Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: Chairborne_General on 18 January 2011, 11:41:51 AM
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I have the WF Home Guard figures -so thats really 2 smallish platoons under Capts Mainwaring and Capt Colonel Square (one of his many nemesises). Each has to prove the viability of his platoon, each has 2 cyclists. Terrain is hex based-using Cry Havoc 'boards'. The enemy are a crashed Luftwaffe crew. Each platoon has a spy/wrecker who will attempt to interfere with the movement of the other-for Mainwaring none other than Hodges and for Square its the local bobby who is pretty annoyed that Square has stolen some of his authority...now how do you think the crashed crew should be controlled? By a third player? Randomly diced? Like in Twilight Games Zombies? Or By an Umpire? Next up who to do some of the daft things that makes DA so endearing...and detection, combat and movement..thoughts?
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3rd player or umpire for control of the Luftwaffe.
I'd suggest cards for comedic events... there was a good thread going on cards for VBCW over at GWP.
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thanks for that Phil
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What be GWP? I could do with some inspiration for comedic cards.
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Here's a link to the very thread http://gwargamesp.18.forumer.com/index.php?showtopic=678&hl= (http://gwargamesp.18.forumer.com/index.php?showtopic=678&hl=)
See you over there... ;)
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Thanks old bean, see you there.