re: Codex: Army Men
Post by: answer_is_42 on October 24, 2010, 10:53:35 AM
Hehe, this is awesome. I want to play.

I'd give the tanks front armour 13, though...
Title: Re: Codex: Army Men
Post by: Jaeger on October 24, 2010, 12:38:49 PM
Thanks. :)

The reason for Av12 on the tank is that there are no melta weapons (there might be though) and most anti-tank weapons will require 4+ or more to penetrate a tank, which is ample protection considering the low point cost of the tank imo.

Until I get the Pdf up and running you can see the units here:

HQ:

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMHQ.jpg

Elite:

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMSniper.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMEngineer.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMWalker.jpg

Troops:

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMRifleman.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMMotorized.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMAirmobile.jpg

Dedicated Transport:

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMJeep.jpg

Fast Attack:

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMParatrooper.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMRecon.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMAirplane.jpg

Heavy Support

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMMortar.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMAntiTank.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMArtilleryJeep.jpg

http://i23.photobucket.com/albums/b361/BelialPhoto/CAMTank.jpg

Special rules

HQ Squad:
Command: Any units with a model within 12" of the Captain BT may use the Captain BTs Leadership for morale and pinning purposes.

Combat Walker:
Hard to kill: Counts as "Venerable" rule for Space Marine Venerable Dreadnought.
Repair system: Counts as "Repair" rule for Space Marine Rhino, but works on 5+ instead of 6.

Backbone of the Army:
For each of these units in your army, you may choose one of any other unit in the army. You must still follow normal FOC restrictions.

Split Fire:
As long as the Sarge/Captain/Command Tank is not killed/destroyed ,the unit may split fire between several targets. Each BT /vehicle in the squad/squadron may choose which target to shoot at. A Combat Walker may target different units with separate weapons (co-axial mounted weapons must shoot at them same target as the main weapon).

Buddy Teams (BT):
Standard Team: Both team members may fire their weapons. The BT counts as one model for cc purposes.
Mixed Teams: Mixed teams consist of one officer/specialist and “the other guy” (loader, nco etc.). Both models can fire, but "the other guy" uses a rifle and has BS3 (In a Paratrooper Squad “the other guy” uses BS4).  The BT counts as one model for cc purposes. All Body Teams counts as 2 models for transport purposes.

Artillery Spotter:
The unit that bought this upgrade may draw line of sight from the Artillery Spotter model. The model uses an officer model based alone. The Art. Spotter uses the same stats as a Sarge BT, but has one less in the following stats: Wounds, Attacks. The model is equipped like a Sarge.

Independent Character:
A Captain BT or Artillery Spotters are treated as Independent Characters if the rest of their unit is wiped out.

Engineers:
Work in progress...

Weapons

Anti-Tank grenades: Counts as Krak grenades
Autocannon: R36, S7, AP5, Heavy 2
Bazooka: R36, S7, AP4, Heavy 1
Cannon: R36, S8, AP3, Heavy 1
Combat Fist: Counts as Dreadnought CC weapon
Flamer: S4, AP5, Assault 1, Template
Gatling Cannon: R24, S6, AP5, Heavy 4, Rending
Heavy Autocannon: R36, S8, AP3, Heavy 2
Machine gun: R24, S4, Ap6, Heavy 3
Missile: Counts as Hunter Killer Missile
Mortar: R30, S4, AP6, Heavy 1, Barrage, Blast
Pistol: R12, S4, AP6,
Pistol Rifle: R24, S4, AP6, Rapid Fire
Rocket Launcher: R12-48, S5, AP6, Ord. 1, Barrage
SMG: R12, S4, AP6, Assault 2
Sniper rifle: Counts as Space Marine Sniper Rifle

FOC:

Required:

HQ 1
Troops 2

Max:

HQ2
Elite 3
Troops 8
Fast Attack 3
Heavy Support 3

/Jaeger
Title: Re: Codex: Army Men
Post by: Christian on October 24, 2010, 12:44:56 PM
I really like this idea!
Title: Re: Codex: Army Men
Post by: Will Bailie on October 24, 2010, 02:23:03 PM
I see that each BT has two wounds.  I can see this giving you a bit of bookkeeping hassle, or a need to use markers of some sort, to keep track of which stands have taken wounds.  You might have a faster game if most BT only get one wound, wiht only Hero-types (Sarge, Captain) getting the extra wound.

