Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: Sterling Moose on March 14, 2011, 11:41:03 PM
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Excellent terrain, figures, professionally made event cards - the whole 9 yards!! A game so popular the closest I got to playing was watching other people and taking a few snaps:
(http://i233.photobucket.com/albums/ee247/sterlingmoose/Cold%20Wars%202011/DSC02599.jpg)
(http://i233.photobucket.com/albums/ee247/sterlingmoose/Cold%20Wars%202011/DSC02598.jpg)
(http://i233.photobucket.com/albums/ee247/sterlingmoose/Cold%20Wars%202011/DSC02597.jpg)
(http://i233.photobucket.com/albums/ee247/sterlingmoose/Cold%20Wars%202011/DSC02605.jpg)
(http://i233.photobucket.com/albums/ee247/sterlingmoose/Cold%20Wars%202011/DSC02606.jpg)
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What a beauty... I like those show games which are covered really builds the drama.
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Darn tournaments. I missed seeing this!
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Wow, very impressive! :-*
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Beautiful terrain, I want to make that! Imagine being able to play on that; it would be amazing :-* Does anyone know what rules they were using?
Damien
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Sterling Moose,
Thank you for sharing all of your pictures of Cold Wars 2011 with us. All the games look great.
Count Winsky
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That is a spectacular tomb setup! I especially like the room with the gorge/cave-in in it, and the spiked-wall trap room!
Would love to see more photos of that - anyone know the builder, and whether we can lure them onto LAF to share?
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And once again LAF makes me feel stupid and unaccomplished again. Grr....
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....Would love to see more photos of that - anyone know the builder, and whether we can lure them onto LAF to share?
Me to, I would love to see more pics and some WIP pics.
That is awesome.
Thanks for posting these.
Amalric
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Wow that is one beautiful table.
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Wow - that was awesome. Would love a board like that for my pulp Egypt games!
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Awesome looking table! :-*
I like how they're covering up the other rooms so you can't tell what's around the corner. :)
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Wow! That table is fantastic!
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I was lucky and played in the "Indiana Jones" running of this game. The GM's name is Del Stover, and he ran it pretty much all convention long. Each time it was a slightly different scenario. I asked him how he put it all together and it was indeed scratch built. Pretty amazing job.
He used his own rules, which are somewhat cinematic by the use of various action cards. My favorite use of one of my cards was when "the kid" (preteen player) tossed a stick of dynamite at Indy and my party. I pulled out the "weapon malfunction" card and said, "You have to remember to LIGHT that dynamite before throwing it...!"
Also, each player has a Luck characteristic to force rerolls by opponents, among other things. Best game I played in all convention!
Mike Demana
Check out my travel website at: www.worldwidemike.com
Or my Miniature Gaming Page at:
http://home.earthlink.net/~mikedemanagames/
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The rules sound very interesting. I'm building my own game on a similar theme with a modular board (see blog link) ..
http://www.ssendam.org/blog/?p=196 (http://www.ssendam.org/blog/?p=196)
... at the moment the rules are more board-gamy in that they are a race to get to the Kings Chamber in the centre of the tomb and loot it.
mikedemana: How did the "Mummy" game rules work in general? Was it more a skirmish game with lots of different parties or was it one Party v's the tomb?
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Very nice and atmospheric tomb layout :o
Looks like a fun game.
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This looks absolutely fantastic for it is exactly what I like best: great egyptian pulp-gameboard !!!
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How did the "Mummy" game rules work in general? Was it more a skirmish game with lots of different parties or was it one Party v's the tomb?
It was a skirmish game with four different parties of adventurers. My own consisted of Indiana Jones, his two-fisted girlfriend, Selim and Professor Brodie. Most parties had 4-5 figures of varying different abilities.
Each figure could perform two actions per turn, only one of which could be an attack. So, it was move and attack, attack then move, move and move, move and search -- those types of things. Each player could play one card per round, which consisted of each party taking one turn. The order was randomized each turn, as well, so you could have the dreaded double move over an opponent, or vice versa. If you didn't play a card during the round, you could discard one of your hand of three, hoping for a better one.
It took about 2 hours to play and was a blast...even with the preteen hammering away at my party (preventing me from doing much exploring). Indy and company knocked off all but one of his party, then he drew a "reinforcement" card. I was finally able to talk him out of attacking me once he saw the really cool main throne room unveiled. He realized all he'd missed out on, and wanted to "team up" with me so we could rob those who robbed the tomb ahead of us. I said "sure, kid," and went off to explore what hadn't been touched, yet...
Great game!
Seeya!
-- Mike Demana
Check out my travel website at: www.worldwidemike.com
Or my Miniature Gaming Page at:
http://home.earthlink.net/~mikedemanagames/
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Great terrain indeed. Those rules sound fun too. Were they a homebrew set, do you remember?
-Todd
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I believe so...