Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: OSHIROmodels on 06 February 2011, 09:09:20 AM
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Having had a browse on the board I have a question about the planes and vehicles that people make/use.
I know the vast majority are from kits but how far do the designs stray from reality?
What I mean to say is, can quite fantastical designs be implemented for planes etc. As long as it looks plausible is it accepted for gaming with?
cheers
James
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Having had a browse on the board I have a question about the planes and vehicles that people make/use.
I know the vast majority are from kits but how far do the designs stray from reality?
What I mean to say is, can quite fantastical designs be implemented for planes etc. As long as it looks plausible is it accepted for gaming with?
Some of the aircraft actually built in the pulp/interwar period "stray from reality", and certainly a lot of the paper designs that nearly got built (for differing values of "nearly") were quite fantastical themselves. Aviation was a brand-new field, and all sorts of experiments were being done. Autogyros, flying boats, pusher propers, outlandish arrangements of wings and engines... you name it, someone probably tried it, at least on paper.
http://xplanes.tumblr.com/ - XPlanes regularly covers interwar oddities.
I'd say go for it, if you have some kit or conversion of something oddball!
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I am not sure I get you... Surely outlandish vehicle designs are an integral part of Pulp gaming?
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As long as it looks plausible is it accepted for gaming with?
As long as the people you play with consider it plausible enough to accept to game with it, it is accepted for gaming with.
Aaaargh... English syntax! :D
What I mean is that enjoying the game is more important than the pics that you will post on the forums after the game (but we will be very happy to see the pics!).
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I am not sure I get you... Surely outlandish vehicle designs are an integral part of Pulp gaming?
Being new to this (testing the waters, so to speak) I wasn't sure on anything really :)
Thanks for thhe replies chaps. It might come to naught but I fancy trying something a little different this year :)
cheers
James
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Just remember that Retro-Raygun falls under the pulp catagory too.
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A big bit of pulp games from my point of view is the mad inventor/scientist so basically anything goes. From Rocket packs to death rays.
The Pulp era is also quite vague. Anything from the first world war and between the wars fits in well. You know things like bi-planes and normal single wing planes, and of course you can't forget Zeppelins. :D
A lot of pulp gaming is also based during WWII so anything from there fits in to.
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That all sounds groovy to me chaps :D
Thanks again :)
cheers
James
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A big bit of pulp games from my point of view is the mad inventor/scientist so basically anything goes. From Rocket packs to death rays.
The Pulp era is also quite vague. Anything from the first world war and between the wars fits in well. You know things like bi-planes and normal single wing planes, and of course you can't forget Zeppelins. :D
A lot of pulp gaming is also based during WWII so anything from there fits in to.
That said, which I agree with, I think it sort of important to realize that Pulp has it own kind of aesthetics and conceptualization (tow big words in a row, I am exhausted...). If it doesn't subscribe to that Flash Gordon style it won't look quite right.