Looks like lots of fun - looking forward to seeing more piccies!
Title: Re: Codex: Army Men
Post by: Jaeger on October 24, 2010, 02:57:44 PM
I made the BT rule out of several reasons.

First of all you can field loads of models and only need to mave half the number of a standard 40K game. Normally it's a pain going up against 150+ IG or Ork armies as movement drags on forever.

Also the big guns will instant kill a BT with each shot, making them more powerfull than if it were firing at a squad of say 10-12 men (based alone with 1 wound).

Actually there won't be much record keeping as each squad doesn't inklude that many specialists and I plan on making markers such as these:

Buddy Teams are actually used in the army, so again it's a little touch of realism in a totally unrealistic game. :)

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMMarkers.jpg)

The purple heart is the wound marker. The other markers are to indentify units from each other, so you can use standard infantry as paratroopers if you like (or can't get hold of paratrooper models).

I've started painting up some models. Here you see greens and greys, and in the middle is a couple of wheeled tanks I consider using for Scout Tanks (smaller cannon, Av11 front and scouts).

Also I've been looking into adding some more Combat Walker types from my Mechwarrior Clix collection:

(http://i23.photobucket.com/albums/b361/BelialPhoto/NewCombatWalkers.jpg)

I'm also thinking of adding a new kategori only for Combat Walkers, so they won't fill up the elite section.

/Jaeger
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 24, 2010, 03:56:51 PM
Wow I really love this idea!

It has creativity written all over it. I really hope you'll take it all the way...

I can see where you're coming from with the choice of rules. The basic mechanism (establishing who's hit and so on) in k is good. And with the same list on both sides there certainly won't be a balance problem(whatever that is..)!  lol

I do think a Crossfire version of this might be something I would attepmt. I think the actual armymen bases should be visible! You know like in toystory - they move.. like wobbling away on their base.

Bring on some terrain!

Will there be a picket fence? And a corner of a sand box? ;D



EDIT:

Just thought of something. How about some "random enviromental events":

1: Pigeon Raid - A hunormeous pigeon sweeps down from the skies and snatches one BT of the field!

2: Stomp - A horde of raiding kids pass through the field. Place a foot sized marker somewhere on the field and roll for damage to anything underneath.

3: Flock of Seagulls - a flock of seagulls passes over the battlefield at high altitude. A while after huge white bombs start raining down on the battlefield. Release 20 papir markers (1cm x 1cm) 1 meter over the battlefield. Anything hit by the markers suffer an instant attack.




Title: Re: Codex: Army Men
Post by: abhorsen950 on October 24, 2010, 05:56:22 PM
Smashing Idea, looks cool to, might pinch those, I really loved my Green Army men when I was kid, really liked them.

Thanks for sharing
Steve
Title: Re: Codex: Army Men
Post by: Arlequín on October 24, 2010, 07:26:29 PM
Awesome idea... but I feel you are destroying the basic concepts of Army Men;

a) Bazooka always destroys tank if in range, always, no exceptions...

b) Soldiers shot immediately die, unless they are named by the player (that'd be a 'character figure' to us), who often die dramatically, or linger on a bit.

c) There is always one figure, who has never been killed in any battle and never will be, we can call him the 'Immortal' - downside is usually that the weapon he is depicted with is nothing to write home about, or he's a medic or something.

d) A Tank's most potent weapon are its tracks, more army men have been lost to being run down than to a tanks mg or cannon.

That's how I remember it any way.  ;)
Title: Re: Codex: Army Men
Post by: answer_is_42 on October 24, 2010, 08:39:39 PM
Awesome idea... but I feel you are destroying the basic concepts of Army Men;

I'm inclined to agree...
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 24, 2010, 08:45:24 PM
I'm inclined to agree...

What is the reference? I have never heard of any of these points before, despite having played feverishly with army men as a kid!
Title: Re: Codex: Army Men
Post by: Jaeger on October 24, 2010, 08:47:00 PM
@Thorbjørn: Brilliant stuff. Pigion attack, heh...

