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Miniatures Adventure => Future Wars => Topic started by: blacksmith on November 21, 2010, 11:34:42 PM

Title: some more Mecha action [Mekatac]
Post by: blacksmith on November 21, 2010, 11:34:42 PM
Another great game with this ruleset. We played the scenario Breakthrough at 400 tons per side.
http://javieratwar.blogspot.com/2010/11/mech-breakthrough.html (http://javieratwar.blogspot.com/2010/11/mech-breakthrough.html)
Title: Re: some more Mecha action [Mekatac]
Post by: spevna on November 23, 2010, 03:11:08 PM
I'm thinking about running a game of this for the guys in my gaming group. If there were 4 of us, would one mecha per person be enough or do you reckon more would be better?
Title: Re: some more Mecha action [Mekatac]
Post by: blacksmith on November 23, 2010, 06:55:53 PM
I'd go for two mechas each as playing just with one can be frustrating if your mech is detroyed at the beginning of the game with one critical hit.
Title: Re: some more Mecha action [Mekatac]
Post by: spevna on November 23, 2010, 11:27:30 PM
Gotcha  ;)

Cheers for that mate. I will post up some pics after the game.
Title: Re: some more Mecha action [Mekatac]
Post by: spevna on November 26, 2010, 12:58:57 PM
I was looking through the rules and everything seems fine but I have one question about hand to hand combat.

When medium mecha punch, you roll 1D6.

When medium mecha kick, you roll 1D8.

Why would anybody choose to punch instead of kick? Or have I missed a rule somewhere?
Title: Re: some more Mecha action [Mekatac]
Post by: blacksmith on November 26, 2010, 05:49:13 PM
I was looking through the rules and everything seems fine but I have one question about hand to hand combat.

When medium mecha punch, you roll 1D6.

When medium mecha kick, you roll 1D8.

Why would anybody choose to punch instead of kick? Or have I missed a rule somewhere?
I asked to myself that question too. My guess is that there are mechs with cannons instead of hands, or simply without arms like a four leegged mecha.
Title: Re: some more Mecha action [Mekatac]
Post by: spevna on November 26, 2010, 10:18:14 PM
Good to see I am not the only one. I actually made a slight rules change.

If a mecha rolls "leg detsroyed" on the critical hit table, they can no longer kick.
If a mecha rolls "leg damaged" on the critical hit table, all kicks get a -1.