@abhorsen: Sure. Pinch away.

Well, this may be against the basic concept of play from when we we're kids (although I've never heard of any of the 3 concepts), but I gather my inspiration from the Nintendo and PC games, so no biggie.

I'll leave it to others to stay true to the basic concept.  :)

/Jaeger
Title: Re: Codex: Army Men
Post by: Will Bailie on October 24, 2010, 10:51:00 PM
Quote
The purple heart is the wound marker. The other markers are to indentify units from each other, so you can use standard infantry as paratroopers if you like (or can't get hold of paratrooper models).

Wound markers should do the job - hope you enjoy and I'm looking forward to the battle reports!
Title: Re: Codex: Army Men
Post by: rob_the_robgoblin on October 24, 2010, 11:08:32 PM
Awesome idea... but I feel you are destroying the basic concepts of Army Men;

a) Bazooka always destroys tank if in range, always, no exceptions...

b) Soldiers shot immediately die, unless they are named by the player (that'd be a 'character figure' to us), who often die dramatically, or linger on a bit.

c) There is always one figure, who has never been killed in any battle and never will be, we can call him the 'Immortal' - downside is usually that the weapon he is depicted with is nothing to write home about, or he's a medic or something.

d) A Tank's most potent weapon are its tracks, more army men have been lost to being run down than to a tanks mg or cannon.

That's how I remember it any way.  ;)

Sounda  bit like GASLIGHT...  :D
Title: Re: Codex: Army Men
Post by: Christian on October 25, 2010, 12:18:17 AM
d) A Tank's most potent weapon are its tracks, more army men have been lost to being run down than to a tanks mg or cannon.

... and it was always accompanied by a mysterious "nyooooorrrrmmmm" sound.
Title: Re: Codex: Army Men
Post by: Arlequín on October 25, 2010, 08:55:15 AM
What is the reference? I have never heard of any of these points before, despite having played feverishly with army men as a kid!

You'll find no history written down, just the lived experiences of the forgotten heroes of numerous battles and skirmishes... men who asked for nothing (not even a paint job) but gave their all. From the hell of the sandbox, the unforgiving featureless terrain of the lawn, to the close quarter battle of the dining room table, whether green or grey, Army Men we salute you!

Such was the length and intensity of this conflict, that even today, 35 years on, these men occasionally emerge from the shrubberies and decorative borders, where they've lay in wait for the next battle, and ask "Is it over? Did we win?"
;)

Teasing apart, I like where Jaeger is going with this.  :)

Just out of interest I did a search ad found these;

Army Men (http://www.thortrains.net/armymen/index.html)

Plastic Army Men (http://www.cracked.com/funny-6421-plastic-army-men/)

Quite nostalgic for those of us of a 'certain age'.  ;D  
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 25, 2010, 09:31:38 AM
*Snip*

Haha you seem to have gotten quite a connection to your army men!  lol
Title: Re: Codex: Army Men
Post by: Arlequín on October 25, 2010, 09:53:42 AM
Haha you seem to have gotten quite a connection to your army men!  lol

Could be, or I haven't addressed my survivor guilt and this thread has triggered long suppressed memories.  ;)
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 25, 2010, 10:14:45 AM


@abhorsen: Sure. Pinch away.


/Jaeger

Will do, I had to check whether I still had my Warhammer 40K 5th Ed book lying around, I do, so let me know when the PDF is done and dusted.

Cheers
Steve
Title: Re: Codex: Army Men
Post by: Christian on October 25, 2010, 10:22:37 AM
I had tonnes of the smaller sized ones. From memory they weren't even HO... I wonder where they got to. I had heeeeeeeaps!

The good thing is plastic army men really are a dime a dozen (or $2 for 700).

Can't wait to try this out. I'm going to try and get my D&D group to have a go.
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 25, 2010, 11:23:14 AM
I'm quite excited for it myself, due to how cheap Army men actually are.

Thanks for sharing
Steve
Title: Re: Codex: Army Men
Post by: SBRPearce on October 25, 2010, 02:47:16 PM
Two years ago, my brother and I (ages 40 and 42) were clearing seedum and other ground cover from the front yard at our parents' house. We kept unearthing terribly weathered old green army men from beneath decades of foliage. My nephew (age 10) was picking through the growing pile of "returnees" and asked "Dad, who are these guys?"

"The Lost Battalion" my brother answered, without even turning around.

(My nephew took them home, cleaned them off, and still plays with them from time to time.)
Title: Re: Codex: Army Men
Post by: answer_is_42 on October 25, 2010, 03:36:34 PM
About a year ago my dad unearthed a mass grave of plastic soldiers at the bottom of the garden - about 200 or so who had been smashed, cut, slightly melted etc, from when me and my friends aimed for more 'realistic' games. And of course, troopers still turn up in the undergrowth from time to time, or from behind bookshelves and the like.
Ah, the memories...
Title: Re: Codex: Army Men
Post by: Doomsdave on October 25, 2010, 03:43:27 PM
I have dozens of single-page rulesheets hiding aroun the house.  Everytime my boys would buy a package of "soldiers" they would demand we make up rules to have a game with.  This brings back the nostalgia.  I'm going to do some of this gaming this weekend.  Thanks for inspiring me!


On a side note, my little brother and I used to write point values on the bottoms of our army men and we would shoot them with rubber-band guns knocking them off shelves, trees, etc.  Hi-score was the winner.  :D
Title: Re: Codex: Army Men
Post by: Jaeger on October 25, 2010, 06:19:31 PM
"The lost battalion"

I love it. I must make a squad like that. An Elite choice for sure (fearless to boot- they've seen it all). They might need some brown/black shading to make the look weathered.

/Jaeger

Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 25, 2010, 06:59:46 PM
"The lost battalion"

I love it. I must make a squad like that. An Elite choice for sure (fearless to boot- they've seen it all). They might need some brown/black shading to make the look weathered.

/Jaeger



Or just outright pieces of dirt on them!

Perhaps some should be missing arms or having markings from fireworks after years of intense play.
Title: Re: Codex: Army Men
Post by: Jaeger on October 25, 2010, 07:06:53 PM
Indeed.

I'm thinking something like Legion of the Damned.

Fearless, elite, jumps out of the ground.

/Jaeger
Title: Re: Codex: Army Men
Post by: Arlequín on October 25, 2010, 07:18:19 PM
You could always treat them like the Chaos Space Marines and give them random abilities above and beyond the norm. These guys have seen Army Man Hell and returned.  :)
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 25, 2010, 07:22:02 PM
I love how everybody is brain storming ideas on this smashing project I can't wait for it to be PDF :']

Cheers for sharing
Steve
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 25, 2010, 07:34:24 PM
Yeah give us something to eat!  lol
Title: Re: Codex: Army Men
Post by: SBRPearce on October 25, 2010, 07:42:23 PM
Is it wrong of me to want to build a "Green Army Men" army under WH rules and bring it to my FLGS's next WH-fanboy-GW-athon? Just to see the livid expressions? :D

The lost battalion should be weathered in dust and grime, with tooth-marks from the dog (who used to steal the troops and bury them somewhere. Or dig up the bomb-proofs that we built in the garden and make off with whatever units caught her fancy. We never did locate the German 88 she ran off wqith one afternoon...)

Definitely an elite unit!
Title: Re: Codex: Army Men
Post by: Jaeger on October 25, 2010, 07:42:58 PM
I'm currently adjusting the point costs for all the units. Initial calculations and feedback seems to indicate that the small squads are a bit too pricey.

Here's a suggestion for the Lost Battalion (though I like the CSM idea also):

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMLostBattalion.jpg)

Survivors of many battles: Invulnerable save and Feel no Pain (these are tough cookies)

They came from below: deep strike with re-roll (The Lost Battalion can appear out of nowhere)

Slow and Purposeful (for that zombie like feel of the faded warriors and makes a bazooka quite dangerous in their hands)

Fearless (they've seen hell - what more can the enemy do to them)

Basicly Legion of the Damned with Feel no Pain added. I really think those rules capture the essence of The Lost Battalion.

/Jaeger
Title: Re: Codex: Army Men
Post by: Red Orc on October 25, 2010, 07:43:50 PM
If the The Lost Battalion are an Elite choice, then I'd suggest no two members should be from the same parent unit - one Afrika Korps guy, one American Marine, one British Paratrooper, one Wehrmacht trooper, one Russian infantryman etc, and they can all be specialists: the Wehrmacht guy gets some kind of bonus for his grenade throwing, the American Marine gets some kind of crawling-through-difficult-terrain bonus, and that sort of thing.

Either that, or while the unit contains that guy, the whole unit gets the bonus - that way, the death of one trooper really impacts on the effectiveness of the whole unit...
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 25, 2010, 07:44:14 PM
You continue to make me want to buy a packet off soldiers off ebay, its like 100 little men for a couple of pounds, a wonderful idea and I wish to play it, can't wait! Excellent stuff.

Steve
Title: Re: Codex: Army Men
Post by: Jaeger on October 25, 2010, 07:53:20 PM
I'm affraid I only have American soldiers, but I'm getting my hand on some 2000 new recruits from various nations, so that would be a nice way to identify the unit.

The set I originally bought (about 6 US dollars):

(http://i23.photobucket.com/albums/b361/BelialPhoto/ArmyMen.jpg)

Well I got a bit carried away and bought 10 sets.

The set doesn't have any specialists, so I had to cheat a bit and bought an Italeri set with all the extras I needed for Engineers and MG's

/Jaeger
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 25, 2010, 07:55:33 PM
 :o :o Packets like that are all over Ebay, I'm kicking myself for throwing away all the ones I had when I was younger, I only got rid of them a couple of years back, its a major heart breaker now!

Can't wait to see what else you come up with.

Steve
Title: Re: Codex: Army Men
Post by: Red Orc on October 25, 2010, 07:59:12 PM
Sorry, I was basing my idea around my old bag of 'Big Soldiers' (1:32 Airfix jobs, as opposed to my 1:72 'Little Soldiers')... I (and my brother, and our mates Iain and Dave) could never commit to an army or theme so had all sorts of unlikely combinations of troop types, like the afore-mentioned Russian Infantry fighting alongside Desert Rats and Pacific-theatre USMC. I guess starting from scratch would mean that there's a bit more homogeneity about the troops.
Title: Re: Codex: Army Men
Post by: Jaeger on October 26, 2010, 07:51:25 PM
No problem.

While painting up a zillion little army men I startede planning my first gaming table for them:

(http://i23.photobucket.com/albums/b361/BelialPhoto/MoleHill.jpg)

This particular scenario involves The Greens trying to capture the all important Mole Hill as you can control the entire southern part of the lawn from there. :)

/Jaeger
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 26, 2010, 08:09:53 PM
THAT IS INSPIRED!!!!

Please make it ready for horisont!  lol


EDIT:

During a trip to Bauhaus to pick up some things for a certain Viking game, I saw that they have a vast collection of artificial flowers and plants. Pricey in some cases, others not so much.
Title: Re: Codex: Army Men
Post by: SBRPearce on October 27, 2010, 01:48:10 PM
For real verisimilitude, it needs to be played outdoors.

Of course, spending hours on our knees making "bang, bang" noises at one another is probably a bit hard on the joints of most forum members now.

I see Random Event Cards that may include:

"Housecat wanders through the battlezone and idly bats at troops. Relocate 1d-2 units up to 2d inches in a random direction."
"Housecat stalks and pounces on troops. Randomly dice for one unit that vanishes under the sofa."
"Housecat lies down in her sunbeam, in the middle of the battlefield. Introduce a new terrain feature which cannot be crossed under any circumstances. Any unit that attempts to cross the Cat ends up under the sofa."
Title: Re: Codex: Army Men
Post by: answer_is_42 on October 27, 2010, 04:28:08 PM
For real verisimilitude, it needs to be played outdoors.

Of course, spending hours on our knees making "bang, bang" noises at one another is probably a bit hard on the joints of most forum members now.

I see Random Event Cards that may include:

"Housecat wanders through the battlezone and idly bats at troops. Relocate 1d-2 units up to 2d inches in a random direction."
"Housecat stalks and pounces on troops. Randomly dice for one unit that vanishes under the sofa."
"Housecat lies down in her sunbeam, in the middle of the battlefield. Introduce a new terrain feature which cannot be crossed under any circumstances. Any unit that attempts to cross the Cat ends up under the sofa."

heh, nice idea.
Why not just keep a housecat/dog/child or other animal in a box nearby to drop on the table when such a card is turned?
Title: Re: Codex: Army Men
Post by: Jaeger on October 27, 2010, 08:43:41 PM
Under the sofa... a most terible place...

House pet could be a nice random encouter.

I've been looking through the units and I've made a few changes.

Snipers gain BS4

Paratroopers drop to 50 points

Bacbone of the army units are required for having vehicles in the army.

1 BBotA unit = 2 Tanks or 2 Artillery Jeeps or 1 Airplane
2 BBotA units = 1 Combat Walker

Jeeps go free of this restriction.

Just to ensure that the game is more about the men and less about the vehicles (though vehicles still play their part).

I'm also looking into a smoke option for the mortar squad and possibly a Heavy MG squad.

/Jaeger
Title: Re: Codex: Army Men
Post by: Arlequín on October 27, 2010, 09:51:39 PM
Is the 'Look out Sir!' rule going to be in use? That is one rule that was made for Army Men...  :D
Title: Re: Codex: Army Men
Post by: Jaeger on October 27, 2010, 10:36:50 PM
It's not really a 40K rule, but I guess it would fit nicely with Army Men. :)

I've made some vehicle markers:

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMVehicleMarkers.jpg)

In the pdf-version they will be the right size.

/Jaeger
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 28, 2010, 12:28:37 PM
Some brilliant special rules being brought up! Lets see if they get thrown into the mix  lol Nice tokens again, this is really coming together.

Thanks for sharing
Steve
Title: Re: Codex: Army Men
Post by: Jaeger on October 28, 2010, 11:17:27 PM
I've been slaving to get things ready for a small battle report, but the pictures didn't turn out that well and I got too caught up in the game, so I forgot to take notes.

A few high lights though:

Deployment. The mission was 4 objectives, quarter deployment.
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep1.jpg)

Green advances supported by tanks and artillery:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep2.jpg)

Grey force (led by me) takes cover behind the hill (which was rather clever as my opponent stole the initiative for first turn:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep3.jpg)

In the forest a vicious melee erupted as Grey riflemen, recon and airmobile squads tries to push green from their captured objective:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep8.jpg)

Grey Captain moves forward to help out:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep9.jpg)

But a huge Green Combat Walker crashes through the trees nad squashes Grey Captain and his squad:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep10.jpg)

My poor grey guys were taking a beating, but in the end they finally secured the objective, which ended the game in a draw:
(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBatRep12.jpg)

Not one to blow my own trumpet, but holy goose that was a fun game.

During the game I relised that the Captain stats aren't good enough for such an important hero. I'll up him to WS/BS 4 and I 4. I'm thinking about adding a Lt. type too for variation in th HQ section.

/Jaeger
Title: Re: Codex: Army Men
Post by: Dr. The Viking on October 29, 2010, 05:30:48 AM
Fantastic! I have to try this at some point.  :D

In fact as we have discussed earlier I would like to do a crossfire version of this.

If you could spare some men, that would be fantastic. I don't really need any specialists. Just about
50 of one kind and 50 of another...  lol
Title: Re: Codex: Army Men
Post by: Jaeger on October 29, 2010, 08:03:51 AM
No problem.

I've got loads of the american Army Men.

Officer
Rifleman running
Rifleman aiming
Rifleman standing
Sniper (kneeling rifleman)
Bazooka

I'll fix you a bag for Horisont or perhaps if we get in a game sooner.

Learning points from the battle:

Wound allocation was very important. You may like/dislike wound allocation as it's open for abuse and can at times seem very unrealistic, but it works quite well to soak up damage in Army Men. In the case of 40K ork nobz it's extremely powerfull, but in army men it saves you from a Ld test from time to time, and that's ok in my book. And the game needs quite some wound markers as pointed out earlier.

The mission: Only troops could raise the flag (objectives) by placing a BT in base contact with the flag base. Raising the flag was done by the BT in the shooting phase instead of shooting. Other BTs than troops could remove enemy flags, but not raise them. It worked really well.

/Jaeger
Title: Re: Codex: Army Men
Post by: Wirelizard on October 29, 2010, 10:43:06 AM
I love the rules about housecats. Those need to be in a game like this.

One of the first miniatures games I ever played was Full Thrust (spaceships); played on a rec room floor with a cousin. We used rolled up tinfoil for asteroids, and after the first day of gaming we had to institute a "any playing field changes done by one of the cats must stay as the cat moved it."... tinfoil balls being prime cat toys, after all...

The cats never did move a spaceship, although we had one sunbeam/cat attack exactly like the proposed rule that left a huge space monster in the middle of our playing area for a few minutes before we persuaded him to move on.

Good times.
Title: Re: Codex: Army Men
Post by: abhorsen950 on October 29, 2010, 12:51:20 PM
Excellent stuff as ever, this has really grabbed my interest, definitely going to start playing this at some point, a smashing battle report as well, keep it up.

Thanks for sharing
Steve
Title: Re: Codex: Army Men
Post by: Jaeger on October 29, 2010, 07:21:09 PM
Thx.  :)

I finally got my grubby hands on some SMG Army Men:
(http://i23.photobucket.com/albums/b361/BelialPhoto/SMGArmyMen.jpg)

They'll fit nicely as Paratroopers f.ex.

I'm also dabbling in a new Combat Walker and Scout Walkers:
(http://i23.photobucket.com/albums/b361/BelialPhoto/CombatWalkers.jpg)

Apart from that I'm painting up bases and make the test forces bigger.

/Jaeger
Title: Re: Codex: Army Men
Post by: Jaeger on November 03, 2010, 09:16:39 PM
A revised version of Codex: Army Men now in pdf:

http://www.bricksite.com/armymen/support

/Jaeger
Title: Re: Codex: Army Men
Post by: Christian on November 03, 2010, 11:42:22 PM
"Look out, Sir!" Is in the Imperial Guard Codex, if I remember correctly.

I love this idea!

You could even play it on the carpet and have the terrain as shoes, toys and maybe even a *gasp* box!

I am looking forward to giving this a go.
Title: Re: Codex: Army Men
Post by: Luthaaren Von Tegale on November 04, 2010, 12:46:27 PM
this is a great idea Jaeger - takes me back like the rest of the guys. I've still got some of my old airfix 1/32 figures in the loft - might have to dig them out for a game!

Just one thought about taking an "army men" army to an "official" GW competition - an Imperial Guard army but all painted in a solid green, (or tan or grey!), including the bases - no shading, no highlights, no static grass! I'd love to see the reaction to that!

vT
Title: Re: Codex: Army Men
Post by: SBRPearce on November 04, 2010, 01:25:46 PM
My desire to cause "the Games Workshop hobby" boys cognitive dissonance is probably a reaction to having to listen to them froth at one another whenever I visit my FLGS. (There are two in town - one is more open in its support of the hobby and the other is a lair for a veritable battalion of Asperger's-Syndrome-level GW fanboyz, and supports them almost exclusively.)

It's just weird to see unpainted army men on neatly landscaped bases, among actual gaming terrain. And where are the Corgi(tm) Batmobile support vehicles and Tonka trucks as troop transports? If you're playing on your bedroom floor on a rainy afternoon, you gotta use the terrain you have. (The Marines raising the flag on Mount Sofa-bachi, for example).
Title: Re: Codex: Army Men
Post by: Jaeger on November 05, 2010, 02:51:11 PM
Heh.

I find that playing on the floor is much to hard on my aging knees, so I try to get things table-top-side if you know what I mean.

I'm dabbling in a Garden Wargame though. Using Cobi (Lego clone) Small Army and shooting ranges up to 4 meters. That's going to be quite wild, but that's an entirely different story. :)

/Jaeger
Title: Re: Codex: Army Men
Post by: Jaeger on November 12, 2010, 07:29:30 PM
There be GIANT!!!

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMGiant.jpg)

 :D

/Jaeger
Title: Re: Codex: Army Men
Post by: Faber on November 12, 2010, 09:29:50 PM
There be GIANT!!!

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMGiant.jpg)

 :D

/Jaeger

this stuff is going to be a crazy genial game! amazing man, keep it unreal! :D
Title: Re: Codex: Army Men
Post by: Jaeger on November 12, 2010, 10:57:19 PM
He, he. Thx.  :)

I was messing about with the rules for the Giant and so far I've come up with this:

Heavy Support or Elite (undecided)

(http://i23.photobucket.com/albums/b361/BelialPhoto/CAMGiants.jpg)

Needs 2 Backbone of the Army units per squad.

Giant Rifle: R36, S7, AP4, Heavy 1
Giant SMG: R12, S6, AP4, Assault 2
Giant Frag Grenades: In addition to normal Frag Grenade rules, Giant Frag Grenades reduces enemy attacks by 1 during the turn the Giant charges.

A bit of testing is still needed though.

/Jaeger

Title: Re: Codex: Army Men
Post by: Jaeger on November 24, 2010, 10:38:42 PM
Force Green with a bit of base work:

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMBases.jpg)

/Jaeger
Title: Re: Codex: Army Men
Post by: Ramshackle_Curtis on November 25, 2010, 09:28:34 AM
For what its worth, my comment would be to avoid using abbreviations the whole time!

Alos, you refer to special rules in another codex, please re-copy them in your final version!
Title: Re: Codex: Army Men
Post by: Jaeger on November 25, 2010, 11:26:43 AM
Well the game requires knowledge of Warhammer 40K. No secret there.

I don't think posting 40K codex information and special rules is... well legal.

I could rename some of the rules, but I don't think that would change much.

/Jaeger
Title: Re: Codex: Army Men
Post by: Jaeger on November 26, 2010, 08:39:33 AM
Well, I've been working on Grey Force, some SMG Giants, airplane bases and some other stuff:

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMProgress.jpg)

Should be ready for some serious testing soon.

/Jaeger
Title: Re: Codex: Army Men
Post by: Ramshackle_Curtis on November 26, 2010, 05:57:20 PM
Well the game requires knowledge of Warhammer 40K. No secret there.

I don't think posting 40K codex information and special rules is... well legal.

I could rename some of the rules, but I don't think that would change much.

/Jaeger

Just change them a bit then.
Title: Re: Codex: Army Men
Post by: Jaeger on November 28, 2010, 11:28:57 PM
Hmm. I'll give it some thought.

I the meantime I've been working on more airplanes, bases, 3 Yellow Giants and a new type of Combat Walker (yellow)

(http://i23.photobucket.com/albums/b361/BelialPhoto/AMProgress2.jpg)

/Jaeger
Title: Re: Codex: Army Men
Post by: Jaeger on November 30, 2010, 07:20:32 PM
More troops reporting for duty:

(http://i23.photobucket.com/albums/b361/BelialPhoto/ArmyMenForces.jpg)

It has been suggested to me, that I make infantry bases with only 1 model to simmulate wounds instead of wound markers. I like this idea and it would go along way to keep counters of the table.

/Jaeger
Title: Re: Codex: Army Men
Post by: Dr. The Viking on November 30, 2010, 09:33:37 PM
Wrooooooooom! I wanna play!  lol
Title: Re: Codex: Army Men
Post by: Last Chancer on June 02, 2012, 01:49:39 PM
Just read this. What ever came of this project?
Title: Re: Codex: Army Men
Post by: Dr. The Viking on June 02, 2012, 03:07:23 PM
Just read this. What ever came of this project?

If I know Jaeger it's on a shelf somewhere waiting to be chucked or chopped.  ;) lol
Title: Re: Codex: Army Men
Post by: v_lazy_dragon on June 06, 2012, 12:06:00 PM
The thread is new to me too, and has been a very enjoyable way to kill a few minutes whilst instruments pump down. Reminded me of when I just started getting into gaming and used skirmish rules with action men....
Title: Re: Codex: Army Men
Post by: Bubbles on June 06, 2012, 12:32:28 PM
Makes me want to take my box of 2000 army men and play with em